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75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Mortville Manor DOS source code
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* Copyright (c) 1987-1989 Lankhor
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*/
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#ifndef MORTEVIELLE_SAVELOAD_H
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#define MORTEVIELLE_SAVELOAD_H
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#include "common/savefile.h"
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#include "common/serializer.h"
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#include "graphics/palette.h"
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#include "graphics/scaler.h"
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#include "graphics/thumbnail.h"
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#include "engines/savestate.h"
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#define SAVEGAME_VERSION 1
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namespace Mortevielle {
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struct SavegameHeader {
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uint8 version;
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Common::String saveName;
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Graphics::Surface *thumbnail;
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int saveYear, saveMonth, saveDay;
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int saveHour, saveMinutes;
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int totalFrames;
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};
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class MortevielleEngine;
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class SavegameManager {
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private:
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MortevielleEngine *_vm;
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byte _tabdonSaveBuffer[391];
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void sync_save(Common::Serializer &sz);
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public:
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SavegameManager(MortevielleEngine *vm);
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bool loadSavegame(const Common::String &filename);
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Common::Error loadGame(const Common::String &filename);
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Common::Error saveGame(int n, const Common::String &saveName);
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Common::Error loadGame(int slot);
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Common::Error saveGame(int slot);
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void writeSavegameHeader(Common::OutSaveFile *out, const Common::String &saveName);
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WARN_UNUSED_RESULT static bool readSavegameHeader(Common::InSaveFile *in, SavegameHeader &header, bool skipThumbnail = true);
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static SaveStateList listSaves(const MetaEngine *metaEngine, const Common::String &target);
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static SaveStateDescriptor querySaveMetaInfos(const MetaEngine *metaEngine, const Common::String &fileName);
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};
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} // End of namespace Mortevielle
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#endif
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