mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-25 19:25:20 +00:00
c598bb78bb
svn-id: r18529
756 lines
16 KiB
C++
756 lines
16 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2004 Ivan Dubrov
|
|
* Copyright (C) 2004-2005 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
#include "gob/gob.h"
|
|
#include "gob/map.h"
|
|
#include "gob/video.h"
|
|
#include "gob/util.h"
|
|
#include "gob/dataio.h"
|
|
#include "gob/inter.h"
|
|
#include "gob/goblin.h"
|
|
#include "gob/sound.h"
|
|
#include "gob/scenery.h"
|
|
|
|
namespace Gob {
|
|
|
|
int8 map_passMap[28][26]; // [y][x]
|
|
int16 map_itemsMap[28][26]; // [y][x]
|
|
|
|
Map_Point map_wayPoints[40];
|
|
int16 map_nearestWayPoint = 0;
|
|
int16 map_nearestDest = 0;
|
|
|
|
int16 map_curGoblinX;
|
|
int16 map_curGoblinY;
|
|
int16 map_destX;
|
|
int16 map_destY;
|
|
|
|
Map_ItemPos map_itemPoses[40];
|
|
int8 map_loadFromAvo;
|
|
char map_sourceFile[15];
|
|
static char *map_avoDataPtr;
|
|
|
|
void map_placeItem(int16 x, int16 y, int16 id) {
|
|
if ((map_itemsMap[y][x] & 0xff00) != 0)
|
|
map_itemsMap[y][x] = (map_itemsMap[y][x] & 0xff00) | id;
|
|
else
|
|
map_itemsMap[y][x] = (map_itemsMap[y][x] & 0x00ff) | (id << 8);
|
|
}
|
|
|
|
enum {
|
|
kLeft = (1 << 0),
|
|
kUp = (1 << 1),
|
|
kRight = (1 << 2),
|
|
kDown = (1 << 3)
|
|
};
|
|
|
|
int16 map_getDirection(int16 x0, int16 y0, int16 x1, int16 y1) {
|
|
int16 dir = 0;
|
|
|
|
if (x0 == x1 && y0 == y1)
|
|
return 0;
|
|
|
|
if (x1 < 0 || x1 > 25 || y1 < 0 || y1 > 27)
|
|
return 0;
|
|
|
|
if (y1 > y0)
|
|
dir |= kDown;
|
|
else if (y1 < y0)
|
|
dir |= kUp;
|
|
|
|
if (x1 > x0)
|
|
dir |= kRight;
|
|
else if (x1 < x0)
|
|
dir |= kLeft;
|
|
|
|
if (map_passMap[y0][x0] == 3 && (dir & kUp)) {
|
|
if (map_passMap[y0 - 1][x0] != 0)
|
|
return kDirN;
|
|
}
|
|
|
|
if (map_passMap[y0][x0] == 3 && (dir & kDown)) {
|
|
if (map_passMap[y0 + 1][x0] != 0)
|
|
return kDirS;
|
|
}
|
|
|
|
if (map_passMap[y0][x0] == 6 && (dir & kUp)) {
|
|
if (map_passMap[y0 - 1][x0] != 0)
|
|
return kDirN;
|
|
}
|
|
|
|
if (map_passMap[y0][x0] == 6 && (dir & kDown)) {
|
|
if (map_passMap[y0 + 1][x0] != 0)
|
|
return kDirS;
|
|
}
|
|
|
|
if (dir == kLeft) {
|
|
if (x0 - 1 >= 0 && map_passMap[y0][x0 - 1] != 0)
|
|
return kDirW;
|
|
return 0;
|
|
}
|
|
|
|
if (dir == kRight) {
|
|
if (x0 + 1 < 26 && map_passMap[y0][x0 + 1] != 0)
|
|
return kDirE;
|
|
return 0;
|
|
}
|
|
|
|
if (dir == kUp) {
|
|
if (y0 - 1 >= 0 && map_passMap[y0 - 1][x0] != 0)
|
|
return kDirN;
|
|
|
|
if (y0 - 1 >= 0 && x0 - 1 >= 0
|
|
&& map_passMap[y0 - 1][x0 - 1] != 0)
