scummvm/engines/agos/script.cpp
Travis Howell 1b926fee10 Add inherit code for earlier games
svn-id: r24640
2006-11-06 14:28:19 +00:00

1185 lines
26 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Item script opcodes for Simon1/Simon2
#include "common/stdafx.h"
#include "common/system.h"
#include "agos/animation.h"
#include "agos/agos.h"
#ifdef _WIN32_WCE
extern bool isSmartphone(void);
#endif
namespace AGOS {
void AGOSEngine::setupCommonOpcodes(OpcodeProc *op) {
// A common set of opcodes for Elvira 2 and later.
op[1] = &AGOSEngine::o_at;
op[2] = &AGOSEngine::o_notAt;
op[5] = &AGOSEngine::o_carried;
op[6] = &AGOSEngine::o_notCarried;
op[7] = &AGOSEngine::o_isAt;
op[11] = &AGOSEngine::o_zero;
op[12] = &AGOSEngine::o_notZero;
op[13] = &AGOSEngine::o_eq;
op[14] = &AGOSEngine::o_notEq;
op[15] = &AGOSEngine::o_gt;
op[16] = &AGOSEngine::o_lt;
op[17] = &AGOSEngine::o_eqf;
op[18] = &AGOSEngine::o_notEqf;
op[19] = &AGOSEngine::o_ltf;
op[20] = &AGOSEngine::o_gtf;
op[23] = &AGOSEngine::o_chance;
op[25] = &AGOSEngine::o_isRoom;
op[26] = &AGOSEngine::o_isObject;
op[27] = &AGOSEngine::o_state;
op[28] = &AGOSEngine::o_oflag;
op[31] = &AGOSEngine::o_destroy;
op[33] = &AGOSEngine::o_place;
op[36] = &AGOSEngine::o_copyff;
op[41] = &AGOSEngine::o_clear;
op[42] = &AGOSEngine::o_let;
op[43] = &AGOSEngine::o_add;
op[44] = &AGOSEngine::o_sub;
op[45] = &AGOSEngine::o_addf;
op[46] = &AGOSEngine::o_subf;
op[47] = &AGOSEngine::o_mul;
op[48] = &AGOSEngine::o_div;
op[49] = &AGOSEngine::o_mulf;
op[50] = &AGOSEngine::o_divf;
op[51] = &AGOSEngine::o_mod;
op[52] = &AGOSEngine::o_modf;
op[53] = &AGOSEngine::o_random;
op[55] = &AGOSEngine::o_goto;
op[56] = &AGOSEngine::o_oset;
op[57] = &AGOSEngine::o_oclear;
op[58] = &AGOSEngine::o_putBy;
op[59] = &AGOSEngine::o_inc;
op[60] = &AGOSEngine::o_dec;
op[61] = &AGOSEngine::o_setState;
op[62] = &AGOSEngine::o_print;
op[63] = &AGOSEngine::o_message;
op[64] = &AGOSEngine::o_msg;
op[68] = &AGOSEngine::o_end;
op[69] = &AGOSEngine::o_done;
op[71] = &AGOSEngine::o_process;
op[76] = &AGOSEngine::o_when;
op[77] = &AGOSEngine::o_if1;
op[78] = &AGOSEngine::o_if2;
op[79] = &AGOSEngine::o_isCalled;
op[80] = &AGOSEngine::o_is;
op[82] = &AGOSEngine::o_debug;
op[87] = &AGOSEngine::o_comment;
op[90] = &AGOSEngine::o_getParent;
op[91] = &AGOSEngine::o_getNext;
op[92] = &AGOSEngine::o_getChildren;
op[96] = &AGOSEngine::o_picture;
op[97] = &AGOSEngine::o_loadZone;
op[100] = &AGOSEngine::o_killAnimate;
op[101] = &AGOSEngine::o_defWindow;
op[102] = &AGOSEngine::o_window;
op[103] = &AGOSEngine::o_cls;
op[104] = &AGOSEngine::o_closeWindow;
op[107] = &AGOSEngine::o_addBox;
op[108] = &AGOSEngine::o_delBox;
op[109] = &AGOSEngine::o_enableBox;
op[110] = &AGOSEngine::o_disableBox;
op[111] = &AGOSEngine::o_moveBox;
op[114] = &AGOSEngine::o_doIcons;
op[115] = &AGOSEngine::o_isClass;
op[116] = &AGOSEngine::o_setClass;
op[117] = &AGOSEngine::o_unsetClass;
op[119] = &AGOSEngine::o_waitSync;
op[120] = &AGOSEngine::o_sync;
op[121] = &AGOSEngine::o_defObj;
op[125] = &AGOSEngine::o_here;
op[126] = &AGOSEngine::o_doClassIcons;
