scummvm/gui/widgets/scrollcontainer.h
2018-11-14 20:27:41 +01:00

74 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GUI_WIDGETS_SCROLLCONTAINER_H
#define GUI_WIDGETS_SCROLLCONTAINER_H
#include "gui/widget.h"
#include "common/str.h"
#include "scrollbar.h"
namespace GUI {
class ScrollContainerWidget: public Widget, public CommandSender {
ScrollBarWidget *_verticalScroll;
int16 _scrolledX, _scrolledY;
uint16 _limitH;
uint32 _reflowCmd;
ThemeEngine::DialogBackground _backgroundType;
void recalc();
public:
ScrollContainerWidget(GuiObject *boss, int x, int y, int w, int h, uint32 reflowCmd = 0);
ScrollContainerWidget(GuiObject *boss, const Common::String &name, uint32 reflowCmd = 0);
~ScrollContainerWidget() override;
void init();
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
void reflowLayout() override;
bool containsWidget(Widget *) const override;
Common::Rect getClipRect() const override;
void setBackgroundType(ThemeEngine::DialogBackground backgroundType);
void handleMouseWheel(int x, int y, int direction) override;
protected:
// We overload getChildY to make sure child widgets are positioned correctly.
// Essentially this compensates for the space taken up by the tab title header.
int16 getChildX() const override;
int16 getChildY() const override;
uint16 getWidth() const override;
uint16 getHeight() const override;
void drawWidget() override;
Widget *findWidget(int x, int y) override;
};
} // End of namespace GUI
#endif