scummvm/backends/saves/psp/psp-saves.cpp
Joost Peters 1a5f531d23 Allow building of psp backend via configure (Part 1 - Still need to add the fixup + EBOOT packing steps).
Thanks dhewg and fingolfin for assistance. :)

svn-id: r39693
2009-03-25 21:58:16 +00:00

64 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifdef __PSP__
#include "backends/saves/psp/psp-saves.h"
#include "common/config-manager.h"
#include "common/savefile.h"
#include <pspkernel.h>
#define PSP_DEFAULT_SAVE_PATH "ms0:/scummvm_savegames"
PSPSaveFileManager::PSPSaveFileManager() {
// Register default savepath
ConfMan.registerDefault("savepath", PSP_DEFAULT_SAVE_PATH);
}
/*
PSPSaveFileManager::PSPSaveFileManager(const Common::String &defaultSavepath)
: DefaultSaveFileManager(defaultSavepath) {
}
*/
void PSPSaveFileManager::checkPath(const Common::FSNode &dir) {
const char *savePath = dir.getPath().c_str();
clearError();
//check if the save directory exists
SceUID fd = sceIoDopen(savePath);
if (fd < 0) {
//No? then let's create it.
sceIoMkdir(savePath, 0777);
} else {
//it exists, so close it again.
sceIoDclose(fd);
}
}
#endif