op[130] = &AGOSEngine::o_setAdjNoun;
op[132] = &AGOSEngine::o_saveUserGame;
op[133] = &AGOSEngine::o_loadUserGame;
op[135] = &AGOSEngine::o_pauseGame;
op[136] = &AGOSEngine::o_copysf;
op[137] = &AGOSEngine::o_restoreIcons;
op[138] = &AGOSEngine::o_freezeZones;
op[139] = &AGOSEngine::o_placeNoIcons;
op[140] = &AGOSEngine::o_clearTimers;
op[141] = &AGOSEngine::o_setDollar;
op[142] = &AGOSEngine::o_isBox;
op[143] = &AGOSEngine::oe2_doTable;
op[151] = &AGOSEngine::oe2_storeItem;
op[152] = &AGOSEngine::oe2_getItem;
op[153] = &AGOSEngine::oe2_bSet;
op[154] = &AGOSEngine::oe2_bClear;
op[155] = &AGOSEngine::oe2_bZero;
op[156] = &AGOSEngine::oe2_bNotZero;
op[157] = &AGOSEngine::oe2_getOValue;
op[158] = &AGOSEngine::oe2_setOValue;
op[160] = &AGOSEngine::oe2_ink;
}
void AGOSEngine::setupOpcodes() {
memset(_opcode_table, 0, sizeof(_opcode_table));
_numOpcodes = ARRAYSIZE(_opcode_table);
switch (getGameType()) {
case GType_ELVIRA1:
setupElvira1Opcodes(_opcode_table);
break;
case GType_ELVIRA2:
setupElvira2Opcodes(_opcode_table);
break;
case GType_WW:
setupWaxworksOpcodes(_opcode_table);
break;
case GType_SIMON1:
setupSimon1Opcodes(_opcode_table);
break;
case GType_SIMON2:
setupSimon2Opcodes(_opcode_table);
break;
case GType_FF:
setupFeebleOpcodes(_opcode_table);
break;
case GType_PP:
setupPuzzleOpcodes(_opcode_table);
break;
default:
error("setupOpcodes: Unknown game");
}
}
void AGOSEngine::setScriptCondition(bool cond) {
_runScriptCondition[_recursionDepth] = cond;
}
bool AGOSEngine::getScriptCondition() {
return _runScriptCondition[_recursionDepth];
}
void AGOSEngine::setScriptReturn(int ret) {
_runScriptReturn[_recursionDepth] = ret;
}
int AGOSEngine::getScriptReturn() {
return _runScriptReturn[_recursionDepth];
}
// -----------------------------------------------------------------------
// Common Opcodes
// -----------------------------------------------------------------------
void AGOSEngine::o_at() {
// 1: ptrA parent is
setScriptCondition(me()->parent == getNextItemID());
}
void AGOSEngine::o_notAt() {
// 2: ptrA parent is not
setScriptCondition(me()->parent != getNextItemID());
}
void AGOSEngine::o_carried() {
// 5: parent is 1
setScriptCondition(getNextItemPtr()->parent == getItem1ID());
}
void AGOSEngine::o_notCarried() {
// 6: parent isnot 1
setScriptCondition(getNextItemPtr()->parent != getItem1ID());
}
void AGOSEngine::o_isAt() {
// 7: parent is
Item *item = getNextItemPtr();
setScriptCondition(item->parent == getNextItemID());
}
void AGOSEngine::o_zero() {
// 11: is zero
setScriptCondition(getNextVarContents() == 0);
}
void AGOSEngine::o_notZero() {
// 12: isnot zero
setScriptCondition(getNextVarContents() != 0);
}
void AGOSEngine::o_eq() {
// 13: equal
uint tmp = getNextVarContents();
setScriptCondition(tmp == getVarOrWord());
}
void AGOSEngine::o_notEq() {
// 14: not equal
uint tmp = getNextVarContents();
setScriptCondition(tmp != getVarOrWord());
}
void AGOSEngine::o_gt() {
// 15: is greater
int16 tmp1 = getNextVarContents();
int16 tmp2 = getVarOrWord();
setScriptCondition(tmp1 > tmp2);
}
void AGOSEngine::o_lt() {