|
|
return kDirNW;
|
|
|
|
if (y0 - 1 >= 0 && x0 + 1 < 26
|
|
&& map_passMap[y0 - 1][x0 + 1] != 0)
|
|
return kDirNE;
|
|
|
|
return 0;
|
|
}
|
|
|
|
if (dir == kDown) {
|
|
if (y0 + 1 < 28 && map_passMap[y0 + 1][x0] != 0)
|
|
return kDirS;
|
|
|
|
if (y0 + 1 < 28 && x0 - 1 >= 0
|
|
&& map_passMap[y0 + 1][x0 - 1] != 0)
|
|
return kDirSW;
|
|
|
|
if (y0 + 1 < 28 && x0 + 1 < 26
|
|
&& map_passMap[y0 + 1][x0 + 1] != 0)
|
|
return kDirSE;
|
|
|
|
return 0;
|
|
}
|
|
|
|
if (dir == (kRight | kUp)) {
|
|
if (y0 - 1 >= 0 && x0 + 1 < 26
|
|
&& map_passMap[y0 - 1][x0 + 1] != 0)
|
|
return kDirNE;
|
|
|
|
if (y0 - 1 >= 0 && map_passMap[y0 - 1][x0] != 0)
|
|
return kDirN;
|
|
|
|
if (x0 + 1 < 26 && map_passMap[y0][x0 + 1] != 0)
|
|
return kDirE;
|
|
|
|
return 0;
|
|
}
|
|
|
|
if (dir == (kRight | kDown)) {
|
|
if (x0 + 1 < 26 && y0 + 1 < 28
|
|
&& map_passMap[y0 + 1][x0 + 1] != 0)
|
|
return kDirSE;
|
|
|
|
if (y0 + 1 < 28 && map_passMap[y0 + 1][x0] != 0)
|
|
return kDirS;
|
|
|
|
if (x0 + 1 < 26 && map_passMap[y0][x0 + 1] != 0)
|
|
return kDirE;
|
|
|
|
return 0;
|
|
}
|
|
|
|
if (dir == (kLeft | kUp)) {
|
|
if (x0 - 1 >= 0 && y0 - 1 >= 0
|
|
&& map_passMap[y0 - 1][x0 - 1] != 0)
|
|
return kDirNW;
|
|
|
|
if (y0 - 1 >= 0 && map_passMap[y0 - 1][x0] != 0)
|
|
return kDirN;
|
|
|
|
if (x0 - 1 >= 0 && map_passMap[y0][x0 - 1] != 0)
|
|
return kDirW;
|
|
|
|
return 0;
|
|
}
|
|
|
|
if (dir == (kLeft | kDown)) {
|
|
if (x0 - 1 >= 0 && y0 + 1 < 28
|
|
&& map_passMap[y0 + 1][x0 - 1] != 0)
|
|
return kDirSW;
|
|
|
|
if (y0 + 1 < 28 && map_passMap[y0 + 1][x0] != 0)
|
|
return kDirS;
|
|
|
|
if (x0 - 1 >= 0 && map_passMap[y0][x0 - 1] != 0)
|
|
return kDirW;
|
|
|
|
return 0;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int16 map_findNearestWayPoint(int16 x, int16 y) {
|
|
int16 nearestWayPoint = -1;
|
|
int16 length;
|
|
int16 i;
|
|
int16 tmp;
|
|
|
|
length = 30000;
|
|
|
|
for (i = 0; i < 40; i++) {
|
|
if (map_wayPoints[i].x < 0 ||
|
|
map_wayPoints[i].x > 25 ||
|
|
map_wayPoints[i].y < 0 || map_wayPoints[i].y > 27)
|
|
return -1;
|
|
|
|
tmp = ABS(x - map_wayPoints[i].x) + ABS(y - map_wayPoints[i].y);
|
|
|
|
if (tmp <= length) {
|
|
nearestWayPoint = i;
|
|
length = tmp;
|
|
}
|
|
}
|
|
|
|
return nearestWayPoint;
|
|
}
|
|
|
|
void map_findNearestToGob(void) {
|
|
int16 wayPoint = map_findNearestWayPoint(map_curGoblinX, map_curGoblinY);
|
|
|
|
if (wayPoint != -1)
|
|
map_nearestWayPoint = wayPoint;
|
|
}
|
|
|
|
void map_findNearestToDest(void) {
|
|
int16 wayPoint = map_findNearestWayPoint(map_destX, map_destY);
|
