scummvm/saga/ite_introproc.cpp
Eugene Sandulenko a8ea40756f Move ITE_* and IHNM_* to Scene class.
svn-id: r14560
2004-08-11 23:42:02 +00:00

1031 lines
26 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Intro sequence scene procedures
#include "saga/saga.h"
#include "saga/gfx.h"
#include "saga/yslib.h"
#include "saga/animation.h"
#include "saga/cvar_mod.h"
#include "saga/events.h"
#include "saga/font.h"
#include "saga/game_mod.h"
#include "saga/rscfile_mod.h"
#include "saga/sndres.h"
#include "saga/text.h"
#include "saga/palanim.h"
#include "saga/music.h"
#include "saga/scene.h"
namespace Saga {
static R_INTRO_DIALOGUE IntroDiag[] = {
{
CAVE_VOICE_0, "intro1a",
"We see the sky, we see the land, we see the water, "
"and we wonder: Are we the only ones?"
},
{
CAVE_VOICE_1, "intro2a",
"Long before we came to exist, the humans ruled "
"the Earth."
},
{
CAVE_VOICE_2, "intro3a",
"They made marvelous things, and moved whole " "mountains."
},
{
CAVE_VOICE_3, "intro4a",
"They knew the Secret of Flight, the Secret of "
"Happiness, and other secrets beyond our imagining."
},
{
CAVE_VOICE_4, "intro1b",
"The humans also knew the Secret of Life, "
"and used it to give us the Four Great Gifts:"
},
{
CAVE_VOICE_5, "intro2b",
"Thinking minds, feeling hearts, speaking "
"mouths, and reaching hands."
},
{
CAVE_VOICE_6, "intro3b",
"We are their children."
},
{
CAVE_VOICE_7, "intro1c",
"They taught us how to use our hands, and how " "to speak."
},
{
CAVE_VOICE_8, "intro2c",
"They showed us the joy of using our minds."
},
{
CAVE_VOICE_9, "intro3c",
"They loved us, and when we were ready, they "
"surely would have given us the Secret of Happiness."
},
{
CAVE_VOICE_10, "intro1d",
"And now we see the sky, the land, and the water "
"that we are heirs to, and we wonder: why did "
"they leave?"
},
{
CAVE_VOICE_11, "intro2d",
"Do they live still, in the stars? In the oceans "
"depths? In the wind?"
},
{
CAVE_VOICE_12, "intro3d",
"We wonder, was their fate good or evil?"
},
{
CAVE_VOICE_13, "intro4d",
"And will we also share the same fate one day?"
},
};
R_SCENE_QUEUE ITE_IntroList[] = {
{ITE_INTRO_ANIM_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroAnimProc, 0, SCENE_NOFADE},
{ITE_CAVE_SCENE_1, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave1Proc, 0, SCENE_FADE_NO_INTERFACE},
{ITE_CAVE_SCENE_2, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave2Proc, 0, SCENE_NOFADE},
{ITE_CAVE_SCENE_3, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave3Proc, 0, SCENE_NOFADE},
{ITE_CAVE_SCENE_4, NULL, BY_RESOURCE, Scene::SC_ITEIntroCave4Proc, 0, SCENE_NOFADE},
{ITE_VALLEY_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroValleyProc, 0, SCENE_FADE_NO_INTERFACE},
{ITE_TREEHOUSE_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroTreeHouseProc, 0, SCENE_NOFADE},
{ITE_FAIREPATH_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroFairePathProc, 0, SCENE_NOFADE},
{ITE_FAIRETENT_SCENE, NULL, BY_RESOURCE, Scene::SC_ITEIntroFaireTentProc, 0, SCENE_NOFADE}
};
int Scene::ITEStartProc() {
size_t n_introscenes;
size_t i;
R_SCENE_QUEUE first_scene;
R_GAME_SCENEDESC gs_desc;
n_introscenes = ARRAYSIZE(ITE_IntroList);
for (i = 0; i < n_introscenes; i++) {
_vm->_scene->queueScene(&ITE_IntroList[i]);
}
GAME_GetSceneInfo(&gs_desc);
first_scene.load_flag = BY_SCENE;
first_scene.scene_n = gs_desc.first_scene;
first_scene.scene_skiptarget = 1;
first_scene.scene_proc = NULL;
first_scene.fadeType = SCENE_FADE;
_vm->_scene->queueScene(&first_scene);
return R_SUCCESS;
}
int Scene::ITEIntroRegisterLang() {
size_t i;
for (i = 0; i < ARRAYSIZE(IntroDiag); i++) {
if (CVAR_Register_S(IntroDiag[i].i_str,
IntroDiag[i].i_cvar_name,
NULL, R_CVAR_CFG, R_INTRO_STRMAX) != R_SUCCESS) {
warning("Error registering intro text cvars");
return R_FAILURE;
}
}
return R_SUCCESS;
}
int Scene::SC_ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroAnimProc(param, scene_info);
}
// Handles the introductory Dreamer's Guild / NWC logo animation scene.