// 16: is less
int16 tmp1 = getNextVarContents();
int16 tmp2 = getVarOrWord();
setScriptCondition(tmp1 < tmp2);
}
void AGOSEngine::o_eqf() {
// 17: is eq f
uint tmp = getNextVarContents();
setScriptCondition(tmp == getNextVarContents());
}
void AGOSEngine::o_notEqf() {
// 18: is not equal f
uint tmp = getNextVarContents();
setScriptCondition(tmp != getNextVarContents());
}
void AGOSEngine::o_ltf() {
// 19: is greater f
int16 tmp1 = getNextVarContents();
int16 tmp2 = getNextVarContents();
setScriptCondition(tmp1 < tmp2);
}
void AGOSEngine::o_gtf() {
// 20: is less f
int16 tmp1 = getNextVarContents();
int16 tmp2 = getNextVarContents();
setScriptCondition(tmp1 > tmp2);
}
void AGOSEngine::o_chance() {
// 23: chance
uint a = getVarOrWord();
if (a == 0) {
setScriptCondition(false);
return;
}
if (a == 100) {
setScriptCondition(true);
return;
}
a += _chanceModifier;
if (a <= 0) {
_chanceModifier = 0;
setScriptCondition(false);
} else if ((uint)_rnd.getRandomNumber(99) < a) {
if (_chanceModifier <= 0)
_chanceModifier -= 5;
else
_chanceModifier = 0;
setScriptCondition(true);
} else {
if (_chanceModifier >= 0)
_chanceModifier += 5;
else
_chanceModifier = 0;
setScriptCondition(false);
}
}
void AGOSEngine::o_isRoom() {
// 25: is room
setScriptCondition(isRoom(getNextItemPtr()));
}
void AGOSEngine::o_isObject() {
// 26: is object
setScriptCondition(isObject(getNextItemPtr()));
}
void AGOSEngine::o_state() {
// 27: item state is
Item *item = getNextItemPtr();
setScriptCondition((uint) item->state == getVarOrWord());
}
void AGOSEngine::o_oflag() {
// 28: item has prop
SubObject *subObject = (SubObject *)findChildOfType(getNextItemPtr(), 2);
uint num = getVarOrByte();
setScriptCondition(subObject != NULL && (subObject->objectFlags & (1 << num)) != 0);
}
void AGOSEngine::o_destroy() {
// 31: set no parent
setItemParent(getNextItemPtr(), NULL);
}
void AGOSEngine::o_place() {
// 33: set item parent
Item *item = getNextItemPtr();
setItemParent(item, getNextItemPtr());
}
void AGOSEngine::o_copyff() {
// 36: copy var
uint value = getNextVarContents();
writeNextVarContents(value);
}
void AGOSEngine::o_clear() {
// 41: zero var
writeNextVarContents(0);
}
void AGOSEngine::o_let() {
// 42: set var
uint var = getVarWrapper();
writeVariable(var, getVarOrWord());
}
void AGOSEngine::o_add() {
// 43: add
uint var = getVarWrapper();
writeVariable(var, readVariable(var) + getVarOrWord());
}
void AGOSEngine::o_sub() {
// 44: sub
uint var = getVarWrapper();
writeVariable(var, readVariable(var) - getVarOrWord());
}
void AGOSEngine::o_addf() {
// 45: add f
uint var = getVarWrapper();
writeVariable(var, readVariable(var) + getNextVarContents());
}
void AGOSEngine::o_subf() {
// 46: sub f
uint var = getVarWrapper();
writeVariable(var, readVariable(var) - getNextVarContents());
}
void AGOSEngine::o_mul() {
// 47: mul
uint var = getVarWrapper();
writeVariable(var, readVariable(var) * getVarOrWord());
}
void AGOSEngine::o_div() {
// 48: div
uint var = getVarWrapper();
int value = getVarOrWord();
if (value == 0)
error("o_div: Division by zero");
