scummvm/saga/objectmap.h
Paweł Kołodziejski c7e5ab1f2d removed R_ prefix with few r_ too
svn-id: r15690
2004-10-27 21:32:28 +00:00

87 lines
2.2 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Object map / Object click-area module header file
#ifndef SAGA_OBJECTMAP_H_
#define SAGA_OBJECTMAP_H_
namespace Saga {
enum OBJECT_FLAGS {
OBJECT_ENABLED = (1<<0), // Object is enabled
OBJECT_EXIT = (1<<1), // Causes char to exit
// Causes the character not to walk to the object (but they will
// look at it).
OBJECT_NOWALK = (1<<2),
// When the object is clicked on it projects the
// click point downwards from the middle of the object until it
// reaches the lowest point in the zone.
OBJECT_PROJECT = (1<<3)
};
struct OBJECTMAP_ENTRY {
byte flags;
byte defaultVerb;
int objectNum;
int scriptNum;
int nClickareas;
CLICKAREA *clickareas;
};
class ObjectMap{
public:
int reg(void);
ObjectMap(SagaEngine *vm);
~ObjectMap(void);
int load(const byte *om_res, size_t om_res_len);
int freeMem(void);
int loadNames(const byte *onl_res, size_t onl_res_len);
int freeNames();
const char *getName(int object);
const uint16 getFlags(int object);
const int getEPNum(int object);
int draw(SURFACE *draw_surface, const Point& imousePt, int color, int color2);
int hitTest(const Point& imousePt);
void info(void);
private:
bool _objectsLoaded;
int _nObjects;
OBJECTMAP_ENTRY *_objectMaps;
bool _namesLoaded;
int _nNames;
const char **_names;
SagaEngine *_vm;
};
} // End of namespace Saga
#endif