mirror of
https://github.com/libretro/scummvm.git
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98 lines
2.3 KiB
C++
98 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "zvision/zvision.h"
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#include "zvision/console.h"
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#include "common/events.h"
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#include "engines/util.h"
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#include "zvision/cursor_manager.h"
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namespace ZVision {
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void ZVision::processEvents() {
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while (_eventMan->pollEvent(_event)) {
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switch (_event.type) {
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case Common::EVENT_LBUTTONDOWN:
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onMouseDown(_event.mouse);
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break;
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case Common::EVENT_LBUTTONUP:
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onMouseUp(_event.mouse);
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break;
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case Common::EVENT_RBUTTONDOWN:
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break;
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case Common::EVENT_MOUSEMOVE:
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onMouseMove(_event.mouse);
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break;
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case Common::EVENT_KEYDOWN:
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switch (_event.kbd.keycode) {
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case Common::KEYCODE_d:
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if (_event.kbd.hasFlags(Common::KBD_CTRL)) {
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// Start the debugger
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_console->attach();
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_console->onFrame();
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}
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break;
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case Common::KEYCODE_q:
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if (_event.kbd.hasFlags(Common::KBD_CTRL))
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quitGame();
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break;
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case Common::KEYCODE_F1:
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cycleThroughCursors();
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break;
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default:
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break;
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}
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onKeyDown(_event.kbd.keycode);
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break;
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default:
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break;
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}
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}
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}
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void ZVision::onMouseDown(const Common::Point &pos) {
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_cursorManager->cursorDown(true);
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}
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void ZVision::onMouseUp(const Common::Point &pos) {
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_cursorManager->cursorDown(false);
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}
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void ZVision::onMouseMove(const Common::Point &pos) {
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}
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void ZVision::onKeyDown(uint keyCode) {
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}
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} // End of namespace ZVision
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