mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
1b233db851
- Renamed loadPCX -> showFrame - Removed WaitForNext() - Cleaned up the PCX frame loading code svn-id: r32615
692 lines
15 KiB
C++
692 lines
15 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "drascula/drascula.h"
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namespace Drascula {
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void DrasculaEngine::allocMemory() {
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screenSurface = (byte *)malloc(64000);
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assert(screenSurface);
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frontSurface = (byte *)malloc(64000);
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assert(frontSurface);
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backSurface = (byte *)malloc(64000);
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assert(backSurface);
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drawSurface1 = (byte *)malloc(64000);
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assert(drawSurface1);
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drawSurface2 = (byte *)malloc(64000);
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assert(drawSurface2);
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drawSurface3 = (byte *)malloc(64000);
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assert(drawSurface3);
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tableSurface = (byte *)malloc(64000);
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assert(tableSurface);
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extraSurface = (byte *)malloc(64000);
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assert(extraSurface);
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}
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void DrasculaEngine::freeMemory() {
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free(screenSurface);
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free(drawSurface1);
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free(backSurface);
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free(drawSurface2);
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free(tableSurface);
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free(drawSurface3);
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free(extraSurface);
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free(frontSurface);
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}
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void DrasculaEngine::moveCursor() {
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copyBackground(0, 0, 0, 0, 320, 200, drawSurface1, screenSurface);
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updateRefresh_pre();
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moveCharacters();
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updateRefresh();
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if (!strcmp(textName, "hacker") && hasName == 1) {
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if (_color != kColorRed && menuScreen == 0)
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color_abc(kColorRed);
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} else if (menuScreen == 0 && _color != kColorLightGreen)
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color_abc(kColorLightGreen);
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if (hasName == 1 && menuScreen == 0)
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centerText(textName, mouseX, mouseY);
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if (menuScreen == 1)
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showMenu();
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else if (menuBar == 1)
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clearMenu();
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int cursorPos[6] = { 0, 0, mouseX - 20, mouseY - 17, OBJWIDTH, OBJHEIGHT };
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copyRectClip(cursorPos, drawSurface3, screenSurface);
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}
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void DrasculaEngine::setCursorTable() {
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int cursorPos[6] = { 225, 56, mouseX - 20, mouseY - 12, 40, 25 };
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copyRectClip(cursorPos, tableSurface, screenSurface);
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}
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void DrasculaEngine::loadPic(const char *NamePcc, byte *targetSurface, int colorCount) {
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unsigned int con, x = 0;
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unsigned int fExit = 0;
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byte ch, rep;
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_arj.open(NamePcc);
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if (!_arj.isOpen())
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error("missing game data %s %c", NamePcc, 7);
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_arj.seek(128);
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while (!fExit) {
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ch = _arj.readByte();
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rep = 1;
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if ((ch & 192) == 192) {
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rep = (ch & 63);
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ch = _arj.readByte();
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}
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for (con = 0; con < rep; con++) {
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x++;
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if (x > 64000) {
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fExit = 1;
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break;
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}
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*targetSurface++ = ch;
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}
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}
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_arj.read(cPal, 768);
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_arj.close();
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setRGB((byte *)cPal, colorCount);
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}
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void DrasculaEngine::showFrame(bool firstFrame) {
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bool stopProcessing = false;
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byte pixel;
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uint repeat, curByte = 0;
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int dataSize = _arj.readSint32LE();
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byte *pcxData = (byte *)malloc(dataSize);
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_arj.read(pcxData, dataSize);
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_arj.read(cPal, 768);
