scummvm/sound/mixer.cpp

610 lines
16 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "common/file.h"
#include "common/util.h"
#include "sound/mixer.h"
#include "sound/rate.h"
#include "sound/audiostream.h"
#include "sound/mp3.h"
#include "sound/vorbis.h"
#include "sound/flac.h"
#pragma mark -
#pragma mark --- Channel classes ---
#pragma mark -
/**
* Channels used by the sound mixer.
*/
class Channel {
private:
SoundMixer *_mixer;
PlayingSoundHandle *_handle;
bool _autofreeStream;
const bool _isMusic;
byte _volume;
int8 _balance;
bool _paused;
int _id;
uint32 _samplesConsumed;
uint32 _samplesDecoded;
uint32 _mixerTimeStamp;
protected:
RateConverter *_converter;
AudioStream *_input;
public:
Channel(SoundMixer *mixer, PlayingSoundHandle *handle, bool isMusic, int id = -1);
Channel(SoundMixer *mixer, PlayingSoundHandle *handle, AudioStream *input, bool autofreeStream, bool isMusic, bool reverseStereo = false, int id = -1);
virtual ~Channel();
void mix(int16 *data, uint len);
bool isFinished() const {
return _input->endOfStream();
}
bool isMusicChannel() const {
return _isMusic;
}
void pause(bool paused) {
_paused = paused;
}
bool isPaused() {
return _paused;
}
void setVolume(const byte volume) {
_volume = volume;
}
void setBalance(const int8 balance) {
_balance = balance;
}
int getId() const {
return _id;
}
uint32 getElapsedTime();
};
class ChannelStream : public Channel {
public:
ChannelStream(SoundMixer *mixer, PlayingSoundHandle *handle, uint rate, byte flags, uint32 buffer_size);
void append(void *sound, uint32 size);
void finish();
};
#pragma mark -
#pragma mark --- SoundMixer ---
#pragma mark -
SoundMixer::SoundMixer() {
_syst = OSystem::instance();
_mutex = _syst->createMutex();
_premixParam = 0;
_premixProc = 0;
int i = 0;
_outputRate = (uint) _syst->getOutputSampleRate();
if (_outputRate == 0)
error("OSystem returned invalid sample rate");
_globalVolume = 0;
_musicVolume = 0;
_paused = false;
for (i = 0; i != NUM_CHANNELS; i++)
_channels[i] = 0;
_mixerReady = _syst->setSoundCallback(mixCallback, this);
}
SoundMixer::~SoundMixer() {
_syst->clearSoundCallback();
stopAll();
_syst->deleteMutex(_mutex);
}
void SoundMixer::setupPremix(PremixProc *proc, void *param) {
Common::StackLock lock(_mutex);
_premixParam = param;
_premixProc = proc;
}
void SoundMixer::newStream(PlayingSoundHandle *handle, uint rate, byte flags, uint32 buffer_size, byte volume, int8 balance) {
Common::StackLock lock(_mutex);
Channel *chan = new ChannelStream(this, handle, rate, flags, buffer_size);
chan->setVolume(volume);
chan->setBalance(balance);
insertChannel(handle, chan);
}
void SoundMixer::appendStream(PlayingSoundHandle handle, void *sound, uint32 size) {
Common::StackLock lock(_mutex);
if (!handle.isActive())
return;
int index = handle.getIndex();
if ((index < 0) || (index >= NUM_CHANNELS)) {
warning("soundMixer::appendStream has invalid index %d", index);
return;
}
ChannelStream *chan;
#if !defined(_WIN32_WCE) && !defined(__PALM_OS__)
chan = dynamic_cast<ChannelStream *>(_channels[index]);
#else
chan = (ChannelStream*)_channels[index];
#endif
if (!chan) {
error("Trying to append to nonexistant stream : %d", index);
} else {
chan->append(sound, size);
}
}
void SoundMixer::endStream(PlayingSoundHandle handle) {
Common::StackLock lock(_mutex);
// Simply ignore stop requests for handles of sounds that already terminated
if (!handle.isActive())
return;
int index = handle.getIndex();
if ((index < 0) || (index >= NUM_CHANNELS)) {
warning("soundMixer::endStream has invalid index %d", index);
return;
}
ChannelStream *chan;
#if !defined(_WIN32_WCE) && !defined(__PALM_OS__)
chan = dynamic_cast<ChannelStream *>(_channels[index]);
