scummvm/gui/unknown-game-dialog.cpp

180 lines
5.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gui/unknown-game-dialog.h"
#include "common/translation.h"
#include "common/str-array.h"
#include "common/system.h"
#include "gui/gui-manager.h"
#include "gui/message.h"
#include "gui/ThemeEval.h"
#include "gui/widgets/popup.h"
#include "gui/widgets/scrollcontainer.h"
namespace GUI {
enum {
kCopyToClipboard = 'cpcl',
kOpenBugtrackerURL = 'ourl',
kClose = 'clse',
kAddAnyway = 'adda'
};
UnknownGameDialog::UnknownGameDialog(const DetectedGame &detectedGame) :
Dialog("UnknownGameDialog"),
_detectedGame(detectedGame) {
if (detectedGame.canBeAdded) {
_addAnywayButton = new ButtonWidget(this, "UnknownGameDialog.Add", _("Add anyway"), nullptr, kAddAnyway);
} else {
_addAnywayButton = nullptr;
}
_closeButton = new ButtonWidget(this, "UnknownGameDialog.Close", detectedGame.canBeAdded ? _("Cancel") : _("Close"), nullptr, kClose);
//Check if we have clipboard functionality
if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) {
_copyToClipboardButton = new ButtonWidget(this, "UnknownGameDialog.Copy", _("Copy to clipboard"), nullptr, kCopyToClipboard);
} else
_copyToClipboardButton = nullptr;
//Check if we have support for opening URLs
if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) {
_openBugTrackerUrlButton = new ButtonWidget(this, "UnknownGameDialog.Report", _("Report game"), nullptr, kOpenBugtrackerURL);
} else
_openBugTrackerUrlButton = nullptr;
// Use a ScrollContainer for the report in case we have a lot of lines.
_textContainer = new ScrollContainerWidget(this, "UnknownGameDialog.TextContainer", "");
_textContainer->setTarget(this);
rebuild();
}
void UnknownGameDialog::handleMouseWheel(int x, int y, int direction) {
_textContainer->handleMouseWheel(x, y, direction);
}
void UnknownGameDialog::reflowLayout() {
Dialog::reflowLayout();
rebuild();
}
void UnknownGameDialog::rebuild() {
// First remove the old text widgets
for (uint i = 0; i < _textWidgets.size() ; i++) {
_textContainer->removeWidget(_textWidgets[i]);
// Also remove the widget from the dialog for the case it was
// the active widget.
removeWidget(_textWidgets[i]);
delete _textWidgets[i];
}
_textWidgets.clear();
Common::String reportTranslated = generateUnknownGameReport(_detectedGame, true, true);
// Check if we have clipboard functionality and expand the reportTranslated message if needed...
if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) {
reportTranslated += "\n";
reportTranslated += _("Use the button below to copy the required game information into your clipboard.");
}
// Check if we have support for opening URLs and expand the reportTranslated message if needed...
if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) {
reportTranslated += "\n";
reportTranslated += _("You can also directly report your game to the Bug Tracker.");
}
// We use a ScrollContainer to display the text, with a 2 * 10 margin for the text in the container.
Common::Array<Common::String> lines;
g_gui.getFont().wordWrapText(reportTranslated, _textContainer->getWidth() - 20, lines);
// Create text widgets
uint y = 8;
for (uint i = 0; i < lines.size() ; i++) {
StaticTextWidget *widget = new StaticTextWidget(_textContainer, 10, y, _textContainer->getWidth() - 20, kLineHeight, lines[i], Graphics::kTextAlignLeft);
_textWidgets.push_back(widget);
y += kLineHeight;
}
}
Common::String UnknownGameDialog::encodeUrlString(const Common::String &string) {
Common::String encoded;
for (uint i = 0 ; i < string.size() ; ++i) {
char c = string[i];
if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') ||
c == '~' || c == '-' || c == '.' || c == '_')
encoded += c;
else
encoded += Common::String::format("%%%02X", c);
}
return encoded;
}
Common::String UnknownGameDialog::generateBugtrackerURL() {
Common::String report = generateUnknownGameReport(_detectedGame, false, false);
report = encodeUrlString(report);
Common::String engineId = encodeUrlString(_detectedGame.engineId);
return Common::String::format(
"https://www.scummvm.org/unknowngame?"
"engine=%s"
"&description=%s",
engineId.c_str(),
report.c_str());
}
void UnknownGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch(cmd) {
case kCopyToClipboard: {
Common::String report = generateUnknownGameReport(_detectedGame, false, false);
if (g_system->setTextInClipboard(report)) {
g_system->displayMessageOnOSD(
_("All necessary information about your game has been copied into the clipboard"));
} else {
g_system->displayMessageOnOSD(_("Copying the game information to the clipboard has failed!"));
}
break;
}
case kClose:
// The user cancelled adding the game
setResult(-1);
close();
break;
case kAddAnyway:
// When the detection entry comes from the fallback detector, the game can be added / launched anyways.
close();
break;
case kOpenBugtrackerURL:
g_system->openUrl(generateBugtrackerURL());
break;
default:
break;
}
}
} // End of namespace GUI