|
|
|
if (wayPoint != -1)
|
|
map_nearestDest = wayPoint;
|
|
}
|
|
|
|
int16 map_checkDirectPath(int16 x0, int16 y0, int16 x1, int16 y1) {
|
|
uint16 dir;
|
|
|
|
while (1) {
|
|
dir = map_getDirection(x0, y0, x1, y1);
|
|
|
|
if (x0 == x1 && y0 == y1)
|
|
return 1;
|
|
|
|
if (dir == 0)
|
|
return 3;
|
|
|
|
switch (dir) {
|
|
case kDirNW:
|
|
x0--;
|
|
y0--;
|
|
break;
|
|
|
|
case kDirN:
|
|
y0--;
|
|
break;
|
|
|
|
case kDirNE:
|
|
x0++;
|
|
y0--;
|
|
break;
|
|
|
|
case kDirW:
|
|
x0--;
|
|
break;
|
|
|
|
case kDirE:
|
|
x0++;
|
|
break;
|
|
|
|
case kDirSW:
|
|
x0--;
|
|
y0++;
|
|
break;
|
|
|
|
case kDirS:
|
|
y0++;
|
|
break;
|
|
|
|
case kDirSE:
|
|
x0++;
|
|
y0++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int16 map_checkLongPath(int16 x0, int16 y0, int16 x1, int16 y1, int16 i0, int16 i1) {
|
|
uint16 dir;
|
|
int16 curX;
|
|
int16 curY;
|
|
int16 nextLink;
|
|
|
|
curX = x0;
|
|
curY = y0;
|
|
dir = 0;
|
|
|
|
nextLink = 1;
|
|
|
|
while (1) {
|
|
if (x0 == curX && y0 == curY)
|
|
nextLink = 1;
|
|
|
|
if (nextLink != 0) {
|
|
if (map_checkDirectPath(x0, y0, x1, y1) == 1)
|
|
return 1;
|
|
|
|
nextLink = 0;
|
|
if (i0 > i1) {
|
|
curX = map_wayPoints[i0].x;
|
|
curY = map_wayPoints[i0].y;
|
|
i0--;
|
|
} else if (i0 < i1) {
|
|
curX = map_wayPoints[i0].x;
|
|
curY = map_wayPoints[i0].y;
|
|
i0++;
|
|
} else if (i0 == i1) {
|
|
curX = map_wayPoints[i0].x;
|
|
curY = map_wayPoints[i0].y;
|
|
}
|
|
}
|
|
if (i0 == i1 && map_wayPoints[i0].x == x0
|
|
&& map_wayPoints[i0].y == y0) {
|
|
if (map_checkDirectPath(x0, y0, x1, y1) == 1)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
dir = map_getDirection(x0, y0, curX, curY);
|
|
switch (dir) {
|
|
case 0:
|
|
return 0;
|
|
|
|
case kDirNW:
|
|
x0--;
|
|
y0--;
|
|
break;
|
|
|
|
case kDirN:
|
|
y0--;
|
|
break;
|
|
|
|
case kDirNE:
|
|
x0++;
|
|
y0--;
|
|
break;
|
|
|
|
case kDirW:
|
|
x0--;
|
|
break;
|
|
|
|
case kDirE:
|
|
x0++;
|
|
break;
|
|
|
|
case kDirSW:
|
|
x0--;
|
|
y0++;
|
|
break;
|
|
|
|
case kDirS:
|
|
y0++;
|
|
break;
|
|
|
|
case kDirSE:
|
|
x0++;
|
|
y0++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int16 map_optimizePoints(int16 xPos, int16 yPos) {
|
|
int16 i;
|
|
|
|
if (map_nearestWayPoint < map_nearestDest) {
|
|
for (i = map_nearestWayPoint; i <= map_nearestDest; i++) {
|
|
if (map_checkDirectPath(xPos, yPos,
|
|
map_wayPoints[i].x, map_wayPoints[i].y) == 1)
|
|
map_nearestWayPoint = i;
|
|
}
|
|
} else if (map_nearestWayPoint > map_nearestDest) {
|
|
for (i = map_nearestWayPoint; i >= map_nearestDest; i--) {
|
|