#else
chan = (ChannelStream*)_channels[index];
#endif
if (!chan) {
error("Trying to end a nonexistant streamer : %d", index);
} else {
chan->finish();
}
}
void SoundMixer::insertChannel(PlayingSoundHandle *handle, Channel *chan) {
int index = -1;
for (int i = 0; i != NUM_CHANNELS; i++) {
if (_channels[i] == 0) {
index = i;
break;
}
}
if(index == -1) {
warning("SoundMixer::out of mixer slots");
delete chan;
return;
}
_channels[index] = chan;
if (handle)
handle->setIndex(index);
}
void SoundMixer::playRaw(PlayingSoundHandle *handle, void *sound, uint32 size, uint rate, byte flags, int id, byte volume, int8 balance, uint32 loopStart, uint32 loopEnd) {
Common::StackLock lock(_mutex);
// Prevent duplicate sounds
if (id != -1) {
for (int i = 0; i != NUM_CHANNELS; i++)
if (_channels[i] != 0 && _channels[i]->getId() == id) {
if ((flags & SoundMixer::FLAG_AUTOFREE) != 0)
free(sound);
return;
}
}
// Create the input stream
AudioStream *input;
if (flags & SoundMixer::FLAG_LOOP) {
if (loopEnd == 0) {
input = makeLinearInputStream(rate, flags, (byte *)sound, size, 0, size);
} else {
assert(loopStart < loopEnd && loopEnd <= size);
input = makeLinearInputStream(rate, flags, (byte *)sound, size, loopStart, loopEnd - loopStart);
}
} else {
input = makeLinearInputStream(rate, flags, (byte *)sound, size, 0, 0);
}
// Create the channel
Channel *chan = new Channel(this, handle, input, true, false, (flags & SoundMixer::FLAG_REVERSE_STEREO) != 0, id);
chan->setVolume(volume);
chan->setBalance(balance);
insertChannel(handle, chan);
}
#ifdef USE_MAD
void SoundMixer::playMP3(PlayingSoundHandle *handle, File *file, uint32 size, byte volume, int8 balance, int id) {
// Create the input stream
AudioStream *input = makeMP3Stream(file, size);
playInputStream(handle, input, false, volume, balance, id);
}
#endif
#ifdef USE_VORBIS
void SoundMixer::playVorbis(PlayingSoundHandle *handle, File *file, uint32 size, byte volume, int8 balance, int id) {
// Create the input stream
AudioStream *input = makeVorbisStream(file, size);
playInputStream(handle, input, false, volume, balance, id);
}
#endif
#ifdef USE_FLAC
void SoundMixer::playFlac(PlayingSoundHandle *handle, File *file, uint32 size, byte volume, int8 balance, int id) {
// Create the input stream
AudioStream *input = makeFlacStream(file, size);
playInputStream(handle, input, false, volume, balance, id);
}
#endif
void SoundMixer::playInputStream(PlayingSoundHandle *handle, AudioStream *input, bool isMusic, byte volume, int8 balance, int id, bool autofreeStream) {
Common::StackLock lock(_mutex);
if (input == 0) {
warning("input stream is 0");
return;
}
// Prevent duplicate sounds
if (id != -1) {
for (int i = 0; i != NUM_CHANNELS; i++)
if (_channels[i] != 0 && _channels[i]->getId() == id) {
if (autofreeStream)
delete input;
return;
}
}
// Create the channel
Channel *chan = new Channel(this, handle, input, autofreeStream, isMusic, false, id);
chan->setVolume(volume);
chan->setBalance(balance);
insertChannel(handle, chan);
}
void SoundMixer::mix(int16 *buf, uint len) {
Common::StackLock lock(_mutex);
// zero the buf
memset(buf, 0, 2 * len * sizeof(int16));
if (!_paused) {
if (_premixProc)
_premixProc(_premixParam, buf, len);
// now mix all channels
for (int i = 0; i != NUM_CHANNELS; i++)
if (_channels[i]) {
if (_channels[i]->isFinished()) {
delete _channels[i];
_channels[i] = 0;
} else if (!_channels[i]->isPaused())
_channels[i]->mix(buf, len);
}
}
}
void SoundMixer::mixCallback(void *s, byte *samples, int len) {
assert(s);
assert(samples);
// Len is the number of bytes in the buffer; we divide it by
// four to get the number of samples (stereo 16 bit).
