mirror of
https://github.com/libretro/scummvm.git
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8eac356946
svn-id: r32695
49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "sound/musicplugin.h"
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MusicDevice::MusicDevice(MusicPluginObject const *musicPlugin, Common::String name, MusicType mt) :
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_musicDriverName(musicPlugin->getName()), _musicDriverId(musicPlugin->getId()),
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_name(name), _type(mt) {
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}
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Common::String MusicDevice::getCompleteName() {
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Common::String name;
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if (_name.empty()) {
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// Default device, just show the driver name
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name = _musicDriverName;
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} else {
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// Show both device and driver names
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name = _name;
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name += " [";
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name += _musicDriverName;
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name += "]";
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}
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return name;
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}
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