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424 lines
12 KiB
C++
424 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GRAPHICS_SURFACE_H
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#define GRAPHICS_SURFACE_H
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#include "common/scummsys.h"
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#include "common/list.h"
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namespace Common {
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struct Rect;
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struct Point;
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}
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#include "graphics/pixelformat.h"
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namespace Graphics {
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/**
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* An arbitrary graphics surface, which can be the target (or source) of blit
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* operations, font rendering, etc.
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*/
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struct Surface {
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/*
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* IMPORTANT implementation specific detail:
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*
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* ARM code relies on the layout of the first 3 of these fields. Do not
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* change them.
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*/
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/**
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* The width of the surface.
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*/
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uint16 w;
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/**
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* The height of the surface.
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*/
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uint16 h;
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/**
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* The number of bytes a pixel line has.
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*
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* Note that this might not equal w * bytesPerPixel.
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*/
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uint16 pitch;
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protected:
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/**
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* The surface's pixel data.
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*/
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void *pixels;
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public:
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/**
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* The pixel format of the surface.
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*/
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PixelFormat format;
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/**
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* Construct a simple Surface object.
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*/
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Surface() : w(0), h(0), pitch(0), pixels(0), format() {
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}
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/**
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* Return a pointer to the pixel data.
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*
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* @return Pointer to the pixel data.
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*/
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inline const void *getPixels() const {
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return pixels;
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}
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/**
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* Return a pointer to the pixel data.
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*
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* @return Pointer to the pixel data.
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*/
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inline void *getPixels() {
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return pixels;
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}
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/**
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* Sets the pixel data.
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*
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* Note that this is a simply a setter. Be careful what you are doing!
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*
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* @param newPixels The new pixel data.
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*/
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void setPixels(void *newPixels) { pixels = newPixels; }
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/**
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* Return a pointer to the pixel at the specified point.
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*
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* @param x The x coordinate of the pixel.
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* @param y The y coordinate of the pixel.
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* @return Pointer to the pixel.
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*/
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inline const void *getBasePtr(int x, int y) const {
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return (const byte *)(pixels) + y * pitch + x * format.bytesPerPixel;
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}
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/**
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* Return a pointer to the pixel at the specified point.
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*
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* @param x The x coordinate of the pixel.
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* @param y The y coordinate of the pixel.
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* @return Pointer to the pixel.
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*/
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inline void *getBasePtr(int x, int y) {
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return static_cast<byte *>(pixels) + y * pitch + x * format.bytesPerPixel;
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}
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/**
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* Allocate memory for the pixel data of the surface.
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*
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* Note that you are responsible for calling free yourself.
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* @see free
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*
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* @param width Width of the surface object.
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* @param height Height of the surface object.
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* @param format The pixel format the surface should use.
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*/
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void create(uint16 width, uint16 height, const PixelFormat &format);
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/**
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* Release the memory used by the pixels memory of this surface. This is the
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* counterpart to create().
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*
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* Note that you should only use this, when you created the Surface data via
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* create! Otherwise this function has undefined behavior.
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* @see create
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*/
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void free();
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/**
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* Set up the Surface with user specified data.
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*
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* Note that this simply sets the 'internal' attributes of the Surface. It
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* will not take care of freeing old data via free or similar!
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*
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* @param width Width of the pixel data.
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* @param height Height of the pixel data.
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* @param pitch The pitch of the pixel data.
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* @param pixels The pixel data itself.
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* @param format The pixel format of the pixel data.
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*/
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void init(uint16 width, uint16 height, uint16 pitch, void *pixels, const PixelFormat &format);
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/**
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* Copy the data from another Surface.
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*
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* Note that this calls free on the current surface, to assure it being
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* clean. So be sure the current data was created via create, otherwise
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* the results are undefined.
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* @see create
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* @see free
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*
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* @param surf Surface to copy from.
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*/
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void copyFrom(const Surface &surf);
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/**
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* Creates a Surface which represents a sub-area of this Surface object.
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*
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* The pixel (0, 0) of the returned Surface will be the same as Pixel
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* (area.x, area.y) of this Surface. Changes to any of the Surface objects
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* will change the shared pixel data.
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*
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* Note that the Surface returned is only valid as long as this Surface
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* object is still alive (i.e. its pixel data is not destroyed or
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* reallocated). Do *never* try to free the returned Surface.
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*
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* @param area The area which should be represented. Note that the area
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* will get clipped in case it does not fit!
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*/
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Surface getSubArea(const Common::Rect &area);
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/**
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* Creates a Surface which represents a sub-area of this Surface object.
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*
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* The pixel (0, 0) of the returned Surface will be the same as Pixel
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* (area.x, area.y) of this Surface.
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*
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* Note that the Surface returned is only valid as long as this Surface
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* object is still alive (i.e. its pixel data is not destroyed or
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* reallocated). Do *never* try to free the returned Surface.
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*
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* @param area The area which should be represented. Note that the area
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* will get clipped in case it does not fit!
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*/
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const Surface getSubArea(const Common::Rect &area) const;
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/**
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* Copies a bitmap to the Surface internal buffer. The pixel format
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* of buffer must match the pixel format of the Surface.
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*
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* @param buffer The buffer containing the graphics data source
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* @param srcPitch The pitch of the buffer (number of bytes in a scanline)
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* @param destX The x coordinate of the destination rectangle
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* @param destY The y coordinate of the destination rectangle
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* @param width The width of the destination rectangle
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* @param height The height of the destination rectangle
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*/
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void copyRectToSurface(const void *buffer, int srcPitch, int destX, int destY, int width, int height);
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/**
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* Copies a bitmap to the Surface internal buffer. The pixel format
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* of buffer must match the pixel format of the Surface.
