mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-24 03:24:50 +00:00
416 lines
12 KiB
C++
416 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "common/system.h"
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#include "common/macresman.h"
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#include "graphics/primitives.h"
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#include "graphics/macgui/macwindowmanager.h"
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#include "director/director.h"
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#include "director/cast.h"
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#include "director/lingo/lingo.h"
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#include "director/movie.h"
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#include "director/window.h"
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#include "director/score.h"
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#include "director/castmember.h"
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#include "director/cursor.h"
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#include "director/channel.h"
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#include "director/sound.h"
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#include "director/sprite.h"
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#include "director/util.h"
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namespace Director {
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Window::Window(int id, bool scrollable, bool resizable, bool editable, Graphics::MacWindowManager *wm, DirectorEngine *vm, bool isStage)
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: MacWindow(id, scrollable, resizable, editable, wm), Object<Window>("Window") {
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_vm = vm;
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_isStage = isStage;
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_stageColor = _wm->_colorBlack;
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_puppetTransition = nullptr;
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_soundManager = new DirectorSound(this);
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_currentMovie = nullptr;
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_mainArchive = nullptr;
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_macBinary = nullptr;
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_nextMovie.frameI = -1;
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_newMovieStarted = true;
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_objType = kWindowObj;
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_startFrame = _vm->getStartMovie().startFrame;
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_windowType = -1;
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_titleVisible = true;
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updateBorderType();
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_retPC = 0;
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_retScript = nullptr;
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_retContext = nullptr;
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_retFreezeContext = false;
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_retLocalVars = nullptr;
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}
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Window::~Window() {
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delete _soundManager;
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delete _currentMovie;
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if (_macBinary) {
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delete _macBinary;
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_macBinary = nullptr;
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}
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}
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void Window::invertChannel(Channel *channel, const Common::Rect &destRect) {
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const Graphics::Surface *mask;
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// in D3, we have inverted QDshape
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if (channel->_sprite->isQDShape() && channel->_sprite->_ink == kInkTypeMatte)
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mask = channel->_sprite->getQDMatte();
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else
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mask = channel->getMask(true);
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Common::Rect srcRect = channel->getBbox();
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srcRect.clip(destRect);
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// let compiler to optimize it
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int xoff = srcRect.left - channel->getBbox().left;
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int yoff = srcRect.top - channel->getBbox().top;
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if (_wm->_pixelformat.bytesPerPixel == 1) {
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for (int i = 0; i < srcRect.height(); i++) {
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byte *src = (byte *)_composeSurface->getBasePtr(srcRect.left, srcRect.top + i);
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const byte *msk = mask ? (const byte *)mask->getBasePtr(xoff, yoff + i) : nullptr;
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for (int j = 0; j < srcRect.width(); j++, src++)
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if (!mask || (msk && !(*msk++)))
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*src = _wm->inverter(*src);
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}
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} else {
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for (int i = 0; i < srcRect.height(); i++) {
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uint32 *src = (uint32 *)_composeSurface->getBasePtr(srcRect.left, srcRect.top + i);
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const uint32 *msk = mask ? (const uint32 *)mask->getBasePtr(xoff, yoff + i) : nullptr;
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for (int j = 0; j < srcRect.width(); j++, src++)
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if (!mask || (msk && !(*msk++)))
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*src = _wm->inverter(*src);
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}
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}
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}
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bool Window::render(bool forceRedraw, Graphics::ManagedSurface *blitTo) {
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if (!_currentMovie)
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return false;
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if (forceRedraw) {
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blitTo->clear(_stageColor);
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markAllDirty();
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} else {
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if (_dirtyRects.size() == 0 && _currentMovie->_videoPlayback == false)
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return false;
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mergeDirtyRects();
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}
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if (!blitTo)
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blitTo = _composeSurface;
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Channel *hiliteChannel = _currentMovie->getScore()->getChannelById(_currentMovie->_currentHiliteChannelId);
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for (Common::List<Common::Rect>::iterator i = _dirtyRects.begin(); i != _dirtyRects.end(); i++) {
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const Common::Rect &r = *i;
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_dirtyChannels = _currentMovie->getScore()->getSpriteIntersections(r);
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bool shouldClear = true;
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for (Common::List<Channel *>::iterator j = _dirtyChannels.begin(); j != _dirtyChannels.end(); j++) {
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if ((*j)->_visible && r == (*j)->getBbox() && (*j)->isTrail()) {
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shouldClear = false;
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break;
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}
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}
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if (shouldClear)
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blitTo->fillRect(r, _stageColor);
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for (int pass = 0; pass < 2; pass++) {
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for (Common::List<Channel *>::iterator j = _dirtyChannels.begin(); j != _dirtyChannels.end(); j++) {
