scummvm/image
Paul Gilbert 8a8ac63636 IMAGE: Add a paletted transparency mode flag to PNGDecoder
Previously, the PNGDecoder would always convert images that
have a palette with a transparent color(s) to a full RGBA
surface automatically. There needed to be a way to diable
this and keep the image paletted for the Glk engine, since
some Infocom V6 game Blorb files reuse the palettes from
previous images, so I couldn't have the decoder using the
dummy palette that comes with the image
2019-08-01 22:05:40 -07:00
..
codecs IMAGE: Allow setting the output pixel format to the JPEG decoder 2019-04-28 07:59:14 +02:00
bmp.cpp IMAGE: Fix taking screenshots on big endian systems 2019-03-02 07:29:22 +01:00
bmp.h IMAGE: Move bitmap writing code out of OpenGLGraphicsManager 2019-03-02 07:29:22 +01:00
iff.cpp
iff.h
image_decoder.h
jpeg.cpp IMAGE: Fix MSVC warnings 2019-05-09 18:13:10 +10:00
jpeg.h IMAGE: Allow setting the output pixel format to the JPEG decoder 2019-04-28 07:59:14 +02:00
module.mk IMAGE: Inline indeo getVLC2 2017-08-24 19:46:59 +02:00
pcx.cpp
pcx.h
pict.cpp GRAPHICS: Add support for PICT opcode $90 BitsRect 2019-03-31 14:02:58 +03:00
pict.h GRAPHICS: Add support for PICT opcode $90 BitsRect 2019-03-31 14:02:58 +03:00
png.cpp IMAGE: Add a paletted transparency mode flag to PNGDecoder 2019-08-01 22:05:40 -07:00
png.h IMAGE: Add a paletted transparency mode flag to PNGDecoder 2019-08-01 22:05:40 -07:00
tga.cpp IMAGE: Properly load bottom origin RLE encoded TGA images 2017-01-01 02:36:01 -05:00
tga.h IMAGE: Add titanic to list of engines using TGA decoder 2016-08-05 19:19:45 -04:00