if (map_checkDirectPath(xPos, yPos,
|
|
map_wayPoints[i].x, map_wayPoints[i].y) == 1)
|
|
map_nearestWayPoint = i;
|
|
}
|
|
}
|
|
return map_nearestWayPoint;
|
|
}
|
|
|
|
void map_loadDataFromAvo(char *dest, int16 size) {
|
|
memcpy(dest, map_avoDataPtr, size);
|
|
map_avoDataPtr += size;
|
|
}
|
|
|
|
uint16 map_loadFromAvo_LE_UINT16() {
|
|
uint16 tmp = READ_LE_UINT16(map_avoDataPtr);
|
|
map_avoDataPtr += 2;
|
|
return tmp;
|
|
}
|
|
|
|
void map_loadItemToObject(void) {
|
|
int16 flag;
|
|
int16 count;
|
|
int16 i;
|
|
|
|
flag = map_loadFromAvo_LE_UINT16();
|
|
if (flag == 0)
|
|
return;
|
|
|
|
map_avoDataPtr += 1456;
|
|
count = map_loadFromAvo_LE_UINT16();
|
|
for (i = 0; i < count; i++) {
|
|
map_avoDataPtr += 20;
|
|
gob_itemToObject[i] = map_loadFromAvo_LE_UINT16();
|
|
map_avoDataPtr += 5;
|
|
}
|
|
}
|
|
|
|
void map_loadMapObjects(char *avjFile) {
|
|
int16 i;
|
|
char avoName[128];
|
|
int16 handle;
|
|
char item;
|
|
int16 soundCount;
|
|
int16 tmp;
|
|
char *savedPtr;
|
|
char *savedPtr2;
|
|
char *savedPtr3;
|
|
int16 state;
|
|
int16 col;
|
|
int32 flag;
|
|
Gob_State *pState;
|
|
char buf[128];
|
|
char sndNames[20][14];
|
|
char *dataBuf;
|
|
int16 x;
|
|
int16 y;
|
|
int16 count2;
|
|
int16 count3;
|
|
|
|
strcpy(avoName, map_sourceFile);
|
|
strcat(avoName, ".avo");
|
|
|
|
handle = data_openData(avoName);
|
|
if (handle >= 0) {
|
|
map_loadFromAvo = 1;
|
|
data_closeData(handle);
|
|
map_avoDataPtr = data_getSmallData(avoName);
|
|
dataBuf = map_avoDataPtr;
|
|
map_loadDataFromAvo((char *)map_passMap, 28 * 26);
|
|
|
|
for (y = 0; y < 28; y++) {
|
|
for (x = 0; x < 26; x++) {
|
|
map_loadDataFromAvo(&item, 1);
|
|
map_itemsMap[y][x] = item;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < 40; i++) {
|
|
map_wayPoints[i].x = map_loadFromAvo_LE_UINT16();
|
|
map_wayPoints[i].y = map_loadFromAvo_LE_UINT16();
|
|
}
|
|
map_loadDataFromAvo((char *)map_itemPoses, szMap_ItemPos * 20);
|
|
} else {
|
|
map_loadFromAvo = 0;
|
|
map_avoDataPtr = data_getSmallData(avjFile);
|
|
dataBuf = map_avoDataPtr;
|
|
}
|
|
|
|
map_avoDataPtr += 32;
|
|
map_avoDataPtr += 76;
|
|
map_avoDataPtr += 4;
|
|
map_avoDataPtr += 20;
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
tmp = map_loadFromAvo_LE_UINT16();
|
|
map_avoDataPtr += tmp * 14;
|
|
}
|
|
|
|
soundCount = map_loadFromAvo_LE_UINT16();
|
|
savedPtr = map_avoDataPtr;
|
|
|
|
map_avoDataPtr += 14 * soundCount;
|
|
map_avoDataPtr += 4;
|
|
map_avoDataPtr += 24;
|
|
|
|
count2 = map_loadFromAvo_LE_UINT16();
|
|
count3 = map_loadFromAvo_LE_UINT16();
|
|
|
|
