mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-05 10:26:40 +00:00
102 lines
2.3 KiB
C++
102 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef GLK_FROTZ_FROTZ
|
|
#define GLK_FROTZ_FROTZ
|
|
|
|
#include "glk/frotz/processor.h"
|
|
|
|
namespace Glk {
|
|
namespace Frotz {
|
|
|
|
class FrotzScreen;
|
|
|
|
/**
|
|
* Frotz interpreter for Z-code games
|
|
*/
|
|
class Frotz : public Processor {
|
|
friend class FrotzScreen;
|
|
protected:
|
|
/**
|
|
* Setup the video mode
|
|
*/
|
|
void initGraphicsMode() override;
|
|
|
|
/**
|
|
* Create the screen class
|
|
*/
|
|
Screen *createScreen() override;
|
|
public:
|
|
/**
|
|
* Constructor
|
|
*/
|
|
Frotz(OSystem *syst, const GlkGameDescription &gameDesc);
|
|
|
|
/**
|
|
* Destructor
|
|
*/
|
|
~Frotz() override;
|
|
|
|
/**
|
|
* Initialization
|
|
*/
|
|
void initialize();
|
|
|
|
/**
|
|
* Returns the running interpreter type
|
|
*/
|
|
InterpreterType getInterpreterType() const override { return INTERPRETER_FROTZ; }
|
|
|
|
/**
|
|
* Execute the game
|
|
*/
|
|
void runGame() override;
|
|
|
|
/**
|
|
* Load a savegame from a given slot
|
|
*/
|
|
Common::Error loadGameState(int slot) override;
|
|
|
|
/**
|
|
* Save the game to a given slot
|
|
*/
|
|
Common::Error saveGameState(int slot, const Common::String &desc) override;
|
|
|
|
/**
|
|
* Loading method not used for Frotz sub-engine
|
|
*/
|
|
Common::Error readSaveData(Common::SeekableReadStream *rs) override { return Common::kReadingFailed; }
|
|
|
|
/**
|
|
* Saving method not used for Frotz sub-engine
|
|
*/
|
|
Common::Error writeGameData(Common::WriteStream *ws) override { return Common::kWritingFailed; }
|
|
|
|
};
|
|
|
|
extern Frotz *g_vm;
|
|
|
|
} // End of namespace Frotz
|
|
} // End of namespace Glk
|
|
|
|
#endif
|