mirror of
https://github.com/libretro/scummvm.git
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405 lines
12 KiB
C++
405 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/utils/utils.h"
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#include "engines/wintermute/base/scriptables/script_ext_string.h"
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#include "engines/wintermute/base/scriptables/script_ext_array.h"
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#include "engines/wintermute/utils/string_util.h"
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#include "common/tokenizer.h"
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namespace WinterMute {
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IMPLEMENT_PERSISTENT(SXString, false)
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BaseScriptable *makeSXString(BaseGame *inGame, ScStack *stack) {
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return new SXString(inGame, stack);
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}
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//////////////////////////////////////////////////////////////////////////
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SXString::SXString(BaseGame *inGame, ScStack *stack): BaseScriptable(inGame) {
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_string = NULL;
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_capacity = 0;
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stack->correctParams(1);
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ScValue *val = stack->pop();
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if (val->isInt()) {
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_capacity = MAX(0, val->getInt());
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if (_capacity > 0) {
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_string = new char[_capacity];
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memset(_string, 0, _capacity);
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}
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} else {
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setStringVal(val->getString());
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}
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if (_capacity == 0) setStringVal("");
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}
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//////////////////////////////////////////////////////////////////////////
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SXString::~SXString() {
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if (_string) delete[] _string;
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}
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//////////////////////////////////////////////////////////////////////////
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void SXString::setStringVal(const char *val) {
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int len = strlen(val);
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if (len >= _capacity) {
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_capacity = len + 1;
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delete[] _string;
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_string = NULL;
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_string = new char[_capacity];
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memset(_string, 0, _capacity);
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}
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strcpy(_string, val);
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}
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//////////////////////////////////////////////////////////////////////////
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const char *SXString::scToString() {
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if (_string) return _string;
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else return "[null string]";
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}
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//////////////////////////////////////////////////////////////////////////
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void SXString::scSetString(const char *val) {
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setStringVal(val);
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}
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//////////////////////////////////////////////////////////////////////////
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bool SXString::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
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//////////////////////////////////////////////////////////////////////////
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// Substring
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(name, "Substring") == 0) {
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stack->correctParams(2);
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int start = stack->pop()->getInt();
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int end = stack->pop()->getInt();
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if (end < start) BaseUtils::swap(&start, &end);
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//try {
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WideString str;
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if (_gameRef->_textEncoding == TEXT_UTF8)
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str = StringUtil::utf8ToWide(_string);
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else
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str = StringUtil::ansiToWide(_string);
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//WideString subStr = str.substr(start, end - start + 1);
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WideString subStr(str.c_str() + start, end - start + 1);
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if (_gameRef->_textEncoding == TEXT_UTF8)
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stack->pushString(StringUtil::wideToUtf8(subStr).c_str());
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else
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stack->pushString(StringUtil::wideToAnsi(subStr).c_str());
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// } catch (std::exception &) {
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// stack->pushNULL();
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// }
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// Substr
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "Substr") == 0) {
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stack->correctParams(2);
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int start = stack->pop()->getInt();
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ScValue *val = stack->pop();
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int len = val->getInt();
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if (!val->isNULL() && len <= 0) {
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stack->pushString("");
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return STATUS_OK;
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}
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if (val->isNULL()) len = strlen(_string) - start;
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// try {
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WideString str;
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if (_gameRef->_textEncoding == TEXT_UTF8)
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str = StringUtil::utf8ToWide(_string);
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else
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str = StringUtil::ansiToWide(_string);
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// WideString subStr = str.substr(start, len);
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WideString subStr(str.c_str() + start, len);
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if (_gameRef->_textEncoding == TEXT_UTF8)
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stack->pushString(StringUtil::wideToUtf8(subStr).c_str());
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else
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stack->pushString(StringUtil::wideToAnsi(subStr).c_str());
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// } catch (std::exception &) {
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// stack->pushNULL();
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// }
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// ToUpperCase
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "ToUpperCase") == 0) {
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stack->correctParams(0);
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WideString str;
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if (_gameRef->_textEncoding == TEXT_UTF8)
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str = StringUtil::utf8ToWide(_string);
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else
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str = StringUtil::ansiToWide(_string);
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str.toUppercase();
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if (_gameRef->_textEncoding == TEXT_UTF8)
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stack->pushString(StringUtil::wideToUtf8(str).c_str());
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else
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stack->pushString(StringUtil::wideToAnsi(str).c_str());
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// ToLowerCase
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "ToLowerCase") == 0) {
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stack->correctParams(0);
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WideString str;
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if (_gameRef->_textEncoding == TEXT_UTF8)
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str = StringUtil::utf8ToWide(_string);
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else
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str = StringUtil::ansiToWide(_string);
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str.toLowercase();
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if (_gameRef->_textEncoding == TEXT_UTF8)
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stack->pushString(StringUtil::wideToUtf8(str).c_str());
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else
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stack->pushString(StringUtil::wideToAnsi(str).c_str());
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// IndexOf
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "IndexOf") == 0) {
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stack->correctParams(2);