writeVariable(var, readVariable(var) / value);
}
void AGOSEngine::o_mulf() {
// 49: mul f
uint var = getVarWrapper();
writeVariable(var, readVariable(var) * getNextVarContents());
}
void AGOSEngine::o_divf() {
// 50: div f
uint var = getVarWrapper();
int value = getNextVarContents();
if (value == 0)
error("o_divf: Division by zero");
writeVariable(var, readVariable(var) / value);
}
void AGOSEngine::o_mod() {
// 51: mod
uint var = getVarWrapper();
int value = getVarOrWord();
if (value == 0)
error("o_mod: Division by zero");
writeVariable(var, readVariable(var) % value);
}
void AGOSEngine::o_modf() {
// 52: mod f
uint var = getVarWrapper();
int value = getNextVarContents();
if (value == 0)
error("o_modf: Division by zero");
writeVariable(var, readVariable(var) % value);
}
void AGOSEngine::o_random() {
// 53: random
uint var = getVarWrapper();
uint value = (uint16)getVarOrWord();
// Copy protection subtitles aren't displayed in Amiga version
if (getGameId() == GID_SIMON1AMIGA && var == 51 && value == 8)
writeVariable(var, 4);
else
writeVariable(var, _rnd.getRandomNumber(value - 1));
}
void AGOSEngine::o_goto() {
// 55: set itemA parent
uint item = getNextItemID();
setItemParent(me(), _itemArrayPtr[item]);
}
void AGOSEngine::o_oset() {
// 56: set child2 fr bit
SubObject *subObject = (SubObject *)findChildOfType(getNextItemPtr(), 2);
int value = getVarOrByte();
if (subObject != NULL && value >= 16)
subObject->objectFlags |= (1 << value);
}
void AGOSEngine::o_oclear() {
// 57: clear child2 fr bit
SubObject *subObject = (SubObject *)findChildOfType(getNextItemPtr(), 2);
int value = getVarOrByte();
if (subObject != NULL && value >= 16)
subObject->objectFlags &= ~(1 << value);
}
void AGOSEngine::o_putBy() {
// 58: make siblings
Item *item = getNextItemPtr();
setItemParent(item, derefItem(getNextItemPtr()->parent));
}
void AGOSEngine::o_inc() {
// 59: item inc state
Item *item = getNextItemPtr();
if (item->state <= 30000) {
setItemState(item, item->state + 1);
synchChain(item);
}
}
void AGOSEngine::o_dec() {
// 60: item dec state
Item *item = getNextItemPtr();
if (item->state >= 0) {
setItemState(item, item->state - 1);
synchChain(item);
}
}
void AGOSEngine::o_setState() {
// 61: item set state
Item *item = getNextItemPtr();
int value = getVarOrWord();
if (value < 0)
value = 0;
if (value > 30000)
value = 30000;
setItemState(item, value);
synchChain(item);
}
void AGOSEngine::o_print() {
// 62: show int
showMessageFormat("%d", getNextVarContents());
}
void AGOSEngine::o_message() {
// 63: show string nl
showMessageFormat("%s\n", getStringPtrByID(getNextStringID()));
}
void AGOSEngine::o_msg() {
// 64: show string
showMessageFormat("%s", getStringPtrByID(getNextStringID()));
}
void AGOSEngine::o_end() {
// 68: exit interpreter
shutdown();
}
void AGOSEngine::o_done() {
// 69: return 1
setScriptReturn(1);
}
void AGOSEngine::o_process() {
// 71: start subroutine
Subroutine *sub = getSubroutineByID(getVarOrWord());
if (sub != NULL)
startSubroutine(sub);
}
void AGOSEngine::o_when() {
// 76: add timeout
uint timeout = getVarOrWord();
