scummvm/sword2/anims.h
Torbjörn Andersson 4fad04846a Changed to use #include "bs2/..." and removed the inclusion of standard C
headers. Most (all?) of the ones we need should probably come from stdafx.h
instead.

svn-id: r10588
2003-10-04 08:07:03 +00:00

40 lines
1.2 KiB
C++

/* Copyright (C) 1994-2003 Revolution Software Ltd
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef _ANIM_S
#define _ANIM_S
#include "bs2/driver/driver96.h"
namespace Sword2 {
int32 FN_anim(int32 *params);
int32 FN_reverse_anim(int32 *params);
int32 FN_mega_table_anim(int32 *params);
int32 FN_reverse_mega_table_anim(int32 *params);
int32 FN_set_frame(int32 *params);
int32 FN_no_sprite(int32 *params);
int32 FN_back_sprite(int32 *params);
int32 FN_sort_sprite(int32 *params);
int32 FN_fore_sprite(int32 *params);
} // End of namespace Sword2
#endif