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const char *strToFind = stack->pop()->getString();
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int index = stack->pop()->getInt();
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WideString str;
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if (_gameRef->_textEncoding == TEXT_UTF8)
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str = StringUtil::utf8ToWide(_string);
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else
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str = StringUtil::ansiToWide(_string);
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WideString toFind;
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if (_gameRef->_textEncoding == TEXT_UTF8)
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toFind = StringUtil::utf8ToWide(strToFind);
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else
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toFind = StringUtil::ansiToWide(strToFind);
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int indexOf = StringUtil::indexOf(str, toFind, index);
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stack->pushInt(indexOf);
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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// Split
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "Split") == 0) {
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stack->correctParams(1);
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ScValue *val = stack->pop();
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char separators[MAX_PATH_LENGTH] = ",";
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if (!val->isNULL()) strcpy(separators, val->getString());
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SXArray *array = new SXArray(_gameRef);
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if (!array) {
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stack->pushNULL();
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return STATUS_OK;
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}
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WideString str;
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if (_gameRef->_textEncoding == TEXT_UTF8)
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str = StringUtil::utf8ToWide(_string);
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else
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str = StringUtil::ansiToWide(_string);
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WideString delims;
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if (_gameRef->_textEncoding == TEXT_UTF8)
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delims = StringUtil::utf8ToWide(separators);
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else
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delims = StringUtil::ansiToWide(separators);
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Common::Array<WideString> parts;
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Common::StringTokenizer tokenizer(str, delims);
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while (!tokenizer.empty()) {
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Common::String str2 = tokenizer.nextToken();
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parts.push_back(str2);
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}
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// TODO: Clean this up
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/*do {
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pos = StringUtil::IndexOf(Common::String(str.c_str() + start), delims, start);
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//pos = str.find_first_of(delims, start);
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if (pos == start) {
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start = pos + 1;
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} else if (pos == str.size()) {
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parts.push_back(Common::String(str.c_str() + start));
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break;
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} else {
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parts.push_back(Common::String(str.c_str() + start, pos - start));
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start = pos + 1;
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}
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//start = str.find_first_not_of(delims, start);
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start = StringUtil::LastIndexOf(Common::String(str.c_str() + start), delims, start) + 1;
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} while (pos != str.size());*/
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for (Common::Array<WideString>::iterator it = parts.begin(); it != parts.end(); ++it) {
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WideString &part = (*it);
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if (_gameRef->_textEncoding == TEXT_UTF8)
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val = new ScValue(_gameRef, StringUtil::wideToUtf8(part).c_str());
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else
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val = new ScValue(_gameRef, StringUtil::wideToAnsi(part).c_str());
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array->push(val);
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delete val;
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val = NULL;
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}
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stack->pushNative(array, false);
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return STATUS_OK;
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}
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else return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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ScValue *SXString::scGetProperty(const char *name) {
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_scValue->setNULL();
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//////////////////////////////////////////////////////////////////////////
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// Type (RO)
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(name, "Type") == 0) {
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_scValue->setString("string");
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// Length (RO)
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "Length") == 0) {
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if (_gameRef->_textEncoding == TEXT_UTF8) {
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WideString wstr = StringUtil::utf8ToWide(_string);
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_scValue->setInt(wstr.size());
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} else
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_scValue->setInt(strlen(_string));
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return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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// Capacity
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "Capacity") == 0) {
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_scValue->setInt(_capacity);
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return _scValue;
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}
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else return _scValue;
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}
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//////////////////////////////////////////////////////////////////////////
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bool SXString::scSetProperty(const char *name, ScValue *value) {
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//////////////////////////////////////////////////////////////////////////
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// Capacity
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//////////////////////////////////////////////////////////////////////////
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if (strcmp(name, "Capacity") == 0) {
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int32 newCap = (uint32)value->getInt();
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if (newCap < (int32)(strlen(_string) + 1)) _gameRef->LOG(0, "Warning: cannot lower string capacity");
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else if (newCap != _capacity) {
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char *newStr = new char[newCap];
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if (newStr) {
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memset(newStr, 0, newCap);
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strcpy(newStr, _string);
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delete[] _string;
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_string = newStr;
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_capacity = newCap;
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}
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}
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return STATUS_OK;
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}
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else return STATUS_FAILED;
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}
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//////////////////////////////////////////////////////////////////////////
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bool SXString::persist(BasePersistenceManager *persistMgr) {
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BaseScriptable::persist(persistMgr);
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persistMgr->transfer(TMEMBER(_capacity));
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if (persistMgr->getIsSaving()) {
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if (_capacity > 0) persistMgr->putBytes((byte *)_string, _capacity);
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} else {
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if (_capacity > 0) {
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_string = new char[_capacity];
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persistMgr->getBytes((byte *)_string, _capacity);
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} else _string = NULL;
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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int SXString::scCompare(BaseScriptable *val) {
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return strcmp(_string, ((SXString *)val)->_string);
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}
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} // end of namespace WinterMute
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