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if ((*j)->isActiveVideo() && (*j)->isVideoDirectToStage()) {
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if (pass == 0)
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continue;
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} else {
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if (pass == 1)
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continue;
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}
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if ((*j)->_visible) {
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if ((*j)->hasSubChannels()) {
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Common::Array<Channel> *list = (*j)->getSubChannels();
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for (Common::Array<Channel>::iterator k = list->begin(); k != list->end(); k++) {
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inkBlitFrom(&(*k), r, blitTo);
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}
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} else {
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inkBlitFrom(*j, r, blitTo);
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if ((*j) == hiliteChannel)
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invertChannel(hiliteChannel, r);
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}
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}
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}
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}
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}
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_dirtyRects.clear();
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_contentIsDirty = true;
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return true;
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}
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void Window::setStageColor(uint32 stageColor, bool forceReset) {
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if (stageColor != _stageColor || forceReset) {
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_stageColor = stageColor;
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reset();
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markAllDirty();
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}
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}
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void Window::reset() {
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resize(_composeSurface->w, _composeSurface->h, true);
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_composeSurface->clear(_stageColor);
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_contentIsDirty = true;
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}
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void Window::inkBlitFrom(Channel *channel, Common::Rect destRect, Graphics::ManagedSurface *blitTo) {
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Common::Rect srcRect = channel->getBbox();
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destRect.clip(srcRect);
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DirectorPlotData pd = channel->getPlotData();
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pd.destRect = destRect;
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pd.dst = blitTo;
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if (pd.ms) {
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pd.inkBlitShape(srcRect);
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} else if (pd.srf) {
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if (channel->isStretched()) {
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srcRect = channel->getBbox(true);
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pd.inkBlitStretchSurface(srcRect, channel->getMask());
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} else {
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pd.inkBlitSurface(srcRect, channel->getMask());
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}
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} else {
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if (debugChannelSet(kDebugImages, 2))
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warning("Window::inkBlitFrom: No source surface: spriteType: %d, castType: %d, castId: %s", channel->_sprite->_spriteType, channel->_sprite->_cast ? channel->_sprite->_cast->_type : 0, channel->_sprite->_castId.asString().c_str());
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}
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}
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Common::Point Window::getMousePos() {
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return g_system->getEventManager()->getMousePos() - Common::Point(_innerDims.left, _innerDims.top);
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}
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void Window::setVisible(bool visible, bool silent) {
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// setting visible triggers movie load
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if (!_currentMovie && !silent) {
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Common::String movieName = getName();
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setNextMovie(movieName);
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}
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BaseMacWindow::setVisible(visible);
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if (visible)
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_wm->setActiveWindow(_id);
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}
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bool Window::setNextMovie(Common::String &movieFilenameRaw) {
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Common::String movieFilename = pathMakeRelative(movieFilenameRaw);
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bool fileExists = false;
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Common::File file;
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if (file.open(Common::Path(movieFilename, _vm->_dirSeparator))) {
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fileExists = true;
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file.close();
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}
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debug(1, "Window::setNextMovie: '%s' -> '%s' -> '%s'", movieFilenameRaw.c_str(), convertPath(movieFilenameRaw).c_str(), movieFilename.c_str());
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if (!fileExists) {
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warning("Movie %s does not exist", movieFilename.c_str());
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return false;
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}
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_nextMovie.movie = movieFilename;
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return true;
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}
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void Window::updateBorderType() {
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if (_isStage) {
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setBorderType(3);
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} else if (!_titleVisible) {
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setBorderType(2);
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} else {
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setBorderType(MAX(0, MIN(_windowType, 16)));
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}
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}
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bool Window::step() {
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// finish last movie
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if (_currentMovie && _currentMovie->getScore()->_playState == kPlayStopped) {
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debugC(3, kDebugEvents, "\n@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@");
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debugC(3, kDebugEvents, "@@@@ Finishing movie '%s' in '%s'", utf8ToPrintable(_currentMovie->getMacName()).c_str(), _currentPath.c_str());
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debugC(3, kDebugEvents, "@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\n");
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_currentMovie->getScore()->stopPlay();
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debugC(1, kDebugEvents, "Finished playback of movie '%s'", utf8ToPrintable(_currentMovie->getMacName()).c_str());
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if (_vm->getGameGID() == GID_TESTALL) {
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_nextMovie = getNextMovieFromQueue();
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}
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}
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// prepare next movie
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if (!_nextMovie.movie.empty()) {
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_soundManager->changingMovie();