addTimeEvent(timeout, getVarOrWord());
}
void AGOSEngine::o_if1() {
// 77: has item minus 1
setScriptCondition(_subjectItem != NULL);
}
void AGOSEngine::o_if2() {
// 78: has item minus 3
setScriptCondition(_objectItem != NULL);
}
void AGOSEngine::o_isCalled() {
// 79: childstruct fr2 is
SubObject *subObject = (SubObject *)findChildOfType(getNextItemPtr(), 2);
uint stringId = getNextStringID();
setScriptCondition((subObject != NULL) && subObject->objectName == stringId);
}
void AGOSEngine::o_is() {
// 80: item equal
setScriptCondition(getNextItemPtr() == getNextItemPtr());
}
void AGOSEngine::o_debug() {
// 82: debug opcode
getVarOrByte();
}
void AGOSEngine::o_comment() {
// 87: comment
getNextStringID();
}
void AGOSEngine::o_haltAnimation() {
// 88: stop animation
_lockWord |= 0x10;
}
void AGOSEngine::o_restartAnimation() {
// 89: restart animation
_lockWord &= ~0x10;
}
void AGOSEngine::o_getParent() {
// 90: set minusitem to parent
Item *i = getNextItemPtr();
if (getVarOrByte() == 1)
_subjectItem = derefItem(i->parent);
else
_objectItem = derefItem(i->parent);
}
void AGOSEngine::o_getNext() {
// 91: set minusitem to next
Item *i = getNextItemPtr();
if (getVarOrByte() == 1)
_subjectItem = derefItem(i->next);
else
_objectItem = derefItem(i->next);
}
void AGOSEngine::o_getChildren() {
// 92: set minusitem to child
Item *i = getNextItemPtr();
if (getVarOrByte() == 1)
_subjectItem = derefItem(i->child);
else
_objectItem = derefItem(i->child);
}
void AGOSEngine::o_picture() {
// 96
uint vga_res = getVarOrWord();
uint mode = getVarOrByte();
_picture8600 = (vga_res == 8600);
setWindowImageEx(mode, vga_res);
}
void AGOSEngine::o_loadZone() {
// 97: load zone
uint vga_res = getVarOrWord();
_lockWord |= 0x80;
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 ||
getGameType() == GType_WW) {
vc27_resetSprite();
vc29_stopAllSounds();
}
loadZone(vga_res);
_lockWord &= ~0x80;
}
void AGOSEngine::o_killAnimate() {
// 100: kill animations
_lockWord |= 0x8000;
vc27_resetSprite();
_lockWord &= ~0x8000;
}
void AGOSEngine::o_defWindow() {
// 101: define window
uint num = getVarOrByte();
uint x = getVarOrWord();
uint y = getVarOrWord();
uint w = getVarOrWord();
uint h = getVarOrWord();
uint flags = getVarOrWord();
uint color = getVarOrWord();
uint fillColor, textColor;
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_ELVIRA2 ||
getGameType() == GType_WW) {
fillColor = color % 100;
textColor = color / 100;
} else {
fillColor = color;
textColor = 0;
}
num &= 7;
if (_windowArray[num])
closeWindow(num);
_windowArray[num] = openWindow(x, y, w, h, flags, fillColor, textColor);
if (num == _curWindow) {
_textWindow = _windowArray[num];
justifyStart();
}
}
void AGOSEngine::o_window() {
// 102
changeWindow(getVarOrByte() & 7);
}
void AGOSEngine::o_cls() {
// 103
mouseOff();
removeIconArray(_curWindow);
showMessageFormat("\x0C");
_oracleMaxScrollY = 0;
_noOracleScroll = 0;
mouseOn();
}
void AGOSEngine::o_closeWindow() {
// 104
closeWindow(getVarOrByte() & 7);
}
void AGOSEngine::o_addBox() {
// 107: add item box
uint flags = 0;
