scummvm/engines/agos/vga_s1.cpp
2011-05-12 01:16:22 +02:00

231 lines
5.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "agos/agos.h"
#include "agos/intern.h"
#include "agos/vga.h"
namespace AGOS {
void AGOSEngine_Simon1::setupVideoOpcodes(VgaOpcodeProc *op) {
AGOSEngine::setupVideoOpcodes(op);
op[11] = &AGOSEngine::vc11_clearPathFinder;
op[17] = &AGOSEngine::vc17_setPathfinderItem;
op[22] = &AGOSEngine::vc22_setPalette;
op[32] = &AGOSEngine::vc32_copyVar;
op[37] = &AGOSEngine::vc37_addToSpriteY;
op[48] = &AGOSEngine::vc48_setPathFinder;
op[59] = &AGOSEngine::vc59_ifSpeech;
op[60] = &AGOSEngine::vc60_stopAnimation;
op[61] = &AGOSEngine::vc61_setMaskImage;
op[62] = &AGOSEngine::vc62_fastFadeOut;
op[63] = &AGOSEngine::vc63_fastFadeIn;
}
void AGOSEngine::vc11_clearPathFinder() {
memset(&_pathFindArray, 0, sizeof(_pathFindArray));
}
void AGOSEngine::vc17_setPathfinderItem() {
uint16 a = vcReadNextWord();
_pathFindArray[a - 1] = (const uint16 *)_vcPtr;
int end = (getGameType() == GType_FF || getGameType() == GType_PP) ? 9999 : 999;
while (readUint16Wrapper(_vcPtr) != end)
_vcPtr += 4;
_vcPtr += 2;
}
static const uint8 customPalette[96] = {
0x00, 0x00, 0x00,
0x99, 0x22, 0xFF,
0x66, 0xCC, 0xFF,
0xFF, 0x99, 0xFF,
0xFF, 0xFF, 0xFF,
0x66, 0x44, 0xBB,
0x77, 0x55, 0xCC,
0x88, 0x77, 0xCC,
0xCC, 0xAA, 0xDD,
0x33, 0x00, 0x09,
0x66, 0x44, 0xCC,
0x88, 0x55, 0xCC,
0xAA, 0x77, 0xEE,
0x00, 0x00, 0x00,
0x00, 0x00, 0x00,
0x00, 0x00, 0x00,
0x00, 0x00, 0x00,
0xFF, 0xFF, 0xFF,
0x33, 0x00, 0x00,
0xCC, 0xCC, 0xDD,
0x88, 0x99, 0xBB,
0x44, 0x77, 0xAA,
0x44, 0x44, 0x66,
0x44, 0x44, 0x00,
0x44, 0x66, 0x00,
0x88, 0x99, 0x00,
0x99, 0x44, 0x00,
0xBB, 0x44, 0x22,
0xFF, 0x55, 0x33,
0xFF, 0x88, 0x88,
0xFF, 0xBB, 0x33,
0xFF, 0xFF, 0x77,
};
void AGOSEngine_Simon1::vc22_setPalette() {
byte *offs, *palptr = 0, *src;
uint16 a = 0, b, num, palSize = 0;
a = vcReadNextWord();
b = vcReadNextWord();
if (getGameType() == GType_FF || getGameType() == GType_PP) {
num = 256;
palSize = 768;
palptr = _displayPalette;
} else {
num = a == 0 ? 32 : 16;
palSize = 96;
palptr = &_displayPalette[(a * 3 * 16)];
}
offs = _curVgaFile1 + 6;
src = offs + b * palSize;
do {
palptr[0] = src[0] * 4;
palptr[1] = src[1] * 4;
palptr[2] = src[2] * 4;
palptr += 3;
src += 3;
} while (--num);
if (getFeatures() & GF_32COLOR) {
// Custom palette used for verb area
palptr = &_displayPalette[(13 * 3 * 16)];
for (uint8 c = 0; c < 32; c++) {
palptr[0] = customPalette[c * 3 + 0];
palptr[1] = customPalette[c * 3 + 1];
palptr[2] = customPalette[c * 3 + 2];
palptr += 3;
};
}
_paletteFlag = 2;
_vgaSpriteChanged++;
}
void AGOSEngine::vc32_copyVar() {
uint16 a = vcReadVar(vcReadNextWord());
vcWriteVar(vcReadNextWord(), a);
}
void AGOSEngine::vc37_addToSpriteY() {
VgaSprite *vsp = findCurSprite();
vsp->y += vcReadVar(vcReadNextWord());
vsp->windowNum |= 0x8000;
dirtyBackGround();
_vgaSpriteChanged++;
}
void AGOSEngine::vc45_setSpriteX() {
VgaSprite *vsp = findCurSprite();
vsp->x = vcReadVar(vcReadNextWord());
vsp->windowNum |= 0x8000;
dirtyBackGround();
_vgaSpriteChanged++;
}
void AGOSEngine::vc46_setSpriteY() {
VgaSprite *vsp = findCurSprite();
vsp->y = vcReadVar(vcReadNextWord());
vsp->windowNum |= 0x8000;
dirtyBackGround();
_vgaSpriteChanged++;
}
void AGOSEngine::vc47_addToVar() {
uint16 var = vcReadNextWord();
vcWriteVar(var, vcReadVar(var) + vcReadVar(vcReadNextWord()));
}
void AGOSEngine::vc48_setPathFinder() {
uint16 a = (uint16)_variableArrayPtr[12];
const uint16 *p = _pathFindArray[a - 1];
uint b = (uint16)_variableArray[13];
p += b * 2 + 1;
int c = _variableArray[14];
int step;
int y1, y2;
int16 *vp;
step = 2;
if (c < 0) {
c = -c;
step = -2;
}
vp = &_variableArray[20];
do {
y2 = readUint16Wrapper(p);
p += step;
y1 = readUint16Wrapper(p) - y2;
vp[0] = y1 / 2;
vp[1] = y1 - (y1 / 2);
vp += 2;
} while (--c);
}
void AGOSEngine::vc59_ifSpeech() {
if (!_sound->isVoiceActive())
vcSkipNextInstruction();
}
void AGOSEngine::vc61_setMaskImage() {
VgaSprite *vsp = findCurSprite();
vsp->image = vcReadVarOrWord();
vsp->x += vcReadNextWord();
vsp->y += vcReadNextWord();
vsp->flags = kDFMasked | kDFSkipStoreBG;
vsp->windowNum |= 0x8000;
dirtyBackGround();
_vgaSpriteChanged++;
}
} // End of namespace AGOS