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byte *srcPtr = pcxData;
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byte *dstPtr = VGA;
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byte *prevFrame = (byte *)malloc(64000);
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memcpy(prevFrame, VGA, 64000);
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while (!stopProcessing) {
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pixel = *srcPtr++;
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repeat = 1;
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if ((pixel & 192) == 192) {
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repeat = (pixel & 63);
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pixel = *srcPtr++;
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}
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for (uint j = 0; j < repeat; j++) {
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curByte++;
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if (curByte > 64000) {
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stopProcessing = true;
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break;
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}
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*dstPtr++ = pixel;
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}
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}
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free(pcxData);
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if (!firstFrame) {
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for (int j = 0; j < 64000; j++)
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VGA[j] = prevFrame[j] ^ VGA[j];
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}
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_system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200);
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_system->updateScreen();
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if (firstFrame)
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setPalette(cPal);
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free(prevFrame);
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}
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void DrasculaEngine::copyBackground(int xorg, int yorg, int xdes, int ydes, int width,
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int height, byte *src, byte *dest) {
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dest += xdes + ydes * 320;
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src += xorg + yorg * 320;
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for (int x = 0; x < height; x++) {
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memcpy(dest, src, width);
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dest += 320;
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src += 320;
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}
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}
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void DrasculaEngine::copyRect(int xorg, int yorg, int xdes, int ydes, int width,
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int height, byte *src, byte *dest) {
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int y, x;
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dest += xdes + ydes * 320;
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src += xorg + yorg * 320;
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for (y = 0; y < height; y++)
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for (x = 0; x < width; x++)
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if (src[x + y * 320] != 255)
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dest[x + y * 320] = src[x + y * 320];
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}
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void DrasculaEngine::copyRectClip(int *Array, byte *src, byte *dest) {
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int y, x;
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int xorg = Array[0];
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int yorg = Array[1];
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int xdes = Array[2];
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int ydes = Array[3];
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int width = Array[4];
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int height = Array[5];
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if (ydes < 0) {
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yorg += -ydes;
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height += ydes;
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ydes = 0;
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}
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if (xdes < 0) {
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xorg += -xdes;
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width += xdes;
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xdes = 0;
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}
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if ((xdes + width) > 319)
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width -= (xdes + width) - 320;
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if ((ydes + height) > 199)
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height -= (ydes + height) - 200;
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dest += xdes + ydes * 320;
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src += xorg + yorg * 320;
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for (y = 0; y < height; y++)
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for (x = 0; x < width; x++)
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if (src[x + y * 320] != 255)
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dest[x + y * 320] = src[x + y * 320];
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}
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void DrasculaEngine::updateScreen(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *buffer) {
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byte *ptr = VGA;
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ptr += xdes + ydes * 320;
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buffer += xorg + yorg * 320;
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for (int x = 0; x < height; x++) {
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memcpy(ptr, buffer, width);
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ptr += 320;
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buffer += 320;
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}
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_system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200);
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_system->updateScreen();
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}
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void DrasculaEngine::print_abc(const char *said, int screenX, int screenY) {
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int letterY = 0, letterX = 0, i;