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_newMovieStarted = true;
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_currentPath = getPath(_nextMovie.movie, _currentPath);
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Cast *sharedCast = nullptr;
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if (_currentMovie) {
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sharedCast = _currentMovie->getSharedCast();
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_currentMovie->_sharedCast = nullptr;
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}
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delete _currentMovie;
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_currentMovie = nullptr;
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Archive *mov = openMainArchive(_currentPath + Common::lastPathComponent(_nextMovie.movie, g_director->_dirSeparator));
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if (!mov) {
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warning("nextMovie: No movie is loaded");
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if (_vm->getGameGID() == GID_TESTALL) {
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return true;
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}
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return false;
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}
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_currentMovie = new Movie(this);
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_currentMovie->setArchive(mov);
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debug(0, "\n@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@");
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debug(0, "@@@@ Switching to movie '%s' in '%s'", utf8ToPrintable(_currentMovie->getMacName()).c_str(), _currentPath.c_str());
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debug(0, "@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\n");
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g_lingo->resetLingo();
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Common::String sharedCastPath = getSharedCastPath();
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if (!sharedCastPath.empty()) {
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if (sharedCast && sharedCast->_castArchive
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&& sharedCast->_castArchive->getPathName().equalsIgnoreCase(sharedCastPath)) {
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// if we are not deleting shared cast, then we need to clear those previous widget pointer
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sharedCast->releaseCastMemberWidget();
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_currentMovie->_sharedCast = sharedCast;
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} else {
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delete sharedCast;
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_currentMovie->loadSharedCastsFrom(sharedCastPath);
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}
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} else {
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delete sharedCast;
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}
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_nextMovie.movie.clear();
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}
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// play current movie
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if (_currentMovie) {
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switch (_currentMovie->getScore()->_playState) {
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case kPlayNotStarted:
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{
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debug(0, "\n@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@");
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debug(0, "@@@@ Loading movie '%s' in '%s'", utf8ToPrintable(_currentMovie->getMacName()).c_str(), _currentPath.c_str());
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debug(0, "@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\n");
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bool goodMovie = _currentMovie->loadArchive();
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// If we came in a loop, then skip as requested
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if (!_nextMovie.frameS.empty()) {
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_currentMovie->getScore()->setStartToLabel(_nextMovie.frameS);
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_nextMovie.frameS.clear();
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}
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if (_nextMovie.frameI != -1) {
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_currentMovie->getScore()->setCurrentFrame(_nextMovie.frameI);
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_nextMovie.frameI = -1;
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}
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if (!debugChannelSet(-1, kDebugCompileOnly) && goodMovie) {
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debugC(1, kDebugEvents, "Starting playback of movie '%s'", _currentMovie->getMacName().c_str());
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_currentMovie->getScore()->startPlay();
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if (_startFrame != -1) {
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_currentMovie->getScore()->setCurrentFrame(_startFrame);
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_startFrame = -1;
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}
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} else {
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return false;
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}
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}
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// fall through
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case kPlayStarted:
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debugC(3, kDebugEvents, "\n@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@");
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debugC(3, kDebugEvents, "@@@@ Stepping movie '%s' in '%s'", utf8ToPrintable(_currentMovie->getMacName()).c_str(), _currentPath.c_str());
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debugC(3, kDebugEvents, "@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\n");
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_currentMovie->getScore()->step();
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return true;
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default:
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return false;
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}
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}
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return false;
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}
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Common::String Window::getSharedCastPath() {
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Common::Array<Common::String> namesToTry;
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if (_vm->getVersion() < 400) {
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if (g_director->getPlatform() == Common::kPlatformWindows) {
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namesToTry.push_back("SHARDCST.MMM");
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} else {
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namesToTry.push_back("Shared Cast");
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}
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} else if (_vm->getVersion() < 500) {
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namesToTry.push_back("Shared.dir");
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namesToTry.push_back("Shared.dxr");
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} else {
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// TODO: Does D5 actually support D4-style shared cast?
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namesToTry.push_back("Shared.cst");
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namesToTry.push_back("Shared.cxt");
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}
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for (uint i = 0; i < namesToTry.size(); i++) {
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Common::File f;
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if (f.open(Common::Path(_currentPath + namesToTry[i], _vm->_dirSeparator))) {
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f.close();
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return _currentPath + namesToTry[i];
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}
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}
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return Common::String();
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}
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} // End of namespace Director
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