int Scene::ITEIntroAnimProc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
switch (param) {
case SCENE_BEGIN:
// Background for intro scene is the first frame of the
// intro animation; display it and set the palette
event.type = R_ONESHOT_EVENT;
event.code = R_BG_EVENT;
event.op = EVENT_DISPLAY;
event.param = SET_PALETTE;
event.time = 0;
_vm->_events->queue(&event);
debug(0, "Intro animation procedure started.");
debug(0, "Linking animation resources...");
_vm->_anim->setFrameTime(0, ITE_INTRO_FRAMETIME);
// Link this scene's animation resources for continuous
// playback
_vm->_anim->link(0, 1);
_vm->_anim->link(1, 2);
_vm->_anim->link(2, 3);
_vm->_anim->link(3, 4);
_vm->_anim->link(4, 5);
_vm->_anim->link(5, 6);
// Scene should end on display of last animation frame
_vm->_anim->setFlag(6, ANIM_ENDSCENE);
debug(0, "Beginning animation playback.");
_vm->_anim->play(0, 0);
// Queue intro music playback
event.type = R_ONESHOT_EVENT;
event.code = R_MUSIC_EVENT;
event.param = MUSIC_1;
event.param2 = R_MUSIC_LOOP;
event.op = EVENT_PLAY;
event.time = 0;
_vm->_events->queue(&event);
break;
case SCENE_END:
break;
default:
warning("Illegal scene procedure parameter");
break;
}
return 0;
}
int Scene::SC_ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroCave1Proc(param, scene_info);
}
// Handles first introductory cave painting scene
int Scene::ITEIntroCave1Proc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
int event_time = 0;
int voice_len;
int voice_pad = 50;
R_TEXTLIST_ENTRY text_entry;
R_TEXTLIST_ENTRY *entry_p;
int i;
int font_flags = FONT_OUTLINE | FONT_CENTERED;
switch (param) {
case SCENE_BEGIN:
// Begin palette cycling animation for candles
event.type = R_ONESHOT_EVENT;
event.code = R_PALANIM_EVENT;
event.op = EVENT_CYCLESTART;
event.time = 0;
q_event = _vm->_events->queue(&event);
// Queue narrator dialogue list
text_entry.color = 255;
text_entry.effect_color = 0;
text_entry.text_x = 320 / 2;
text_entry.text_y = INTRO_CAPTION_Y;
text_entry.font_id = MEDIUM_FONT_ID;
text_entry.flags = font_flags;
for (i = INTRO_CAVE1_START; i < INTRO_CAVE1_END; i++) {
text_entry.string = IntroDiag[i].i_str;
entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);
// Display text
event.type = R_ONESHOT_EVENT;
event.code = R_TEXT_EVENT;
event.op = EVENT_DISPLAY;
event.data = entry_p;
event.time = event_time;
q_event = _vm->_events->chain(q_event, &event);
// Play voice
event.type = R_ONESHOT_EVENT;
event.code = R_VOICE_EVENT;
event.op = EVENT_PLAY;
event.param = IntroDiag[i].i_voice_rn;
event.time = event_time;
q_event = _vm->_events->chain(q_event, &event);
voice_len = _vm->_sndRes->getVoiceLength(IntroDiag[i].i_voice_rn);
if (voice_len < 0) {
voice_len = strlen(IntroDiag[i].i_str) * VOICE_LETTERLEN;
}
// Remove text
event.type = R_ONESHOT_EVENT;
event.code = R_TEXT_EVENT;
event.op = EVENT_REMOVE;
event.data = entry_p;
event.time = voice_len;
q_event = _vm->_events->chain(q_event, &event);