uint id = getVarOrWord();
uint params = id / 1000;
uint x, y, w, h, verb;
Item *item;
id = id % 1000;
if (params & 1)
flags |= kBFInvertTouch;
if (params & 2)
flags |= kBFNoTouchName;
if (params & 4)
flags |= kBFBoxItem;
if (params & 8)
flags |= kBFTextBox;
if (params & 16)
flags |= kBFDragBox;
x = getVarOrWord();
y = getVarOrWord();
w = getVarOrWord();
h = getVarOrWord();
item = getNextItemPtrStrange();
verb = getVarOrWord();
if (x >= 1000) {
verb += 0x4000;
x -= 1000;
}
defineBox(id, x, y, w, h, flags, verb, item);
}
void AGOSEngine::o_delBox() {
// 108: delete box
undefineBox(getVarOrWord());
}
void AGOSEngine::o_enableBox() {
// 109: enable box
enableBox(getVarOrWord());
}
void AGOSEngine::o_disableBox() {
// 110: set hitarea bit 0x40
disableBox(getVarOrWord());
}
void AGOSEngine::o_moveBox() {
// 111: set hitarea xy
uint hitarea_id = getVarOrWord();
uint x = getVarOrWord();
uint y = getVarOrWord();
moveBox(hitarea_id, x, y);
}
void AGOSEngine::o_doIcons() {
// 114
Item *item = getNextItemPtr();
uint num = getVarOrByte();
mouseOff();
drawIconArray(num, item, 0, 0);
mouseOn();
}
void AGOSEngine::o_isClass() {
// 115: item has flag
Item *item = getNextItemPtr();
setScriptCondition((item->classFlags & (1 << getVarOrByte())) != 0);
}
void AGOSEngine::o_setClass() {
// 116: item set flag
Item *item = getNextItemPtr();
item->classFlags |= (1 << getVarOrByte());
}
void AGOSEngine::o_unsetClass() {
// 117: item clear flag
Item *item = getNextItemPtr();
item->classFlags &= ~(1 << getVarOrByte());
}
void AGOSEngine::o_waitSync() {
// 119: wait vga
uint var = getVarOrWord();
_scriptVar2 = (var == 200);
if (var != 200 || !_skipVgaWait)
waitForSync(var);
_skipVgaWait = false;
}
void AGOSEngine::o_sync() {
// 120: sync
sendSync(getVarOrWord());
}
void AGOSEngine::o_defObj() {
// 121: set vga item
uint slot = getVarOrByte();
_objectArray[slot] = getNextItemPtr();
}
void AGOSEngine::o_here() {
// 125: item is sibling with item 1
Item *item = getNextItemPtr();
setScriptCondition(me()->parent == item->parent);
}
void AGOSEngine::o_doClassIcons() {
// 126: do class icons
Item *item = getNextItemPtr();
uint num = getVarOrByte();
uint a = getVarOrByte();
mouseOff();
if (getGameType() == GType_ELVIRA1)
drawIconArray(num, item, 0, a);
else
drawIconArray(num, item, 0, 1 << a);
mouseOn();
}
void AGOSEngine::o_setAdjNoun() {
// 130: set adj noun
uint var = getVarOrByte();
if (var == 1) {
_scriptAdj1 = getNextWord();
_scriptNoun1 = getNextWord();
} else {
_scriptAdj2 = getNextWord();
_scriptNoun2 = getNextWord();
}
}
void AGOSEngine::o_saveUserGame() {
// 132: save user game
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
userGame(false);
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
}
void AGOSEngine::o_loadUserGame() {
// 133: load user game
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
userGame(true);
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
}
void AGOSEngine::o_pauseGame() {
// 135: pause game
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
// If all else fails, use English as fallback.
