scummvm/engines
2020-01-27 01:28:19 +02:00
..
access ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
adl ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
agi AGI: fixed whitespace error in previous commit 2020-01-20 03:21:17 +02:00
agos AGOS: Use Advanced Detector LISTEND Macro in Detection Entries 2019-12-04 05:49:44 +00:00
avalanche ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
bbvs ENGINES: Reduce winexe_*.h header includes 2020-01-11 17:34:12 +02:00
bladerunner BLADERUNNER: Add the adjustment value to vk stats (debugger) 2020-01-24 12:45:36 +02:00
cge ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
cge2 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
chewy ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
cine CINE: Use Advanced Detector LISTEND Macro in Detection Entries 2019-12-04 04:56:33 +00:00
composer COMPOSER: Remove comma from the end of the GameFileTypes enum 2019-12-07 21:52:56 +00:00
cruise ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
cryo CRYO: Remove dead code 2020-01-03 10:37:26 +02:00
cryomni3d CRYOMNI3D: Don't try to load RENVSBG.HLZ if it doesn't exist 2019-11-16 20:43:41 +01:00
director DIRECTOR: LINGO: Attempt to fix compilation 2020-01-26 20:21:46 +01:00
dm DM: Fix Missing Default Switch Cases 2019-11-16 10:10:45 +00:00
draci ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
drascula DRASCULA: Use Advanced Detector LISTEND Macro in Detection Entries 2019-12-04 04:30:23 +00:00
dreamweb DREAMWEB: Remove unused code 2020-01-24 01:42:25 +02:00
fullpipe FULLPIPE: Remove Unused Private Members from Sound Class 2019-12-19 14:19:14 +00:00
glk GLK: ADRIFT: Improved fallback detection 2020-01-12 17:45:48 -08:00
gnap ENGINES: Reduce winexe_*.h header includes 2020-01-11 17:34:12 +02:00
gob ENGINES: Reduce winexe_*.h header includes 2020-01-11 17:34:12 +02:00
griffon GRIFFON: Game uses vorbis, not midi, for the music. 2020-01-15 20:49:24 +02:00
groovie GROOVIE: Use Advanced Detector LISTEND Macro in Detection Entries 2019-12-04 04:02:35 +00:00
hdb ENGINES: Reduce winexe_*.h header includes 2020-01-11 17:34:12 +02:00
hopkins ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
hugo ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
illusions ENGINES: Reduce winexe_*.h header includes 2020-01-11 17:34:12 +02:00
kyra KYRA: Fix build when either the LoL or the EoB subengines are disabled 2020-01-27 01:28:19 +02:00
lab LAB: Fix Missing Default Switch Cases 2019-11-14 23:48:05 +00:00
lastexpress LASTEXPRESS: Fix Missing Default Switch Cases 2019-12-01 13:28:49 +00:00
lilliput ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
lure LURE: Fix crash in detection code when compiling with TTS enabled 2019-12-23 23:33:33 +00:00
macventure ENGINES: Change targets to have an 'engine ID' 2019-11-03 11:43:00 +01:00
made MADE: Fix Missing Default Switch Cases 2019-11-15 10:20:05 +00:00
mads MADS: Enable the optional use of TTS to read descriptions as a narrator in Rex Nebular 2019-12-21 16:45:35 +02:00
mohawk MOHAWK: Fix build when the Riven subengine is not enabled 2020-01-27 01:26:35 +02:00
mortevielle MORTEVIELLE: Fix Missing Default Switch Cases 2019-11-11 01:17:49 +00:00
mutationofjb MUTATIONOFJB: Fix Unused Variable Compiler Warning 2019-12-20 08:06:09 +00:00
neverhood NEVERHOOD: Fix Missing Default Switch Cases 2019-12-05 22:37:54 +00:00
parallaction PARALLACTION: Use Advanced Detector LISTEND Macro in Detection Entries 2019-12-04 05:03:58 +00:00
pegasus ENGINES: Move keymap initialization to MetaEngine 2020-01-26 23:09:08 +02:00