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uint len = strlen(said);
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byte c;
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for (uint h = 0; h < len; h++) {
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c = toupper(said[h]);
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for (i = 0; i < _charMapSize; i++) {
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if (c == _charMap[i].inChar) {
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letterX = _charMap[i].mappedChar;
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switch (_charMap[i].charType) {
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case 0: // letters
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letterY = (_lang == kSpanish) ? 149 : 158;
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break;
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case 1: // signs
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letterY = (_lang == kSpanish) ? 160 : 169;
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break;
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case 2: // accented
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letterY = 180;
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break;
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} // switch
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break;
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} // if
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} // for
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int textPos[6] = { letterX, letterY, screenX, screenY, CHAR_WIDTH, CHAR_HEIGHT };
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copyRectClip(textPos, textSurface, screenSurface);
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screenX = screenX + CHAR_WIDTH;
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if (screenX > 317) {
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screenX = 0;
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screenY = screenY + CHAR_HEIGHT + 2;
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}
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} // for
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}
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void DrasculaEngine::print_abc_opc(const char *said, int screenX, int screenY, int game) {
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int signY, letterY, letterX = 0;
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uint len = strlen(said);
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for (uint h = 0; h < len; h++) {
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if (game == 1) {
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letterY = 6;
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signY = 15;
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} else if (game == 3) {
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letterY = 56;
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signY = 65;
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} else {
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letterY = 31;
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signY = 40;
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}
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int c = toupper(said[h]);
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// WORKAROUND: Even original did not process it correctly
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// Fixes apostrophe rendering
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if (_lang != kSpanish)
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if (c == '\'')
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c = '\244';
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for (int i = 0; i < _charMapSize; i++) {
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if (c == _charMap[i].inChar) {
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// Convert the mapped char of the normal font to the
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// mapped char of the dialogue font
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int multiplier = (_charMap[i].mappedChar - 6) / 9;
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letterX = multiplier * 7 + 10;
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if (_charMap[i].charType > 0)
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letterY = signY;
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break;
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} // if
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} // for
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int textPos[6] = { letterX, letterY, screenX, screenY, CHAR_WIDTH_OPC, CHAR_HEIGHT_OPC };
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copyRectClip(textPos, backSurface, screenSurface);
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screenX = screenX + CHAR_WIDTH_OPC;
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}
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}
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void DrasculaEngine::centerText(const char *message, int textX, int textY) {
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char bb[200], m2[200], m1[200], mb[10][50];
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char m3[200];
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int h, fil, textX3, textX2, textX1, conta_f = 0, ya = 0;
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strcpy(m1, " ");
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strcpy(m2, " ");
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strcpy(m3, " ");
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strcpy(bb, " ");
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for (h = 0; h < 10; h++)
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strcpy(mb[h], " ");
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if (textX > 160)
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ya = 1;
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strcpy(m1, message);
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textX = CLIP<int>(textX, 60, 255);
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textX1 = textX;
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if (ya == 1)
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textX1 = 315 - textX;
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textX2 = (strlen(m1) / 2) * CHAR_WIDTH;
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while (true) {
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strcpy(bb, m1);
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scumm_strrev(bb);
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if (textX1 < textX2) {
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strcpy(m3, strrchr(m1, ' '));
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strcpy(m1, strstr(bb, " "));
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scumm_strrev(m1);
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m1[strlen(m1) - 1] = '\0';
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strcat(m3, m2);
