scummvm/engines/bladerunner/ui/kia_shapes.h
Peter Kohaut 88fa8c3c5c BLADERUNNER: Fixed ambient sounds after load
After loading a game, ambient sounds stoped playing, now they are
working properly.
Also some smaller compiler warnings were fixed.
2018-11-24 17:19:40 +01:00

53 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BLADERUNNER_UI_SHAPES_H
#define BLADERUNNER_UI_SHAPES_H
#include "bladerunner/shape.h"
#include "common/array.h"
namespace BladeRunner {
class BladeRunnerEngine;
class KIAShapes {
static const uint kShapeCount = 132;
BladeRunnerEngine *_vm;
const Shape *_shapes[kShapeCount];
bool _isLoaded;
public:
KIAShapes(BladeRunnerEngine *vm);
~KIAShapes();
void load();
void unload();
const Shape *get(int shapeId) const;
};
} // End of namespace BladeRunner
#endif