pink ENGINES: Reduce winexe_*.h header includes 2020-01-11 17:34:12 +02:00
plumbers PLUMBERS: Fix Missing Default Switch Cases 2019-11-27 01:15:38 +00:00
prince PRINCE: Fix Missing Default Switch Cases 2019-11-27 02:34:35 +00:00
queen QUEEN: fix bellboy dialogue - bug #11272 2019-12-08 23:33:06 +02:00
saga SAGA: Fix Memset on Non Trivial Structure Compiler Warnings 2019-12-24 09:03:14 +00:00
sci SCI32: Implement kInputText for PHANT2 easter eggs 2020-01-25 18:11:57 -08:00
scumm ENGINES: Reduce winexe_*.h header includes 2020-01-11 17:34:12 +02:00
sherlock SHERLOCK: Enable the use of TTS to read descriptions as a "narrator" for The Case of Serrated Scalpel 2019-12-21 16:49:13 +02:00
sky BACKENDS: Remove the Windows CE port 2019-11-17 22:33:56 +01:00
sludge SLUDGE: Fix Missing Default Switch Cases 2019-12-01 01:08:45 +00:00
startrek STARTREK: Simplify the input box cursor code 2020-01-01 23:16:48 +02:00
supernova SUPERNOVA: Fix Missing Default Switch Cases 2019-12-01 00:31:33 +00:00
sword1 ENGINES: Change targets to have an 'engine ID' 2019-11-03 11:43:00 +01:00
sword2 ENGINES: Change targets to have an 'engine ID' 2019-11-03 11:43:00 +01:00
sword25 SWORD25: Fix Missing Default Switch Cases 2019-11-30 23:57:47 +00:00
teenagent TEENAGENT: Fix GCC-9 -Wclass-memaccess Warning 2019-12-10 03:52:20 +00:00
testbed TESTBED: Add horizontal/diagonal shake tests 2019-11-19 00:20:40 +01:00
tinsel TINSEL: Fix Missing List End Markers in Detection Entries 2019-12-04 04:49:01 +00:00
titanic TITANIC: gcc compilation fix 2020-01-16 20:04:16 -08:00
toltecs TOLTECS: Stop processing game menus after an RTL event. Fixes #11256 2020-01-12 21:54:15 +02:00
tony TONY: Fix Missing Default Switch Cases 2019-11-30 19:45:43 +00:00
toon TOON: formatting 2019-11-18 02:02:14 +01:00
touche TOUCHE: Fix Missing Default Switch Cases 2019-11-09 05:42:33 +00:00
tsage TSAGE: Fix Missing Default Switch Cases 2019-11-28 02:10:52 +00:00
tucker TUCKER: Fix Missing Default Switch Cases 2019-11-09 17:54:34 +00:00
voyeur ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
wage ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
wintermute WINTERMUTE: Implement external HTTP functions for Corbomite Games 2020-01-26 23:06:19 +02:00
xeen XEEN: Mine Alpha fix needed to apply to non-CD version as well 2020-01-11 10:37:59 -08:00
zvision ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
advancedDetector.cpp ENGINES: Change targets to have an 'engine ID' 2019-11-03 11:43:00 +01:00
advancedDetector.h ENGINES: Change targets to have an 'engine ID' 2019-11-03 11:43:00 +01:00
dialogs.cpp
dialogs.h
engine.cpp ENGINES: Move keymap initialization to MetaEngine 2020-01-26 23:09:08 +02:00
engine.h ENGINES: Move keymap initialization to MetaEngine 2020-01-26 23:09:08 +02:00
game.cpp ENGINES: Copy the data referenced by QualifiedGameDescriptor 2020-01-01 08:19:48 +01:00
game.h ENGINES: Copy the data referenced by QualifiedGameDescriptor 2020-01-01 08:19:48 +01:00
logo_data.h ENGINES: Use new logo for splash screen 2019-03-30 23:25:01 +00:00
metaengine.cpp ENGINES: Move keymap initialization to MetaEngine 2020-01-26 23:09:08 +02:00
metaengine.h ENGINES: Move keymap initialization to MetaEngine 2020-01-26 23:09:08 +02:00
module.mk ENGINES: Extend MetaEngine class with ExtendedSaves support 2019-11-13 22:07:08 +01:00
obsolete.cpp ENGINES: Change targets to have an 'engine ID' 2019-11-03 11:43:00 +01:00
obsolete.h ENGINES: Change targets to have an 'engine ID' 2019-11-03 11:43:00 +01:00
savestate.cpp
savestate.h
util.h