savedPtr2 = map_avoDataPtr;
|
|
map_avoDataPtr += count2 * 8;
|
|
|
|
savedPtr3 = map_avoDataPtr;
|
|
map_avoDataPtr += count3 * 8;
|
|
|
|
gob_gobsCount = map_loadFromAvo_LE_UINT16();
|
|
for (i = 0; i < gob_gobsCount; i++) {
|
|
gob_goblins[i] = (Gob_Object *)malloc(sizeof(Gob_Object));
|
|
|
|
gob_goblins[i]->xPos = READ_LE_UINT16(savedPtr2);
|
|
savedPtr2 += 2;
|
|
|
|
gob_goblins[i]->yPos = READ_LE_UINT16(savedPtr2);
|
|
savedPtr2 += 2;
|
|
|
|
gob_goblins[i]->order = READ_LE_UINT16(savedPtr2);
|
|
savedPtr2 += 2;
|
|
|
|
gob_goblins[i]->state = READ_LE_UINT16(savedPtr2);
|
|
savedPtr2 += 2;
|
|
|
|
if (i == 3)
|
|
gob_goblins[i]->stateMach = (Gob_StateLine *)malloc(szGob_StateLine * 70);
|
|
else
|
|
gob_goblins[i]->stateMach = (Gob_StateLine *)malloc(szGob_StateLine * 40);
|
|
|
|
// FIXME: All is wrong further. We should unwind calls to map_loadDataFromAvo()
|
|
map_loadDataFromAvo((char *)gob_goblins[i]->stateMach, 40 * szGob_StateLine);
|
|
map_avoDataPtr += 160;
|
|
gob_goblins[i]->multObjIndex = *map_avoDataPtr;
|
|
map_avoDataPtr += 2;
|
|
|
|
gob_goblins[i]->realStateMach = gob_goblins[i]->stateMach;
|
|
for (state = 0; state < 40; state++) {
|
|
for (col = 0; col < 6; col++) {
|
|
if (gob_goblins[i]->stateMach[state][col] == 0)
|
|
continue;
|
|
|
|
Gob_State *tmpState = (Gob_State *)malloc(sizeof(Gob_State));
|
|
gob_goblins[i]->stateMach[state][col] = tmpState;
|
|
|
|
tmpState->animation = map_loadFromAvo_LE_UINT16();
|
|
tmpState->layer = map_loadFromAvo_LE_UINT16();
|
|
map_avoDataPtr += 8;
|
|
tmpState->unk0 = map_loadFromAvo_LE_UINT16();
|
|
tmpState->unk1 = map_loadFromAvo_LE_UINT16();
|
|
|
|
map_avoDataPtr += 2;
|
|
if (READ_LE_UINT32(map_avoDataPtr) != 0) {
|
|
map_avoDataPtr += 4;
|
|
tmpState->sndItem = map_loadFromAvo_LE_UINT16();
|
|
} else {
|
|
map_avoDataPtr += 6;
|
|
tmpState->sndItem = -1;
|
|
}
|
|
tmpState->freq = map_loadFromAvo_LE_UINT16();
|
|
tmpState->repCount = map_loadFromAvo_LE_UINT16();
|
|
tmpState->sndFrame = map_loadFromAvo_LE_UINT16();
|
|
}
|
|
}
|
|
}
|
|
|
|
pState = (Gob_State *)malloc(sizeof(Gob_State));
|
|
gob_goblins[0]->stateMach[39][0] = pState;
|
|
pState->animation = 0;
|
|
pState->layer = 98;
|
|
pState->unk0 = 0;
|
|
pState->unk1 = 0;
|
|
pState->sndItem = -1;
|
|
|
|
pState = (Gob_State *) malloc(sizeof(Gob_State));
|
|
gob_goblins[1]->stateMach[39][0] = pState;
|
|
pState->animation = 0;
|
|
pState->layer = 99;
|
|
pState->unk0 = 0;
|
|
pState->unk1 = 0;
|
|
pState->sndItem = -1;
|
|
|
|
pState = (Gob_State *) malloc(sizeof(Gob_State));
|
|
