2021-12-26 18:48:43 +01:00

59 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGI_FONT_H
#define AGI_FONT_H
namespace Agi {
class GfxFont {
public:
GfxFont(AgiBase *vm);
~GfxFont();
private:
AgiBase *_vm;
public:
void init();
const byte *getFontData();
bool isFontHires();
private:
void overwriteSaveRestoreDialogCharacter();
void overwriteExtendedWithRussianSet();
void loadFontScummVMFile(Common::String fontFilename);
void loadFontMickey();
void loadFontAmigaPseudoTopaz();
void loadFontAppleIIgs();
void loadFontAtariST(Common::String fontFilename);
void loadFontHercules();
const uint8 *_fontData; // pointer to the currently used font
uint8 *_fontDataAllocated;
bool _fontIsHires;
};
} // End of namespace Agi
#endif /* AGI_FONT_H */