scummvm/engines/cryomni3d/sprites.h
2020-02-09 12:43:15 +01:00

105 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef CRYOMNI3D_SPRITES_H
#define CRYOMNI3D_SPRITES_H
#include "common/array.h"
#include "common/str.h"
#include "graphics/cursor.h"
namespace Common {
class ReadStream;
}
namespace Graphics {
struct Surface;
}
namespace CryOmni3D {
class Sprites {
public:
Sprites();
virtual ~Sprites();
void loadSprites(Common::ReadStream &spr_fl);
void setupMapTable(const uint *table, uint size);
void setSpriteHotspot(uint spriteId, uint x, uint y);
void replaceSprite(uint oldSpriteId, uint newSpriteId);
uint getSpritesCount() const;
void replaceSpriteColor(uint spriteId, byte currentColor, byte newColor);
const Graphics::Surface &getSurface(uint spriteId) const;
const Graphics::Cursor &getCursor(uint spriteId) const;
uint revMapSpriteId(uint id) const;
uint calculateSpriteId(uint baseId, uint offset) const;
byte getKeyColor(uint spriteId) const { return 0; }
private:
class CryoCursor : public Graphics::Cursor {
public:
uint16 getWidth() const override { return _width; }
uint16 getHeight() const override { return _height; }
uint16 getHotspotX() const override { return _offX; }
uint16 getHotspotY() const override { return _offY; }
byte getKeyColor() const override { return 0; }
const byte *getSurface() const override { return _data; }
const byte *getPalette() const override { return nullptr; }
byte getPaletteStartIndex() const override { return 0; }
uint16 getPaletteCount() const override { return 0; }
uint setup(uint16 width, uint16 height);
uint16 _width;
uint16 _height;
int16 _offX;
int16 _offY;
uint _constantId;
byte *_data;
uint refCnt;
CryoCursor();
~CryoCursor() override;
};
// Pointer to avoid to mutate Sprites when asking for a cursor
Graphics::Surface *_surface;
Common::Array<CryoCursor *> _cursors;
Common::Array<uint> *_map;
};
} // End of namespace CryOmni3D
#endif