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4fad04846a
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588
81 lines
1.9 KiB
C++
81 lines
1.9 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef D_DEBUG
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#define D_DEBUG
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// this whole file only included on debug versions
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#ifdef _SWORD2_DEBUG
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#include "bs2/driver.h"
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#include "bs2/object.h"
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namespace Sword2 {
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#define MAX_DEBUG_TEXT_BLOCKS 50
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extern uint8 displayDebugText; // 0=off; 1=on
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extern uint8 displayWalkGrid;
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extern uint8 displayMouseMarker;
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extern uint8 displayPlayerMarker;
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extern uint8 displayTime;
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extern uint8 displayTextNumbers;
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extern uint8 definingRectangles;
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extern uint8 draggingRectangle;
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extern uint8 displayTime;
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extern int32 startTime;
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extern int32 gameCycle;
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extern uint8 renderSkip;
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extern int16 rect_x1;
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extern int16 rect_y1;
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extern int16 rect_x2;
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extern int16 rect_y2;
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extern uint8 testingSnR;
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extern int32 textNumber;
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extern Object_graphic playerGraphic;
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extern uint32 player_graphic_no_frames;
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#define MAX_SHOWVARS 15
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extern int32 showVar[MAX_SHOWVARS];
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void Build_debug_text(void);
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void Draw_debug_graphics(void);
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void Print_current_info(void);
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} // End of namespace Sword2
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#else // ie. not _SWORD2_DEBUG
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namespace Sword2 {
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void Build_debug_text(void);
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void Draw_debug_graphics(void);
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} // End of namespace Sword2
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#endif
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#endif
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