((SoundMixer *)s)->mix((int16 *)samples, len >> 2);
}
void SoundMixer::stopAll() {
Common::StackLock lock(_mutex);
for (int i = 0; i != NUM_CHANNELS; i++)
if (_channels[i] != 0) {
delete _channels[i];
_channels[i] = 0;
}
}
void SoundMixer::stopID(int id) {
Common::StackLock lock(_mutex);
for (int i = 0; i != NUM_CHANNELS; i++) {
if (_channels[i] != 0 && _channels[i]->getId() == id) {
delete _channels[i];
_channels[i] = 0;
}
}
}
void SoundMixer::stopHandle(PlayingSoundHandle handle) {
Common::StackLock lock(_mutex);
// Simply ignore stop requests for handles of sounds that already terminated
if (!handle.isActive())
return;
int index = handle.getIndex();
if ((index < 0) || (index >= NUM_CHANNELS)) {
warning("soundMixer::stopHandle has invalid index %d", index);
return;
}
if (_channels[index]) {
delete _channels[index];
_channels[index] = 0;
}
}
void SoundMixer::setChannelVolume(PlayingSoundHandle handle, byte volume) {
Common::StackLock lock(_mutex);
if (!handle.isActive())
return;
int index = handle.getIndex();
if ((index < 0) || (index >= NUM_CHANNELS)) {
warning("soundMixer::setChannelVolume has invalid index %d", index);
return;
}
if (_channels[index])
_channels[index]->setVolume(volume);
}
void SoundMixer::setChannelBalance(PlayingSoundHandle handle, int8 balance) {
Common::StackLock lock(_mutex);
if (!handle.isActive())
return;
int index = handle.getIndex();
if ((index < 0) || (index >= NUM_CHANNELS)) {
warning("soundMixer::setChannelBalance has invalid index %d", index);
return;
}
if (_channels[index])
_channels[index]->setBalance(balance);
}
uint32 SoundMixer::getChannelElapsedTime(PlayingSoundHandle handle) {
Common::StackLock lock(_mutex);
if (!handle.isActive())
return 0;
int index = handle.getIndex();
if ((index < 0) || (index >= NUM_CHANNELS)) {
warning("soundMixer::getChannelElapsedTime has invalid index %d", index);
return 0;
}
if (_channels[index])
return _channels[index]->getElapsedTime();
warning("soundMixer::getChannelElapsedTime has no channel object for index %d", index);
return 0;
}
void SoundMixer::pauseAll(bool paused) {
_paused = paused;
}
void SoundMixer::pauseID(int id, bool paused) {
Common::StackLock lock(_mutex);
for (int i = 0; i != NUM_CHANNELS; i++) {
if (_channels[i] != 0 && _channels[i]->getId() == id) {
_channels[i]->pause(paused);
return;
}
}
}
void SoundMixer::pauseHandle(PlayingSoundHandle handle, bool paused) {
Common::StackLock lock(_mutex);
// Simply ignore pause/unpause requests for handles of sound that alreayd terminated
if (!handle.isActive())
return;
int index = handle.getIndex();
if ((index < 0) || (index >= NUM_CHANNELS)) {
warning("soundMixer::pauseHandle has invalid index %d", index);
return;
}
if (_channels[index])
_channels[index]->pause(paused);
}
bool SoundMixer::hasActiveSFXChannel() {
// FIXME/TODO: We need to distinguish between SFX and music channels
// (and maybe also voice) here to work properly in iMuseDigital
// games. In the past that was achieve using the _beginSlots hack.
// Since we don't have that anymore, it's not that simple anymore.