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*
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* @param srcSurface The source of the bitmap data
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* @param destX The x coordinate of the destination rectangle
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* @param destY The y coordinate of the destination rectangle
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* @param subRect The subRect of surface to be blitted
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*/
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void copyRectToSurface(const Graphics::Surface &srcSurface, int destX, int destY, const Common::Rect subRect);
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/**
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* Convert the data to another pixel format.
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*
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* This works in-place. This means it will not create an additional buffer
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* for the conversion process. The value of 'pixels' might change though
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* (that means it might realloc the pixel data).
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*
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* Note that you should only use this, when you created the Surface data via
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* create! Otherwise this function has undefined behavior.
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*
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* @param dstFormat The desired format
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* @param palette The palette (in RGB888), if the source format has a Bpp of 1
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*/
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void convertToInPlace(const PixelFormat &dstFormat, const byte *palette = 0);
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/**
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* Convert the data to another pixel format.
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*
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* The calling code must call free on the returned surface and then delete
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* it.
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*
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* @param dstFormat The desired format
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* @param palette The palette (in RGB888), if the source format has a Bpp of 1
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*/
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Graphics::Surface *convertTo(const PixelFormat &dstFormat, const byte *palette = 0) const;
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/**
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* Draw a line.
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*
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* @param x0 The x coordinate of the start point.
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* @param y0 The y coordiante of the start point.
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* @param x1 The x coordinate of the end point.
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* @param y1 The y coordinate of the end point.
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* @param color The color of the line.
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* @note This is just a wrapper around Graphics::drawLine
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*/
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void drawLine(int x0, int y0, int x1, int y1, uint32 color);
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/**
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* Draw a thick line.
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*
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* @param x0 The x coordinate of the start point.
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* @param y0 The y coordiante of the start point.
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* @param x1 The x coordinate of the end point.
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* @param y1 The y coordinate of the end point.
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* @param penX The width of the pen (thickness in the x direction)
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* @param penY The height of the pen (thickness in the y direction)
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* @param color The color of the line.
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* @note This is just a wrapper around Graphics::drawThickLine
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* @note The x/y coordinates of the start and end points are the upper-left most part of the pen
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*/
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void drawThickLine(int x0, int y0, int x1, int y1, int penX, int penY, uint32 color);
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/**
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* Draw a horizontal line.
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*
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* @param x The start x coordinate of the line.
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* @param y The y coordiante of the line.
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* @param x2 The end x coordinate of the line.
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* In case x > x2 the coordinates are swapped.
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* @param color The color of the line.
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*/
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void hLine(int x, int y, int x2, uint32 color);
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/**
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* Draw a vertical line.
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*
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* @param x The x coordinate of the line.
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* @param y The start y coordiante of the line.
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* @param y2 The end y coordinate of the line.
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* In case y > y2 the coordinates are swapped.
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* @param color The color of the line.
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*/
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void vLine(int x, int y, int y2, uint32 color);
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/**
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* Fill a rect with a given color.
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*
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* @param r Rect to fill
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* @param color The color of the rect's contents.
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*/
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void fillRect(Common::Rect r, uint32 color);
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/**
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* Draw a frame around a specified rect.
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*
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* @param r Rect to frame
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* @param color The color of the frame.
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*/
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void frameRect(const Common::Rect &r, uint32 color);
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// See comment in graphics/surface.cpp about it
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void move(int dx, int dy, int height);
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/**
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* Flip the specified rect vertically.
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*
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* @param r Rect to flip
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*/
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void flipVertical(const Common::Rect &r);
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};
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/**
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* A deleter for Surface objects which can be used with SharedPtr.
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*
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* This deleter assures Surface::free is called on deletion.
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*/
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struct SurfaceDeleter {
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void operator()(Surface *ptr) {
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if (ptr) {
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ptr->free();
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}
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delete ptr;
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}
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};
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/**
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* Stack-based flood fill algorithm for arbitrary Surfaces.
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*
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* It could be used in 2 ways. One is to fill the pixels of oldColor
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* with fillColor. Second is when the surface stays intact but another
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* surface with mask is created, where filled colors are marked with 255.
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*
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* Before running fill() or fillMask(), the initial pixels must be addSeed
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* with addSeed() method.
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*/
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class FloodFill {
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public:
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/**
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* Construct a simple Surface object.
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*
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* @param surface Input surface
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* @param oldColor Color on the surface to change
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* @param fillColor Color to fill with
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*/
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FloodFill(Surface *surface, uint32 oldColor, uint32 fillColor, bool maskMode = false);
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~FloodFill();
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/**
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* Add pixels to the fill queue.
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*
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* @param x The x coordinate of the pixel.
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* @param y The x coordinate of the pixel.
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*/
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void addSeed(int x, int y);
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/**
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* Fill the surface as requested.
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*
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* It uses pixels which were added with addSeed() method.
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*
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* @see addSeed
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*/
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void fill();
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/**
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* Fill the mask. The mask is a CLUT8 Surface with pixels 0 and 255.
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* 255 means that the pixel has been filled.
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*
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* It uses pixels which were added with addSeed() method.
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*
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* @see addSeed
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*/
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void fillMask();
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/**
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* Get the resulting mask.
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*
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* @see fillMask
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*/
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Surface *getMask() { return _mask; }
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private:
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Common::List<Common::Point *> _queue;
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Surface *_surface;
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Surface *_mask;
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uint32 _oldColor, _fillColor;
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byte *_visited;
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int _w, _h;
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bool _maskMode;
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};
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} // End of namespace Graphics
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#endif
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