scummvm/engines/bladerunner/ui/kia_section_load.cpp
Thanasis Antoniou a0beaa6f4e BLADERUNNER: SFX named constants and MissSound fix
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00

181 lines
5.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/ui/kia_section_load.h"
#include "bladerunner/audio_player.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/game_info.h"
#include "bladerunner/savefile.h"
#include "bladerunner/text_resource.h"
#include "bladerunner/time.h"
#include "bladerunner/game_constants.h"
#include "bladerunner/ui/kia.h"
#include "bladerunner/ui/kia_shapes.h"
#include "bladerunner/ui/ui_container.h"
#include "bladerunner/ui/ui_scroll_box.h"
#include "common/error.h"
#include "common/system.h"
namespace BladeRunner {
KIASectionLoad::KIASectionLoad(BladeRunnerEngine *vm) : KIASectionBase(vm) {
_uiContainer = new UIContainer(_vm);
_scrollBox = new UIScrollBox(_vm, scrollBoxCallback, this, 1025, 0, true, Common::Rect(155, 158, 461, 346), Common::Rect(506, 160, 506, 350));
_uiContainer->add(_scrollBox);
_timeLast = 0;
_timeLeft = 0;
_hoveredLineId = -1;
_displayingLineId = -1;
_newGameEasyLineId = -1;
_newGameMediumLineId = -1;
_newGameHardLineId = -1;
}
KIASectionLoad::~KIASectionLoad() {
_uiContainer->clear();
delete _scrollBox;
delete _uiContainer;
}
void KIASectionLoad::open() {
_scheduledSwitch = false;
_scrollBox->show();
_scrollBox->clearLines();
_saveList = SaveFileManager::list(_vm->getTargetName());
if (!_saveList.empty()) {
_scrollBox->addLine(_vm->_textOptions->getText(36), -1, 4); // Load game:
for (uint i = 0; i < _saveList.size(); ++i) {
_scrollBox->addLine(_saveList[i].getDescription(), i, 0);
}
_scrollBox->addLine("", -1, 4);
}
_newGameEasyLineId = _saveList.size();
_newGameMediumLineId = _saveList.size() + 1;
_newGameHardLineId = _saveList.size() + 2;
_scrollBox->addLine(_vm->_textOptions->getText(37), -1, 4); // New game:
_scrollBox->addLine(_vm->_textOptions->getText(20), _newGameEasyLineId, 0); // Easy
_scrollBox->addLine(_vm->_textOptions->getText(28), _newGameMediumLineId, 0); // Medium
_scrollBox->addLine(_vm->_textOptions->getText(29), _newGameHardLineId, 0); // Hard
_hoveredLineId = -1;
_timeLast = _vm->_time->currentSystem();
_timeLeft = 800;
}
void KIASectionLoad::close() {
_scrollBox->hide();
_vm->_kia->playerReset();
_saveList.clear();
}
void KIASectionLoad::draw(Graphics::Surface &surface){
_vm->_kia->_shapes->get(69)->draw(surface, 501, 123);
_uiContainer->draw(surface);
int selectedLineId = _scrollBox->getSelectedLineData();
if (_hoveredLineId != selectedLineId) {
if (selectedLineId >= 0 && selectedLineId < (int)_saveList.size() && _displayingLineId != selectedLineId) {
if (_timeLeft == 0) {
SaveStateDescriptor desc = SaveFileManager::queryMetaInfos(_vm->getTargetName(), selectedLineId);
const Graphics::Surface *thumbnail = desc.getThumbnail();
if (thumbnail != nullptr) {
_vm->_kia->playImage(*thumbnail);
_displayingLineId = selectedLineId;
}
}
} else {
_vm->_kia->playerReset();
_timeLeft = 800;
_displayingLineId = -1;
}
_hoveredLineId = selectedLineId;
}
uint32 now = _vm->_time->currentSystem();
if (selectedLineId >= 0 && selectedLineId < (int)_saveList.size() && _displayingLineId != selectedLineId) {
if (_timeLeft) {
uint32 timeDiff = now - _timeLast;
if (timeDiff >= _timeLeft) {
SaveStateDescriptor desc = SaveFileManager::queryMetaInfos(_vm->getTargetName(), _saveList[selectedLineId].getSaveSlot());
const Graphics::Surface *thumbnail = desc.getThumbnail();
if (thumbnail != nullptr) {
_vm->_kia->playImage(*thumbnail);
_displayingLineId = selectedLineId;
}
} else {
_timeLeft -= timeDiff;
}
}
}
_timeLast = now;
}
void KIASectionLoad::handleMouseMove(int mouseX, int mouseY) {
_uiContainer->handleMouseMove(mouseX, mouseY);
}
void KIASectionLoad::handleMouseDown(bool mainButton) {
_uiContainer->handleMouseDown(!mainButton);
}
void KIASectionLoad::handleMouseUp(bool mainButton) {
_uiContainer->handleMouseUp(!mainButton);
}
void KIASectionLoad::handleMouseScroll(int direction) {
_uiContainer->handleMouseScroll(direction);
}
void KIASectionLoad::scrollBoxCallback(void *callbackData, void *source, int lineData, int mouseButton) {
KIASectionLoad *self = (KIASectionLoad *)callbackData;
if (mouseButton == 0 && source == self->_scrollBox && lineData >= 0) {
if (lineData == self->_newGameEasyLineId) {
self->_vm->newGame(0);
} else if (lineData == self->_newGameMediumLineId) {
self->_vm->newGame(1);
} else if (lineData == self->_newGameHardLineId) {
self->_vm->newGame(2);
} else {
self->_vm->loadGameState(self->_saveList[lineData].getSaveSlot());
}
self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, 0, 0, 50, 0);
self->_vm->_kia->resume();
self->_scheduledSwitch = true;
}
}
} // End of namespace BladeRunner