Common::StackLock lock(_mutex);
for (int i = 0; i != NUM_CHANNELS; i++)
if (_channels[i] && !_channels[i]->isMusicChannel())
return true;
return false;
}
void SoundMixer::setVolume(int volume) {
// Check range
if (volume > 256)
volume = 256;
else if (volume < 0)
volume = 0;
_globalVolume = volume;
}
void SoundMixer::setMusicVolume(int volume) {
// Check range
if (volume > 256)
volume = 256;
else if (volume < 0)
volume = 0;
_musicVolume = volume;
}
#pragma mark -
#pragma mark --- Channel implementations ---
#pragma mark -
Channel::Channel(SoundMixer *mixer, PlayingSoundHandle *handle, bool isMusic, int id)
: _mixer(mixer), _handle(handle), _autofreeStream(true), _isMusic(isMusic),
_volume(255), _balance(0), _paused(false), _id(id), _samplesConsumed(0),
_samplesDecoded(0), _mixerTimeStamp(0), _converter(0), _input(0) {
assert(mixer);
}
Channel::Channel(SoundMixer *mixer, PlayingSoundHandle *handle, AudioStream *input,
bool autofreeStream, bool isMusic, bool reverseStereo, int id)
: _mixer(mixer), _handle(handle), _autofreeStream(autofreeStream), _isMusic(isMusic),
_volume(255), _balance(0), _paused(false), _id(id), _samplesConsumed(0),
_samplesDecoded(0), _mixerTimeStamp(0), _converter(0), _input(input) {
assert(mixer);
assert(input);
// Get a rate converter instance
_converter = makeRateConverter(_input->getRate(), mixer->getOutputRate(), _input->isStereo(), reverseStereo);
}
Channel::~Channel() {
delete _converter;
if (_autofreeStream)
delete _input;
if (_handle)
_handle->resetIndex();
}
/* len indicates the number of sample *pairs*. So a value of
10 means that the buffer contains twice 10 sample, each
16 bits, for a total of 40 bytes.
*/
void Channel::mix(int16 *data, uint len) {
assert(_input);
if (_input->endOfData()) {
// TODO: call drain method
} else {
assert(_converter);
// From the channel balance/volume and the global volume, we compute
// the effective volume for the left and right channel. Note the
// slightly odd divisor: the 255 reflects the fact that the maximal
// value for _volume is 255, while the 127 is there because the
// balance value ranges from -127 to 127. The mixer (music/sound)
// volume is in the range 0 - 256.
// Hence, the vol_l/vol_r values will be in that range, too
int vol = (isMusicChannel() ? _mixer->getMusicVolume() : _mixer->getVolume()) * _volume;
st_volume_t vol_l, vol_r;
if (_balance == 0) {
vol_l = vol / 255;
vol_r = vol / 255;
} else if (_balance < 0) {
vol_l = vol / 255;
vol_r = ((127 + _balance) * vol) / (255 * 127);
} else {
vol_l = ((127 - _balance) * vol) / (255 * 127);
vol_r = vol / 255;
}
_samplesConsumed = _samplesDecoded;
_mixerTimeStamp = g_system->get_msecs();
_converter->flow(*_input, data, len, vol_l, vol_r);
_samplesDecoded += len;
}
}
uint32 Channel::getElapsedTime() {
if (_mixerTimeStamp == 0)
return 0;
// Convert the number of samples into a time duration. To avoid
// overflow, this has to be done in a somewhat non-obvious way.
uint rate = _mixer->getOutputRate();
uint32 seconds = _samplesConsumed / rate;
uint32 milliseconds = (1000 * (_samplesConsumed % rate)) / rate;
uint32 delta = g_system->get_msecs() - _mixerTimeStamp;
// In theory it would seem like a good idea to limit the approximation
// so that it never exceeds the theoretical upper bound set by
// _samplesDecoded. Meanwhile, back in the real world, doing so makes
// the Broken Sword cutscenes noticeably jerkier. I guess the mixer
// isn't invoked at the regular intervals that I first imagined.
// FIXME: This won't work very well if the sound is paused.
return 1000 * seconds + milliseconds + delta;
}
ChannelStream::ChannelStream(SoundMixer *mixer, PlayingSoundHandle *handle,
uint rate, byte flags, uint32 buffer_size)
: Channel(mixer, handle, true) {
// Create the input stream
_input = makeAppendableAudioStream(rate, flags, buffer_size);
// Get a rate converter instance
_converter = makeRateConverter(_input->getRate(), mixer->getOutputRate(), _input->isStereo(), (flags & SoundMixer::FLAG_REVERSE_STEREO) != 0);
}
void ChannelStream::finish() {
((AppendableAudioStream *)_input)->finish();
}
void ChannelStream::append(void *data, uint32 len) {
((AppendableAudioStream *)_input)->append((const byte *)data, len);
}