scummvm/engines/queen
2006-11-04 12:00:31 +00:00
..
bankman.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
bankman.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
command.cpp cleanup (got rid of the custom Language enum, re-used the one in the Common namespace) 2006-11-03 22:36:05 +00:00
command.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
credits.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
credits.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
cutaway.cpp updated some bugs/issues comments and removed wrong 'FIXME' markers. 2006-02-28 22:20:13 +00:00
cutaway.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug.cpp rewrote FOTAQ game version detection code in a - if I didn't break anything - better way (no more duplicated code, more accurate game description in the launcher...) 2006-11-04 12:00:31 +00:00
debug.h Overhaul of the debugger code 2006-09-16 16:58:27 +00:00
defs.h cleanup (got rid of the custom Language enum, re-used the one in the Common namespace) 2006-11-03 22:36:05 +00:00
display.cpp cleanup (got rid of the custom Language enum, re-used the one in the Common namespace) 2006-11-03 22:36:05 +00:00
display.h Added OSystem::setFocusRectangle (first part of Nintendo DS patch) 2006-07-09 09:40:44 +00:00
graphics.cpp cleanup (got rid of the custom Language enum, re-used the one in the Common namespace) 2006-11-03 22:36:05 +00:00
graphics.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
grid.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
grid.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
input.cpp cleanup (got rid of the custom Language enum, re-used the one in the Common namespace) 2006-11-03 22:36:05 +00:00
input.h cleanup (got rid of the custom Language enum, re-used the one in the Common namespace) 2006-11-03 22:36:05 +00:00
journal.cpp rewrote FOTAQ game version detection code in a - if I didn't break anything - better way (no more duplicated code, more accurate game description in the launcher...) 2006-11-04 12:00:31 +00:00
journal.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
logic.cpp rewrote FOTAQ game version detection code in a - if I didn't break anything - better way (no more duplicated code, more accurate game description in the launcher...) 2006-11-04 12:00:31 +00:00
logic.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
module.mk * Renamed config.mak to config.mk 2006-06-24 08:48:11 +00:00
music.cpp Since our debug() adds an exclamation mark at the message end, remove 2006-04-04 22:04:51 +00:00
music.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
musicdata.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
queen.cpp rewrote FOTAQ game version detection code in a - if I didn't break anything - better way (no more duplicated code, more accurate game description in the launcher...) 2006-11-04 12:00:31 +00:00
queen.h cleanup (got rid of the custom Language enum, re-used the one in the Common namespace) 2006-11-03 22:36:05 +00:00
resource.cpp rewrote FOTAQ game version detection code in a - if I didn't break anything - better way (no more duplicated code, more accurate game description in the launcher...) 2006-11-04 12:00:31 +00:00
resource.h rewrote FOTAQ game version detection code in a - if I didn't break anything - better way (no more duplicated code, more accurate game description in the launcher...) 2006-11-04 12:00:31 +00:00
restables.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
sound.cpp Cleanup. It seems unnecessary to have a "break" right after an unconditional 2006-06-20 18:55:25 +00:00
sound.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
state.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
state.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
structs.h Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
talk.cpp cleanup (got rid of the custom Language enum, re-used the one in the Common namespace) 2006-11-03 22:36:05 +00:00
talk.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
walk.cpp updated some bugs/issues comments and removed wrong 'FIXME' markers. 2006-02-28 22:20:13 +00:00
walk.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
xref.txt Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00