mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-22 10:17:22 +00:00
87 lines
2.6 KiB
C++
87 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "bladerunner/chapters.h"
|
|
|
|
#include "bladerunner/bladerunner.h"
|
|
#include "bladerunner/slice_animations.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
bool Chapters::enterChapter(int chapter) {
|
|
int id = _resourceIds[chapter];
|
|
|
|
if (!_vm->_sliceAnimations->openFrames(id))
|
|
return false;
|
|
|
|
if (!_vm->openArchive("A.TLK"))
|
|
return false;
|
|
|
|
if (!_vm->openArchive(Common::String::format("VQA%d.MIX", MIN(id, 3))))
|
|
return false;
|
|
|
|
if (_vm->_cutContent) {
|
|
for (int chi = 1; chi < 4; ++chi) {
|
|
if (!_vm->isArchiveOpen(Common::String::format("%d.TLK", chi))
|
|
&& !_vm->openArchive(Common::String::format("%d.TLK", chi))
|
|
) {
|
|
return false;
|
|
}
|
|
}
|
|
} else {
|
|
if (!_vm->openArchive(Common::String::format("%d.TLK", MIN(id, 3))))
|
|
return false;
|
|
}
|
|
|
|
if (!_vm->openArchive(Common::String::format("OUTTAKE%d.MIX", id)))
|
|
return false;
|
|
|
|
_chapter = chapter;
|
|
_hasOpenResources = true;
|
|
return true;
|
|
}
|
|
|
|
void Chapters::closeResources() {
|
|
int id = _resourceIds[_chapter];
|
|
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
_vm->closeArchive("A.TLK");
|
|
#else
|
|
if (_vm->isArchiveOpen("A.TLK")) {
|
|
_vm->closeArchive("A.TLK");
|
|
}
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
_vm->closeArchive(Common::String::format("VQA%d.MIX", MIN(id, 3)));
|
|
// It's better to try and close every TLK file here (if open), since
|
|
// when switching from Restored Content version to Original (due to a save game load)
|
|
// TLK files would still remain open -- and should still be closed here
|
|
for (int chi = 1; chi < 4; ++chi) {
|
|
if (_vm->isArchiveOpen(Common::String::format("%d.TLK", chi))) {
|
|
_vm->closeArchive(Common::String::format("%d.TLK", chi));
|
|
}
|
|
}
|
|
_vm->closeArchive(Common::String::format("OUTTAKE%d.MIX", id));
|
|
_hasOpenResources = false;
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|