byte keyYes = 'y';
byte keyNo = 'n';
switch (_language) {
case Common::RU_RUS:
break;
case Common::PL_POL:
keyYes = 't';
break;
case Common::HB_ISR:
keyYes = 'f';
break;
case Common::ES_ESP:
keyYes = 's';
break;
case Common::IT_ITA:
keyYes = 's';
break;
case Common::FR_FRA:
keyYes = 'o';
break;
case Common::DE_DEU:
keyYes = 'j';
break;
default:
break;
}
for (;;) {
delay(1);
#ifdef _WIN32_WCE
if (isSmartphone()) {
if (_keyPressed) {
if (_keyPressed == 13)
shutdown();
else
break;
}
}
#endif
if (_keyPressed == keyYes || _keyPressed == (keyYes - 32))
shutdown();
else if (_keyPressed == keyNo || _keyPressed == (keyNo - 32))
break;
}
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
}
void AGOSEngine::o_copysf() {
// 136: set var to item unk3
Item *item = getNextItemPtr();
writeNextVarContents(item->state);
}
void AGOSEngine::o_restoreIcons() {
// 137
uint num = getVarOrByte();
WindowBlock *window = _windowArray[num & 7];
if (window->iconPtr)
drawIconArray(num, window->iconPtr->itemRef, window->iconPtr->line, window->iconPtr->classMask);
}
void AGOSEngine::o_freezeZones() {
// 138: freeze zones
freezeBottom();
}
void AGOSEngine::o_placeNoIcons() {
// 139: set parent special
Item *item = getNextItemPtr();
_noParentNotify = true;
setItemParent(item, getNextItemPtr());
_noParentNotify = false;
}
void AGOSEngine::o_clearTimers() {
// 140: clear timers
killAllTimers();
if (getGameType() == GType_SIMON1)
addTimeEvent(3, 160);
}
void AGOSEngine::o_setDollar() {
// 141: set m1 to m3
uint which = getVarOrByte();
Item *item = getNextItemPtr();
if (which == 1) {
_subjectItem = item;
} else {
_objectItem = item;
}
}
void AGOSEngine::o_isBox() {
// 142: is box dead
setScriptCondition(isBoxDead(getVarOrWord()));
}
// -----------------------------------------------------------------------
byte AGOSEngine::getByte() {
return *_codePtr++;
}
int AGOSEngine::getNextWord() {
int16 a = (int16)READ_BE_UINT16(_codePtr);
_codePtr += 2;
return a;
}
uint AGOSEngine::getNextStringID() {
return (uint16)getNextWord();
}
uint AGOSEngine::getVarOrByte() {
if (getGameType() == GType_ELVIRA1) {
return getVarOrWord();
} else {
uint a = *_codePtr++;
if (a != 255)
return a;
return readVariable(*_codePtr++);
}
}
uint AGOSEngine::getVarOrWord() {
uint a = READ_BE_UINT16(_codePtr);
_codePtr += 2;
if (getGameType() == GType_PP) {
if (a >= 60000 && a < 62048) {
return readVariable(a - 60000);
}
} else {
if (a >= 30000 && a < 30512) {
return readVariable(a - 30000);
}
}
return a;
}
uint AGOSEngine::getVarWrapper() {
if (getGameType() == GType_ELVIRA1 || getGameType() == GType_PP)
return getVarOrWord();
else
return getVarOrByte();
}
uint AGOSEngine::getNextVarContents() {
return (uint16)readVariable(getVarWrapper());
}
uint AGOSEngine::readVariable(uint variable) {
if (variable >= _numVars)
error("readVariable: Variable %d out of range", variable);
if (getGameType() == GType_PP) {
return (uint16)_variableArray[variable];
} else if (getGameType() == GType_FF) {
if (getBitFlag(83))
return (uint16)_variableArray2[variable];