gob_goblins[2]->stateMach[39][0] = pState;
|
|
pState->animation = 0;
|
|
pState->layer = 100;
|
|
pState->unk0 = 0;
|
|
pState->unk1 = 0;
|
|
pState->sndItem = -1;
|
|
|
|
gob_goblins[2]->stateMach[10][0]->sndFrame = 13;
|
|
gob_goblins[2]->stateMach[11][0]->sndFrame = 13;
|
|
gob_goblins[2]->stateMach[28][0]->sndFrame = 13;
|
|
gob_goblins[2]->stateMach[29][0]->sndFrame = 13;
|
|
|
|
gob_goblins[1]->stateMach[10][0]->sndFrame = 13;
|
|
gob_goblins[1]->stateMach[11][0]->sndFrame = 13;
|
|
|
|
for (state = 40; state < 70; state++) {
|
|
pState = (Gob_State *)malloc(sizeof(Gob_State));
|
|
gob_goblins[3]->stateMach[state][0] = pState;
|
|
gob_goblins[3]->stateMach[state][1] = 0;
|
|
|
|
pState->animation = 9;
|
|
pState->layer = state - 40;
|
|
pState->sndItem = -1;
|
|
pState->sndFrame = 0;
|
|
}
|
|
|
|
gob_objCount = map_loadFromAvo_LE_UINT16();
|
|
for (i = 0; i < gob_objCount; i++) {
|
|
gob_objects[i] =
|
|
(Gob_Object *) malloc(sizeof(Gob_Object));
|
|
|
|
gob_objects[i]->xPos = READ_LE_UINT16(savedPtr3);
|
|
savedPtr3 += 2;
|
|
|
|
gob_objects[i]->yPos = READ_LE_UINT16(savedPtr3);
|
|
savedPtr3 += 2;
|
|
|
|
gob_objects[i]->order = READ_LE_UINT16(savedPtr3);
|
|
savedPtr3 += 2;
|
|
|
|
gob_objects[i]->state = READ_LE_UINT16(savedPtr3);
|
|
savedPtr3 += 2;
|
|
|
|
gob_objects[i]->stateMach = (Gob_StateLine *)malloc(szGob_StateLine * 40);
|
|
|
|
map_loadDataFromAvo((char *)gob_objects[i]->stateMach, 40 * szGob_StateLine);
|
|
map_avoDataPtr += 160;
|
|
gob_objects[i]->multObjIndex = *map_avoDataPtr;
|
|
map_avoDataPtr += 2;
|
|
|
|
gob_objects[i]->realStateMach = gob_objects[i]->stateMach;
|
|
for (state = 0; state < 40; state++) {
|
|
for (col = 0; col < 6; col++) {
|
|
if (gob_objects[i]->stateMach[state][col] == 0)
|
|
continue;
|
|
|
|
Gob_State *tmpState = (Gob_State *)malloc(sizeof(Gob_State));
|
|
gob_objects[i]->stateMach[state][col] = tmpState;
|
|
|
|
tmpState->animation = map_loadFromAvo_LE_UINT16();
|
|
tmpState->layer = map_loadFromAvo_LE_UINT16();
|
|
map_avoDataPtr += 8;
|
|
tmpState->unk0 = map_loadFromAvo_LE_UINT16();
|
|
tmpState->unk1 = map_loadFromAvo_LE_UINT16();
|
|
|
|
map_avoDataPtr += 2;
|
|
if (READ_LE_UINT32(map_avoDataPtr) != 0) {
|
|
map_avoDataPtr += 4;
|
|
tmpState->sndItem = map_loadFromAvo_LE_UINT16();
|
|
} else {
|
|
map_avoDataPtr += 6;
|
|
tmpState->sndItem = -1;
|
|
}
|
|
tmpState->freq = map_loadFromAvo_LE_UINT16();
|
|
tmpState->repCount = map_loadFromAvo_LE_UINT16();
|
|
tmpState->sndFrame = map_loadFromAvo_LE_UINT16();
|
|
}
|
|
}
|
|
}
|
|
|
|
gob_objects[10] = (Gob_Object *)malloc(sizeof(Gob_Object));