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strcpy(m2, m3);
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};
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textX2 = (strlen(m1) / 2) * CHAR_WIDTH;
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if (textX1 < textX2)
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continue;
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strcpy(mb[conta_f], m1);
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if (!strcmp(m2, ""))
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break;
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scumm_strrev(m2);
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m2[strlen(m2) - 1] = '\0';
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scumm_strrev(m2);
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strcpy(m1, m2);
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strcpy(m2, "");
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conta_f++;
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}
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fil = textY - (((conta_f + 3) * CHAR_HEIGHT));
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for (h = 0; h < conta_f + 1; h++) {
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textX3 = strlen(mb[h]) / 2;
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print_abc(mb[h], ((textX) - textX3 * CHAR_WIDTH) - 1, fil);
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fil = fil + CHAR_HEIGHT + 2;
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}
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}
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void DrasculaEngine::screenSaver() {
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int xr, yr;
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byte *copia, *ghost;
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float coeff = 0, coeff2 = 0;
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int count = 0;
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int count2 = 0;
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int tempLine[320];
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int tempRow[200];
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clearRoom();
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loadPic("sv.alg", drawSurface1, HALF_PAL);
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// inicio_ghost();
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copia = (byte *)malloc(64000);
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ghost = (byte *)malloc(65536);
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// carga_ghost();
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_arj.open("ghost.drv");
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if (!_arj.isOpen())
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error("Cannot open file ghost.drv");
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_arj.read(ghost, 65536);
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_arj.close();
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updateEvents();
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xr = mouseX;
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yr = mouseY;
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for (;;) {
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// efecto(drawSurface1);
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memcpy(copia, drawSurface1, 64000);
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coeff += 0.1f;
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coeff2 = coeff;
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if (++count > 319)
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count = 0;
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for (int i = 0; i < 320; i++) {
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tempLine[i] = (int)(sin(coeff2) * 16);
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coeff2 += 0.02f;
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tempLine[i] = checkWrapY(tempLine[i]);
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}
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coeff2 = coeff;
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for (int i = 0; i < 200; i++) {
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tempRow[i] = (int)(sin(coeff2) * 16);
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coeff2 += 0.02f;
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tempRow[i] = checkWrapX(tempRow[i]);
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}
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if (++count2 > 199)
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count2 = 0;
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int x1_, y1_, off1, off2;
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for (int i = 0; i < 200; i++) {
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for (int j = 0; j < 320; j++) {
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x1_ = j + tempRow[i];
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x1_ = checkWrapX(x1_);
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y1_ = i + count2;
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y1_ = checkWrapY(y1_);
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off1 = 320 * y1_ + x1_;
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x1_ = j + count;
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x1_ = checkWrapX(x1_);
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y1_ = i + tempLine[j];
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y1_ = checkWrapY(y1_);
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off2 = 320 * y1_ + x1_;
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VGA[320 * i + j] = ghost[drawSurface1[off2] + (copia[off1] << 8)];
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}
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}
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_system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200);
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_system->updateScreen();
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_system->delayMillis(20);
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// end of efecto()
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updateEvents();
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if (rightMouseButton == 1 || leftMouseButton == 1)
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break;
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if (mouseX != xr)
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break;
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if (mouseY != yr)
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break;
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}
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// fin_ghost();
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free(copia);
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free(ghost);
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loadPic(roomNumber, drawSurface1, HALF_PAL);
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}