else
return (uint16)_variableArray[variable];
} else {
return _variableArray[variable];
}
}
void AGOSEngine::writeNextVarContents(uint16 contents) {
writeVariable(getVarWrapper(), contents);
}
void AGOSEngine::writeVariable(uint variable, uint16 contents) {
if (variable >= _numVars)
error("writeVariable: Variable %d out of range", variable);
if (getGameType() == GType_FF && getBitFlag(83))
_variableArray2[variable] = contents;
else
_variableArray[variable] = contents;
}
int AGOSEngine::runScript() {
int opcode;
bool flag;
do {
if (_continousMainScript)
dumpOpcode(_codePtr);
if (getGameType() == GType_ELVIRA1) {
opcode = getVarOrWord();
if (opcode == 10000)
return 0;
} else {
opcode = getByte();
if (opcode == 0xFF)
return 0;
}
debug(1, "runScript: opcode %d", opcode);
if (_runScriptReturn1)
return 1;
/* Invert condition? */
flag = false;
if (getGameType() == GType_ELVIRA1) {
if (opcode == 203) {
flag = true;
opcode = getVarOrWord();
debug(1, "runScript: opcode %d", opcode);
if (opcode == 10000)
return 0;
}
} else {
if (opcode == 0) {
flag = true;
opcode = getByte();
debug(1, "runScript: opcode %d", opcode);
if (opcode == 0xFF)
return 0;
}
}
setScriptCondition(true);
setScriptReturn(0);
if (opcode > _numOpcodes || !_opcode_table[opcode])
error("Invalid opcode '%d' encountered", opcode);
(this->*_opcode_table[opcode]) ();
} while (getScriptCondition() != flag && !getScriptReturn());
return getScriptReturn();
}
Child *nextSub(Child *sub, int16 key) {
Child *a = sub->next;
while (a) {
if (a->type == key)
return a;
a = a->next;
}
return NULL;
}
void AGOSEngine::synchChain(Item *i) {
SubChain *c = (SubChain *)findChildOfType(i, 8);
while (c) {
setItemState(derefItem(c->chChained), i->state);
c = (SubChain *)nextSub((Child *)c, 8);
}
}
void AGOSEngine::sendSync(uint a) {
uint16 id = to16Wrapper(a);
_lockWord |= 0x8000;
_vcPtr = (byte *)&id;
vc15_sync();
_lockWord &= ~0x8000;
}
void AGOSEngine::stopAnimate(uint a) {
uint16 b = to16Wrapper(a);
_lockWord |= 0x8000;
_vcPtr = (byte *)&b;
vc60_stopAnimation();
_lockWord &= ~0x8000;
}
void AGOSEngine::waitForSync(uint a) {
const uint maxCount = (getGameType() == GType_SIMON1) ? 500 : 1000;
if (getGameType() == GType_SIMON1 && (getFeatures() & GF_TALKIE)) {
if (a != 200) {
uint16 tmp = _lastVgaWaitFor;
_lastVgaWaitFor = 0;
if (tmp == a)
return;
}
}
_vgaWaitFor = a;
_syncCount = 0;
_exitCutscene = false;
_rightButtonDown = false;
while (_vgaWaitFor != 0) {
if (_rightButtonDown) {
if (_vgaWaitFor == 200 && (getGameType() == GType_FF || !getBitFlag(14))) {
skipSpeech();
break;
}
}
if (_exitCutscene) {
if (getGameType() == GType_ELVIRA1) {
if (_variableArray[105] == 0) {
_variableArray[105] = 255;
break;
}
} else if (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) {
if (_vgaWaitFor == 51) {
setBitFlag(244, 1);
break;
}
} else {
if (getBitFlag(9)) {
endCutscene();
break;
}
}
}
processSpecialKeys();
if (_syncCount >= maxCount) {
warning("waitForSync: wait timed out");
break;
}
delay(1);
}
}
} // End of namespace AGOS