scummvm/gui/predictivedialog.h
2020-01-19 15:08:37 +01:00

154 lines
3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GUI_PREDICTIVEDIALOG_H
#define GUI_PREDICTIVEDIALOG_H
#include "gui/dialog.h"
#include "common/str.h"
#include "common/stream.h"
namespace GUI {
class EditTextWidget;
class ButtonWidget;
class PicButtonWidget;
class PredictiveDialog : public GUI::Dialog {
public:
PredictiveDialog();
~PredictiveDialog() override;
void reflowLayout() override;
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
void handleKeyUp(Common::KeyState state) override;
void handleKeyDown(Common::KeyState state) override;
const char *getResult() const { return _predictiveResult; }
private:
enum ButtonId {
kButton1Act = 0,
kButton2Act = 1,
kButton3Act = 2,
kButton4Act = 3,
kButton5Act = 4,
kButton6Act = 5,
kButton7Act = 6,
kButton8Act = 7,
kButton9Act = 8,
kNextAct = 9,
kAddAct = 10,
kDelAct = 11,
kCancelAct = 12,
kOkAct = 13,
kModeAct = 14,
kButton0Act = 15,
kNoAct = -1
};
enum {
kButtonCount = kButton0Act + 1
};
enum {
kRepeatDelay = 500
};
enum {
kMaxLineLen = 80,
kMaxWordLen = 24,
kMaxWord = 50
};
struct Dict {
Dict() : dictLine(nullptr), dictText(nullptr), dictActLine(nullptr),
dictLineCount(0), dictTextSize(0) {}
~Dict() { free(dictText); }
char **dictLine;
char *dictText;
char *dictActLine; // using only for united dict...
int32 dictLineCount;
int32 dictTextSize;
Common::String nameDict;
Common::String defaultFilename;
};
uint8 countWordsInString(const char *const str);
void bringWordtoTop(char *str, int wordnum);
void loadDictionary(Common::SeekableReadStream *in, Dict &dict);
void loadAllDictionary(Dict &dict);
void addWordToDict();
void addWord(Dict &dict, const Common::String &word, const Common::String &code);
bool searchWord(const char *const where, const Common::String &whatCode);
int binarySearch(const char *const *const dictLine, const Common::String &code, const int dictLineCount);
bool matchWord();
void processButton(ButtonId active);
void pressEditText();
void saveUserDictToFile();
void mergeDicts();
void updateHighLightedButton(ButtonId active);
private:
Dict _unitedDict;
Dict _predictiveDict;
Dict _userDict;
int _mode;
ButtonId _lastButton;
bool _userDictHasChanged;
int _wordNumber;
uint8 _numMatchingWords;
char _predictiveResult[40];
Common::String _currentCode;
Common::String _currentWord;
Common::String _prefix;
uint32 _curTime, _lastTime;
ButtonId _lastPressedButton;
ButtonId _curPressedButton;
char _temp[kMaxWordLen + 1];
int _repeatcount[kMaxWordLen];
char *_memoryList[kMaxWord];
int _numMemory;
Common::String _search;
bool _navigationWithKeys;
bool _needRefresh;
private:
EditTextWidget *_editText;
ButtonWidget *_button[kButtonCount];
};
} // namespace GUI
#endif