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void DrasculaEngine::playFLI(const char *filefli, int vel) {
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// Open file
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MiVideoSSN = (byte *)malloc(64256);
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globalSpeed = 1000 / vel;
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FrameSSN = 0;
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UsingMem = 0;
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if (MiVideoSSN == NULL)
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return;
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_arj.open(filefli);
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mSession = TryInMem();
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LastFrame = _system->getMillis();
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while (playFrameSSN() && (!term_int)) {
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if (getScan() == Common::KEYCODE_ESCAPE)
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term_int = 1;
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}
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free(MiVideoSSN);
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if (UsingMem)
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free(pointer);
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else
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_arj.close();
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}
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int DrasculaEngine::playFrameSSN() {
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int Exit = 0;
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uint32 Lengt;
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byte *BufferSSN;
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if (!UsingMem)
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_arj.read(&CHUNK, 1);
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else {
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memcpy(&CHUNK, mSession, 1);
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mSession += 1;
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}
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switch (CHUNK) {
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case kFrameSetPal:
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if (!UsingMem)
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_arj.read(dacSSN, 768);
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else {
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memcpy(dacSSN, mSession, 768);
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mSession += 768;
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}
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setPalette(dacSSN);
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break;
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case kFrameEmptyFrame:
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WaitFrameSSN();
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break;
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case kFrameInit:
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if (!UsingMem) {
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CMP = _arj.readByte();
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Lengt = _arj.readUint32LE();
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} else {
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memcpy(&CMP, mSession, 1);
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mSession += 1;
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Lengt = READ_LE_UINT32(mSession);
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mSession += 4;
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}
|
|
if (CMP == kFrameCmpRle) {
|
|
BufferSSN = (byte *)malloc(Lengt);
|
|
if (!UsingMem) {
|
|
_arj.read(BufferSSN, Lengt);
|
|
} else {
|
|
memcpy(BufferSSN, mSession, Lengt);
|
|
mSession += Lengt;
|
|
}
|
|
Des_RLE(BufferSSN, MiVideoSSN);
|
|
free(BufferSSN);
|
|
WaitFrameSSN();
|
|
if (FrameSSN)
|
|
MixVideo(VGA, MiVideoSSN);
|
|
else
|
|
memcpy(VGA, MiVideoSSN, 64000);
|
|
_system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200);
|
|
_system->updateScreen();
|
|
FrameSSN++;
|
|
} else {
|
|
if (CMP == kFrameCmpOff) {
|
|
BufferSSN = (byte *)malloc(Lengt);
|
|
if (!UsingMem) {
|
|
_arj.read(BufferSSN, Lengt);
|
|
} else {
|
|
memcpy(BufferSSN, mSession, Lengt);
|
|
mSession += Lengt;
|
|
}
|
|
Des_OFF(BufferSSN, MiVideoSSN, Lengt);
|
|
free(BufferSSN);
|
|
WaitFrameSSN();
|
|
if (FrameSSN)
|
|
MixVideo(VGA, MiVideoSSN);
|
|
else
|
|
memcpy(VGA, MiVideoSSN, 64000);
|
|
_system->copyRectToScreen((const byte *)VGA, 320, 0, 0, 320, 200);
|
|
_system->updateScreen();
|
|
FrameSSN++;
|
|
}
|
|
}
|
|
break;
|
|
case kFrameEndAnim:
|
|
Exit = 1;
|
|
break;
|
|
default:
|
|
Exit = 1;
|
|
break;
|
|
}
|
|
|
|
return (!Exit);
|
|
}
|
|
|
|
byte *DrasculaEngine::TryInMem() {
|
|
int Lengt;
|
|
|
|
_arj.seek(0, SEEK_END);
|
|
Lengt = _arj.pos();
|
|
_arj.seek(0, SEEK_SET);
|
|
pointer = (byte *)malloc(Lengt);
|
|
if (pointer == NULL)
|
|
return NULL;
|
|
_arj.read(pointer, Lengt);
|
|
UsingMem = 1;
|
|
_arj.close();
|
|
|
|
return pointer;
|
|
}
|
|
|
|
void DrasculaEngine::Des_OFF(byte *BufferOFF, byte *MiVideoOFF, int Lenght) {
|
|
int x = 0;
|
|
unsigned char Reps;
|
|
int Offset;
|
|
|
|
memset(MiVideoSSN, 0, 64000);
|
|
while (x < Lenght) {
|
|
Offset = BufferOFF[x] + BufferOFF[x + 1] * 256;
|
|
Reps = BufferOFF[x + 2];
|
|
memcpy(MiVideoOFF + Offset, &BufferOFF[x + 3], Reps);
|
|
x += 3 + Reps;
|
|
}
|
|
}
|
|
|
|
void DrasculaEngine::Des_RLE(byte *BufferRLE, byte *MiVideoRLE) {
|
|
signed int con = 0;
|
|
unsigned int X = 0;
|
|
unsigned int fExit = 0;
|
|
char ch, rep;
|
|
while (!fExit) {
|
|
ch = *BufferRLE++;
|
|
rep = 1;
|
|
if ((ch & 192) == 192) {
|
|
rep = (ch & 63);
|
|
ch =* BufferRLE++;
|
|
}
|
|
for (con = 0; con < rep; con++) {
|
|
*MiVideoRLE++ = ch;
|
|
X++;
|
|
if (X > 64000)
|
|
fExit = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void DrasculaEngine::MixVideo(byte *OldScreen, byte *NewScreen) {
|
|
for (int x = 0; x < 64000; x++)
|
|
OldScreen[x] ^= NewScreen[x];
|
|
}
|
|
|
|
void DrasculaEngine::WaitFrameSSN() {
|
|
uint32 now;
|
|
while ((now = _system->getMillis()) - LastFrame < ((uint32) globalSpeed))
|
|
_system->delayMillis(globalSpeed - (now - LastFrame));
|
|
LastFrame = LastFrame + globalSpeed;
|
|
}
|
|
|
|
bool DrasculaEngine::animate(const char *animationFile, int FPS) {
|
|
int NFrames = 1;
|
|
int cnt = 2;
|
|
|
|
_arj.open(animationFile);
|
|
|
|
if (!_arj.isOpen()) {
|
|
error("Animation file %s not found", animationFile);
|
|
}
|
|
|
|
NFrames = _arj.readSint32LE();
|
|
showFrame(true);
|
|
_system->delayMillis(1000 / FPS);
|
|
while (cnt < NFrames) {
|
|
showFrame();
|
|
_system->delayMillis(1000 / FPS);
|
|
cnt++;
|
|
byte key = getScan();
|
|
if (key == Common::KEYCODE_ESCAPE)
|
|
term_int = 1;
|
|
if (key != 0)
|
|
break;
|
|
}
|
|
_arj.close();
|
|
|
|
return ((term_int == 1) || (getScan() == Common::KEYCODE_ESCAPE));
|
|
}
|
|
|
|
|
|
|
|
} // End of namespace Drascula
|