event_time = voice_pad;
}
// End scene after last dialogue over
event.type = R_ONESHOT_EVENT;
event.code = R_SCENE_EVENT;
event.op = EVENT_END;
event.time = 0;
q_event = _vm->_events->chain(q_event, &event);
break;
case SCENE_END:
break;
default:
warning("Illegal scene procedure paramater");
break;
}
return 0;
}
int Scene::SC_ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroCave2Proc(param, scene_info);
}
// Handles second introductory cave painting scene
int Scene::ITEIntroCave2Proc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
int event_time = 0;
int voice_len;
int voice_pad = 50;
R_TEXTLIST_ENTRY text_entry;
R_TEXTLIST_ENTRY *entry_p;
int i;
int font_flags = FONT_OUTLINE | FONT_CENTERED;
switch (param) {
case SCENE_BEGIN:
// Start 'dissolve' transition to new scene background
event.type = R_CONTINUOUS_EVENT;
event.code = R_TRANSITION_EVENT;
event.op = EVENT_DISSOLVE;
event.time = 0;
event.duration = DISSOLVE_DURATION;
q_event = _vm->_events->queue(&event);
// Begin palette cycling animation for candles
event.type = R_ONESHOT_EVENT;
event.code = R_PALANIM_EVENT;
event.op = EVENT_CYCLESTART;
event.time = 0;
q_event = _vm->_events->chain(q_event, &event);
// Queue narrator dialogue list
text_entry.color = 255;
text_entry.effect_color = 0;
text_entry.text_x = 320 / 2;
text_entry.text_y = INTRO_CAPTION_Y;
text_entry.font_id = MEDIUM_FONT_ID;
text_entry.flags = font_flags;
for (i = INTRO_CAVE2_START; i < INTRO_CAVE2_END; i++) {
text_entry.string = IntroDiag[i].i_str;
entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);
// Display text
event.type = R_ONESHOT_EVENT;
event.code = R_TEXT_EVENT;
event.op = EVENT_DISPLAY;
event.data = entry_p;
event.time = event_time;
q_event = _vm->_events->chain(q_event, &event);
// Play voice
event.type = R_ONESHOT_EVENT;
event.code = R_VOICE_EVENT;
event.op = EVENT_PLAY;
event.param = IntroDiag[i].i_voice_rn;
event.time = event_time;
q_event = _vm->_events->chain(q_event, &event);
voice_len = _vm->_sndRes->getVoiceLength(IntroDiag[i].i_voice_rn);
if (voice_len < 0) {
voice_len = strlen(IntroDiag[i].i_str) * VOICE_LETTERLEN;
}
// Remove text
event.type = R_ONESHOT_EVENT;
event.code = R_TEXT_EVENT;
event.op = EVENT_REMOVE;
event.data = entry_p;
event.time = voice_len;
q_event = _vm->_events->chain(q_event, &event);
event_time = voice_pad;
}
// End scene after last dialogue over
event.type = R_ONESHOT_EVENT;
event.code = R_SCENE_EVENT;
event.op = EVENT_END;
event.time = event_time;
q_event = _vm->_events->chain(q_event, &event);
break;
case SCENE_END:
break;
default:
warning("Illegal scene procedure paramater");
break;
}
return 0;
}
int Scene::SC_ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroCave3Proc(param, scene_info);
}
// Handles third introductory cave painting scene
int Scene::ITEIntroCave3Proc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
int event_time = 0;
int voice_len;
int voice_pad = 50;
R_TEXTLIST_ENTRY text_entry;
