scummvm/saga/events.h
Eugene Sandulenko 94b377ce73 Handle fades in scene load routine.
Introduce immediate events.

svn-id: r14558
2004-08-11 22:27:39 +00:00

150 lines
3.2 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Event management module header file
#ifndef SAGA_EVENT_H
#define SAGA_EVENT_H
namespace Saga {
enum R_EVENT_TYPES {
R_ONESHOT_EVENT,
R_CONTINUOUS_EVENT,
R_INTERVAL_EVENT,
R_IMMEDIATE_EVENT
};
enum R_EVENT_FLAGS {
R_SIGNALED = 0x8000,
R_NODESTROY = 0x4000
};
enum R_EVENT_CODES {
R_BG_EVENT = 1,
R_ANIM_EVENT,
R_MUSIC_EVENT,
R_VOICE_EVENT,
R_SOUND_EVENT,
R_SCENE_EVENT,
R_TEXT_EVENT,
R_PAL_EVENT,
R_PALANIM_EVENT,
R_TRANSITION_EVENT,
R_INTERFACE_EVENT,
R_CONSOLE_EVENT,
R_ACTOR_EVENT
};
enum R_EVENT_OPS {
// INSTANTANEOUS events
// BG events
EVENT_DISPLAY = 1,
// ANIM events
EVENT_FRAME = 1,
EVENT_SETFLAG = 2,
EVENT_CLEARFLAG = 3,
// MUISC & SOUND events
EVENT_PLAY = 1,
EVENT_STOP = 2,
// SCENE events
EVENT_END = 2,
// TEXT events
EVENT_HIDE = 2,
EVENT_REMOVE = 3,
// PALANIM events
EVENT_CYCLESTART = 1,
EVENT_CYCLESTEP = 2,
// INTERFACE events
EVENT_ACTIVATE = 1,
EVENT_DEACTIVATE,
// ACTOR events
EVENT_MOVE = 1,
// CONTINUOUS events
// PALETTE events
EVENT_PALTOBLACK = 1,
EVENT_BLACKTOPAL = 2,
// TRANSITION events
EVENT_DISSOLVE = 1,
EVENT_DISSOLVE_BGMASK = 2
};
enum R_EVENT_PARAMS {
NO_SET_PALETTE,
SET_PALETTE
};
struct R_EVENT {
unsigned int type;
unsigned int code; // Event operation category & flags
int op; // Event operation
long param; // Optional event parameter
long param2;
void *data; // Optional event data
long time; // Elapsed time until event
long duration; // Duration of event
long d_reserved;
R_EVENT *chain; // Event chain (For consecutive events)
R_EVENT() { memset(this, 0, sizeof(*this)); }
};
#define R_EVENT_WARNINGCOUNT 1000
#define R_EVENT_MASK 0x00FF
enum R_EVENT_STATUSCODE {
R_EVENT_INVALIDCODE = 0,
R_EVENT_DELETE,
R_EVENT_CONTINUE,
R_EVENT_BREAK
};
class Events {
public:
Events(SagaEngine *vm);
~Events(void);
int handleEvents(long msec);
int clearList();
int freeList();
R_EVENT *queue(R_EVENT *event);
R_EVENT *chain(R_EVENT *eead_event, R_EVENT *add_event);
private:
int handleContinuous(R_EVENT * event);
int handleOneShot(R_EVENT * event);
int handleInterval(R_EVENT * event);
int handleImmediate(R_EVENT *event);
int processEventTime(long msec);
int initializeEvent(R_EVENT * event);
private:
SagaEngine *_vm;
bool _initialized;
YS_DL_LIST *_eventList;
};
} // End of namespace Saga
#endif