|
|
memset(gob_objects[10], 0, sizeof(Gob_Object));
|
|
|
|
gob_objects[10]->stateMach = (Gob_StateLine *)malloc(szGob_StateLine * 40);
|
|
memset(gob_objects[10]->stateMach, 0, szGob_StateLine * 40);
|
|
|
|
pState = (Gob_State *)malloc(sizeof(Gob_State));
|
|
gob_objects[10]->stateMach[0][0] = pState;
|
|
|
|
memset(pState, 0, sizeof(Gob_State));
|
|
pState->animation = 9;
|
|
pState->layer = 27;
|
|
pState->unk0 = 0;
|
|
pState->unk1 = 0;
|
|
pState->sndItem = -1;
|
|
pState->sndFrame = 0;
|
|
|
|
gob_placeObject(gob_objects[10], 1);
|
|
|
|
gob_objects[10]->realStateMach = gob_objects[10]->stateMach;
|
|
gob_objects[10]->type = 1;
|
|
gob_objects[10]->unk14 = 1;
|
|
|
|
state = map_loadFromAvo_LE_UINT16();
|
|
for (i = 0; i < state; i++) {
|
|
map_avoDataPtr += 30;
|
|
|
|
map_loadDataFromAvo((char *)&flag, 4);
|
|
map_avoDataPtr += 56;
|
|
|
|
if (flag != 0)
|
|
map_avoDataPtr += 30;
|
|
}
|
|
|
|
map_loadDataFromAvo((char *)&tmp, 2);
|
|
map_avoDataPtr += 48;
|
|
map_loadItemToObject();
|
|
map_avoDataPtr = savedPtr;
|
|
|
|
for (i = 0; i < soundCount; i++) {
|
|
map_loadDataFromAvo(buf, 14);
|
|
strcat(buf, ".SND");
|
|
strcpy(sndNames[i], buf);
|
|
}
|
|
|
|
free(dataBuf);
|
|
|
|
gob_soundData[14] = snd_loadSoundData("diamant1.snd");
|
|
|
|
for (i = 0; i < soundCount; i++) {
|
|
handle = data_openData(sndNames[i]);
|
|
if (handle < 0)
|
|
continue;
|
|
|
|
data_closeData(handle);
|
|
gob_soundData[i] = snd_loadSoundData(sndNames[i]);
|
|
}
|
|
}
|
|
|
|
void map_loadMapsInitGobs(void) {
|
|
int16 layer;
|
|
int16 i;
|
|
|
|
if (map_loadFromAvo == 0)
|
|
error("map_load: Loading .pas/.pos files is not supported!");
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
gob_nextLayer(gob_goblins[i]);
|
|
}
|
|
|
|
for (i = 0; i < 3; i++) {
|
|
|
|
layer =
|
|
gob_goblins[i]->stateMach[gob_goblins[i]->state][0]->layer;
|
|
|
|
scen_updateAnim(layer, 0, gob_goblins[i]->animation, 0,
|
|
gob_goblins[i]->xPos, gob_goblins[i]->yPos, 0);
|
|
|
|
gob_goblins[i]->yPos = (gob_gobPositions[i].y + 1) * 6 -
|
|
(scen_toRedrawBottom - scen_animTop);
|
|
|
|
gob_goblins[i]->xPos = gob_gobPositions[i].x * 12 -
|
|
(scen_toRedrawLeft - scen_animLeft);
|
|
|
|
gob_goblins[i]->order = scen_toRedrawBottom / 24 + 3;
|
|
}
|
|
|
|
gob_currentGoblin = 0;
|
|
gob_pressedMapX = gob_gobPositions[0].x;
|
|
gob_pressedMapY = gob_gobPositions[0].y;
|
|
gob_pathExistence = 0;
|
|
|
|
gob_goblins[0]->doAnim = 0;
|
|
gob_goblins[1]->doAnim = 1;
|
|
gob_goblins[2]->doAnim = 1;
|
|
}
|
|
|
|
} // End of namespace Gob
|