R_TEXTLIST_ENTRY *entry_p;
int i;
int font_flags = FONT_OUTLINE | FONT_CENTERED;
switch (param) {
case SCENE_BEGIN:
// Start 'dissolve' transition to new scene background
event.type = R_CONTINUOUS_EVENT;
event.code = R_TRANSITION_EVENT;
event.op = EVENT_DISSOLVE;
event.time = 0;
event.duration = DISSOLVE_DURATION;
q_event = _vm->_events->queue(&event);
// Begin palette cycling animation for candles
event.type = R_ONESHOT_EVENT;
event.code = R_PALANIM_EVENT;
event.op = EVENT_CYCLESTART;
event.time = 0;
q_event = _vm->_events->chain(q_event, &event);
// Queue narrator dialogue list
text_entry.color = 255;
text_entry.effect_color = 0;
text_entry.text_x = 320 / 2;
text_entry.text_y = INTRO_CAPTION_Y;
text_entry.font_id = MEDIUM_FONT_ID;
text_entry.flags = font_flags;
for (i = INTRO_CAVE3_START; i < INTRO_CAVE3_END; i++) {
text_entry.string = IntroDiag[i].i_str;
entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);
// Display text
event.type = R_ONESHOT_EVENT;
event.code = R_TEXT_EVENT;
event.op = EVENT_DISPLAY;
event.data = entry_p;
event.time = event_time;
q_event = _vm->_events->chain(q_event, &event);
// Play voice
event.type = R_ONESHOT_EVENT;
event.code = R_VOICE_EVENT;
event.op = EVENT_PLAY;
event.param = IntroDiag[i].i_voice_rn;
event.time = event_time;
q_event = _vm->_events->chain(q_event, &event);
voice_len = _vm->_sndRes->getVoiceLength(IntroDiag[i].i_voice_rn);
if (voice_len < 0) {
voice_len = strlen(IntroDiag[i].i_str) * VOICE_LETTERLEN;
}
// Remove text
event.type = R_ONESHOT_EVENT;
event.code = R_TEXT_EVENT;
event.op = EVENT_REMOVE;
event.data = entry_p;
event.time = voice_len;
q_event = _vm->_events->chain(q_event, &event);
event_time = voice_pad;
}
// End scene after last dialogue over
event.type = R_ONESHOT_EVENT;
event.code = R_SCENE_EVENT;
event.op = EVENT_END;
event.time = event_time;
q_event = _vm->_events->chain(q_event, &event);
break;
case SCENE_END:
break;
default:
warning("Illegal scene procedure paramater");
break;
}
return 0;
}
int Scene::SC_ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroCave4Proc(param, scene_info);
}
// Handles fourth introductory cave painting scene
int Scene::ITEIntroCave4Proc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
int event_time = 0;
int voice_len;
int voice_pad = 50;
R_TEXTLIST_ENTRY text_entry;
R_TEXTLIST_ENTRY *entry_p;
int i;
int font_flags = FONT_OUTLINE | FONT_CENTERED;
switch (param) {
case SCENE_BEGIN:
// Start 'dissolve' transition to new scene background
event.type = R_CONTINUOUS_EVENT;
event.code = R_TRANSITION_EVENT;
event.op = EVENT_DISSOLVE;
event.time = 0;
event.duration = DISSOLVE_DURATION;
q_event = _vm->_events->queue(&event);
// Begin palette cycling animation for candles
event.type = R_ONESHOT_EVENT;
event.code = R_PALANIM_EVENT;
event.op = EVENT_CYCLESTART;
event.time = 0;
q_event = _vm->_events->chain(q_event, &event);
// Queue narrator dialogue list
text_entry.color = 255;
text_entry.effect_color = 0;
