mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-10 20:01:25 +00:00
146 lines
4.0 KiB
C++
146 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This file is based on WME Lite.
|
|
* http://dead-code.org/redir.php?target=wmelite
|
|
* Copyright (c) 2011 Jan Nedoma
|
|
*/
|
|
|
|
#ifndef WINTERMUTE_SCENGINE_H
|
|
#define WINTERMUTE_SCENGINE_H
|
|
|
|
#include "engines/wintermute/persistent.h"
|
|
#include "engines/wintermute/coll_templ.h"
|
|
#include "engines/wintermute/base/base.h"
|
|
#include "engines/wintermute/wme_debugger.h"
|
|
|
|
namespace WinterMute {
|
|
|
|
#define MAX_CACHED_SCRIPTS 20
|
|
class ScScript;
|
|
class ScValue;
|
|
class BaseObject;
|
|
class BaseScriptHolder;
|
|
class ScEngine : public BaseClass {
|
|
public:
|
|
class CScCachedScript {
|
|
public:
|
|
CScCachedScript(const char *filename, byte *buffer, uint32 size) {
|
|
_timestamp = g_system->getMillis();
|
|
_buffer = new byte[size];
|
|
if (_buffer) memcpy(_buffer, buffer, size);
|
|
_size = size;
|
|
_filename = filename;
|
|
};
|
|
|
|
~CScCachedScript() {
|
|
if (_buffer) delete[] _buffer;
|
|
};
|
|
|
|
uint32 _timestamp;
|
|
byte *_buffer;
|
|
uint32 _size;
|
|
Common::String _filename;
|
|
};
|
|
|
|
class CScBreakpoint {
|
|
public:
|
|
CScBreakpoint(const char *filename) {
|
|
_filename = filename;
|
|
}
|
|
|
|
~CScBreakpoint() {
|
|
_lines.removeAll();
|
|
}
|
|
|
|
Common::String _filename;
|
|
BaseArray<int, int> _lines;
|
|
};
|
|
|
|
|
|
|
|
|
|
public:
|
|
bool dbgSendScripts(IWmeDebugClient *client);
|
|
|
|
BaseArray<CScBreakpoint *, CScBreakpoint *> _breakpoints;
|
|
bool addBreakpoint(const char *scriptFilename, int line);
|
|
bool removeBreakpoint(const char *scriptFilename, int line);
|
|
bool refreshScriptBreakpoints();
|
|
bool refreshScriptBreakpoints(ScScript *script);
|
|
bool saveBreakpoints();
|
|
bool loadBreakpoints();
|
|
|
|
bool clearGlobals(bool includingNatives = false);
|
|
bool tickUnbreakable();
|
|
bool removeFinishedScripts();
|
|
bool isValidScript(ScScript *script);
|
|
|
|
ScScript *_currentScript;
|
|
bool resumeAll();
|
|
bool pauseAll();
|
|
void editorCleanup();
|
|
bool resetObject(BaseObject *Object);
|
|
bool resetScript(ScScript *script);
|
|
bool emptyScriptCache();
|
|
byte *getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache = false);
|
|
DECLARE_PERSISTENT(ScEngine, BaseClass)
|
|
bool cleanup();
|
|
int getNumScripts(int *running = NULL, int *waiting = NULL, int *persistent = NULL);
|
|
bool tick();
|
|
ScValue *_globals;
|
|
ScScript *runScript(const char *filename, BaseScriptHolder *owner = NULL);
|
|
static const bool _compilerAvailable = false;
|
|
|
|
ScEngine(BaseGame *inGame);
|
|
virtual ~ScEngine();
|
|
static byte *loadFile(void *data, char *filename, uint32 *size);
|
|
static void closeFile(void *data, byte *buffer);
|
|
static void parseElement(void *data, int line, int type, void *elementData);
|
|
|
|
BaseArray<ScScript *, ScScript *> _scripts;
|
|
|
|
void enableProfiling();
|
|
void disableProfiling();
|
|
bool getIsProfiling() {
|
|
return _isProfiling;
|
|
}
|
|
|
|
void addScriptTime(const char *filename, uint32 Time);
|
|
void dumpStats();
|
|
|
|
private:
|
|
|
|
CScCachedScript *_cachedScripts[MAX_CACHED_SCRIPTS];
|
|
bool _isProfiling;
|
|
uint32 _profilingStartTime;
|
|
|
|
typedef Common::HashMap<Common::String, uint32> ScriptTimes;
|
|
ScriptTimes _scriptTimes;
|
|
|
|
};
|
|
|
|
} // end of namespace WinterMute
|
|
|
|
#endif
|