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https://github.com/libretro/scummvm.git
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
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
181 lines
5.6 KiB
C++
181 lines
5.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/ui/kia_section_load.h"
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#include "bladerunner/audio_player.h"
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#include "bladerunner/bladerunner.h"
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#include "bladerunner/game_info.h"
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#include "bladerunner/savefile.h"
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#include "bladerunner/text_resource.h"
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#include "bladerunner/time.h"
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#include "bladerunner/game_constants.h"
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#include "bladerunner/ui/kia.h"
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#include "bladerunner/ui/kia_shapes.h"
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#include "bladerunner/ui/ui_container.h"
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#include "bladerunner/ui/ui_scroll_box.h"
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#include "common/error.h"
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#include "common/system.h"
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namespace BladeRunner {
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KIASectionLoad::KIASectionLoad(BladeRunnerEngine *vm) : KIASectionBase(vm) {
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_uiContainer = new UIContainer(_vm);
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_scrollBox = new UIScrollBox(_vm, scrollBoxCallback, this, 1025, 0, true, Common::Rect(155, 158, 461, 346), Common::Rect(506, 160, 506, 350));
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_uiContainer->add(_scrollBox);
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_timeLast = 0;
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_timeLeft = 0;
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_hoveredLineId = -1;
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_displayingLineId = -1;
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_newGameEasyLineId = -1;
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_newGameMediumLineId = -1;
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_newGameHardLineId = -1;
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}
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KIASectionLoad::~KIASectionLoad() {
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_uiContainer->clear();
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delete _scrollBox;
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delete _uiContainer;
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}
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void KIASectionLoad::open() {
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_scheduledSwitch = false;
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_scrollBox->show();
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_scrollBox->clearLines();
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_saveList = SaveFileManager::list(_vm->getTargetName());
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if (!_saveList.empty()) {
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_scrollBox->addLine(_vm->_textOptions->getText(36), -1, 4); // Load game:
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for (uint i = 0; i < _saveList.size(); ++i) {
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_scrollBox->addLine(_saveList[i].getDescription(), i, 0);
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}
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_scrollBox->addLine("", -1, 4);
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}
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_newGameEasyLineId = _saveList.size();
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_newGameMediumLineId = _saveList.size() + 1;
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_newGameHardLineId = _saveList.size() + 2;
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_scrollBox->addLine(_vm->_textOptions->getText(37), -1, 4); // New game:
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_scrollBox->addLine(_vm->_textOptions->getText(20), _newGameEasyLineId, 0); // Easy
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_scrollBox->addLine(_vm->_textOptions->getText(28), _newGameMediumLineId, 0); // Medium
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_scrollBox->addLine(_vm->_textOptions->getText(29), _newGameHardLineId, 0); // Hard
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_hoveredLineId = -1;
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_timeLast = _vm->_time->currentSystem();
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_timeLeft = 800;
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}
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void KIASectionLoad::close() {
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_scrollBox->hide();
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_vm->_kia->playerReset();
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_saveList.clear();
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}
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void KIASectionLoad::draw(Graphics::Surface &surface){
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_vm->_kia->_shapes->get(69)->draw(surface, 501, 123);
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_uiContainer->draw(surface);
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int selectedLineId = _scrollBox->getSelectedLineData();
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if (_hoveredLineId != selectedLineId) {
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if (selectedLineId >= 0 && selectedLineId < (int)_saveList.size() && _displayingLineId != selectedLineId) {
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if (_timeLeft == 0) {
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SaveStateDescriptor desc = SaveFileManager::queryMetaInfos(_vm->getTargetName(), selectedLineId);
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const Graphics::Surface *thumbnail = desc.getThumbnail();
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if (thumbnail != nullptr) {
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_vm->_kia->playImage(*thumbnail);
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_displayingLineId = selectedLineId;
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}
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}
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} else {
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_vm->_kia->playerReset();
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_timeLeft = 800;
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_displayingLineId = -1;
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}
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_hoveredLineId = selectedLineId;
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}
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uint32 now = _vm->_time->currentSystem();
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if (selectedLineId >= 0 && selectedLineId < (int)_saveList.size() && _displayingLineId != selectedLineId) {
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if (_timeLeft) {
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uint32 timeDiff = now - _timeLast;
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if (timeDiff >= _timeLeft) {
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SaveStateDescriptor desc = SaveFileManager::queryMetaInfos(_vm->getTargetName(), _saveList[selectedLineId].getSaveSlot());
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const Graphics::Surface *thumbnail = desc.getThumbnail();
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if (thumbnail != nullptr) {
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_vm->_kia->playImage(*thumbnail);
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_displayingLineId = selectedLineId;
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}
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} else {
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_timeLeft -= timeDiff;
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}
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}
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}
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_timeLast = now;
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}
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void KIASectionLoad::handleMouseMove(int mouseX, int mouseY) {
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_uiContainer->handleMouseMove(mouseX, mouseY);
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}
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void KIASectionLoad::handleMouseDown(bool mainButton) {
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_uiContainer->handleMouseDown(!mainButton);
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}
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void KIASectionLoad::handleMouseUp(bool mainButton) {
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_uiContainer->handleMouseUp(!mainButton);
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}
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void KIASectionLoad::handleMouseScroll(int direction) {
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_uiContainer->handleMouseScroll(direction);
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}
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void KIASectionLoad::scrollBoxCallback(void *callbackData, void *source, int lineData, int mouseButton) {
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KIASectionLoad *self = (KIASectionLoad *)callbackData;
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if (mouseButton == 0 && source == self->_scrollBox && lineData >= 0) {
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if (lineData == self->_newGameEasyLineId) {
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self->_vm->newGame(0);
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} else if (lineData == self->_newGameMediumLineId) {
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self->_vm->newGame(1);
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} else if (lineData == self->_newGameHardLineId) {
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self->_vm->newGame(2);
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} else {
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self->_vm->loadGameState(self->_saveList[lineData].getSaveSlot());
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}
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self->_vm->_audioPlayer->playAud(self->_vm->_gameInfo->getSfxTrack(kSfxELECBP1), 90, 0, 0, 50, 0);
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self->_vm->_kia->resume();
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self->_scheduledSwitch = true;
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}
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}
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} // End of namespace BladeRunner
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