text_entry.text_x = 320 / 2;
text_entry.text_y = INTRO_CAPTION_Y;
text_entry.font_id = MEDIUM_FONT_ID;
text_entry.flags = font_flags;
for (i = INTRO_CAVE4_START; i < INTRO_CAVE4_END; i++) {
text_entry.string = IntroDiag[i].i_str;
entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);
// Display text
event.type = R_ONESHOT_EVENT;
event.code = R_TEXT_EVENT;
event.op = EVENT_DISPLAY;
event.data = entry_p;
event.time = event_time;
q_event = _vm->_events->chain(q_event, &event);
// Play voice
event.type = R_ONESHOT_EVENT;
event.code = R_VOICE_EVENT;
event.op = EVENT_PLAY;
event.param = IntroDiag[i].i_voice_rn;
event.time = event_time;
q_event = _vm->_events->chain(q_event, &event);
voice_len = _vm->_sndRes->getVoiceLength(IntroDiag[i].i_voice_rn);
if (voice_len < 0) {
voice_len = strlen(IntroDiag[i].i_str) * VOICE_LETTERLEN;
}
// Remove text
event.type = R_ONESHOT_EVENT;
event.code = R_TEXT_EVENT;
event.op = EVENT_REMOVE;
event.data = entry_p;
event.time = voice_len;
q_event = _vm->_events->chain(q_event, &event);
event_time = voice_pad;
}
// End scene after last dialogue over
event.type = R_ONESHOT_EVENT;
event.code = R_SCENE_EVENT;
event.op = EVENT_END;
event.time = event_time;
q_event = _vm->_events->chain(q_event, &event);
break;
case SCENE_END:
break;
default:
warning("Illegal scene procedure paramater");
break;
}
return 0;
}
int Scene::SC_ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroValleyProc(param, scene_info);
}
// Handles intro title scene (valley overlook)
int Scene::ITEIntroValleyProc(int param, R_SCENE_INFO *scene_info) {
R_TEXTLIST_ENTRY text_entry;
R_TEXTLIST_ENTRY *entry_p;
R_EVENT event;
R_EVENT *q_event;
int i;
const INTRO_CREDIT credits[] = {
{160, 44, 9000, CREDIT_DURATION1,
"Producer", SMALL_FONT_ID},
{160, 56, 0, CREDIT_DURATION1,
"Walter Hochbrueckner", MEDIUM_FONT_ID},
{160, 88, 0, CREDIT_DURATION1,
"Executive Producer", SMALL_FONT_ID},
{160, 100, 0, CREDIT_DURATION1,
"Robert McNally", MEDIUM_FONT_ID},
{160, 132, 0, CREDIT_DURATION1,
"Publisher", SMALL_FONT_ID},
{160, 144, 0, CREDIT_DURATION1,
"Jon Van Caneghem", MEDIUM_FONT_ID}
};
int n_credits = sizeof credits / sizeof credits[0];
int event_delay = 3000;
switch (param) {
case SCENE_BEGIN:
debug(0, "Beginning animation playback.");
// Begin title screen background animation
_vm->_anim->setFlag(0, ANIM_LOOP);
_vm->_anim->play(0, PALETTE_FADE_DURATION);
// Begin ITE title theme music
_vm->_music->stop();
event.type = R_ONESHOT_EVENT;
event.code = R_MUSIC_EVENT;
event.param = MUSIC_2;
event.op = EVENT_PLAY;
event.time = 0;
q_event = _vm->_events->queue(&event);
// Pause animation before logo
event.type = R_ONESHOT_EVENT;
event.code = R_ANIM_EVENT;
event.op = EVENT_SETFLAG;
event.param = 0;
event.param2 = ANIM_PAUSE;
event.time = 3000;
q_event = _vm->_events->chain(q_event, &event);
// Display logo
event.type = R_CONTINUOUS_EVENT;
event.code = R_TRANSITION_EVENT;
event.op = EVENT_DISSOLVE_BGMASK;
event.time = 0;
event.duration = LOGO_DISSOLVE_DURATION;
q_event = _vm->_events->chain(q_event, &event);
// Remove logo
event.type = R_CONTINUOUS_EVENT;
event.code = R_TRANSITION_EVENT;
event.op = EVENT_DISSOLVE;
event.time = 1000;
event.duration = LOGO_DISSOLVE_DURATION;
q_event = _vm->_events->chain(q_event, &event);
// Unpause animation before logo
event.type = R_ONESHOT_EVENT;
event.code = R_ANIM_EVENT;
event.op = EVENT_CLEARFLAG;
event.param = 0;
event.param2 = ANIM_PAUSE;
event.time = 0;
q_event = _vm->_events->chain(q_event, &event);
event.type = R_ONESHOT_EVENT;
event.code = R_ANIM_EVENT;
event.op = EVENT_FRAME;
event.param = 0;
event.time = LOGO_DISSOLVE_DURATION;
q_event = _vm->_events->chain(q_event, &event);
// Queue game credits list
text_entry.color = 255;
text_entry.effect_color = 0;
text_entry.flags = FONT_OUTLINE | FONT_CENTERED;
for (i = 0; i < n_credits; i++) {
text_entry.string = credits[i].string;
text_entry.font_id = credits[i].font_id;
text_entry.text_x = credits[i].text_x;
text_entry.text_y = credits[i].text_y;
entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);
// Display text
event.type = R_ONESHOT_EVENT;
event.code = R_TEXT_EVENT;
event.op = EVENT_DISPLAY;
event.data = entry_p;
event.time = event_delay += credits[i].delta_time;
q_event = _vm->_events->queue(&event);
// Remove text
event.type = R_ONESHOT_EVENT;
event.code = R_TEXT_EVENT;
event.op = EVENT_REMOVE;
event.data = entry_p;
event.time = credits[i].duration;
q_event = _vm->_events->chain(q_event, &event);
}
// End scene after credit display
event.type = R_ONESHOT_EVENT;
event.code = R_SCENE_EVENT;
event.op = EVENT_END;
event.time = 1000;
q_event = _vm->_events->chain(q_event, &event);
break;
case SCENE_END:
break;
default:
warning("Illegal scene procedure parameter");
break;
}
return 0;
}
int Scene::SC_ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroTreeHouseProc(param, scene_info);
}
// Handles second intro credit screen (treehouse view)
int Scene::ITEIntroTreeHouseProc(int param, R_SCENE_INFO *scene_info) {
R_TEXTLIST_ENTRY text_entry;
R_TEXTLIST_ENTRY *entry_p;
R_EVENT event;
R_EVENT *q_event;
int i;
const INTRO_CREDIT credits[] = {
{160, 58, 2000, CREDIT_DURATION1,
"Game Design", SMALL_FONT_ID},
{160, 70, 0, CREDIT_DURATION1,
"Talin, Joe Pearce, Robert McNally", MEDIUM_FONT_ID},
{160, 80, 0, CREDIT_DURATION1,
"and Carolly Hauksdottir", MEDIUM_FONT_ID},
{160, 119, 0, CREDIT_DURATION1,
"Screenplay and Dialog", SMALL_FONT_ID},
{160, 131, 0, CREDIT_DURATION1,
"Robert Leh, Len Wein, and Bill Rotsler",
MEDIUM_FONT_ID},
{160, 54, 5000, CREDIT_DURATION1,
"Art", SMALL_FONT_ID},
{160, 66, 0, CREDIT_DURATION1,
"Edward Lacabanne, Glenn Price, April Lee,",
MEDIUM_FONT_ID},
{160, 76, 0, CREDIT_DURATION1,
"Lisa Iennaco, Brian Dowrick, Reed", MEDIUM_FONT_ID},
{160, 86, 0, CREDIT_DURATION1,
"Waller, Allison Hershey and Talin", MEDIUM_FONT_ID},
{160, 123, 0, CREDIT_DURATION1,
"Art Direction", SMALL_FONT_ID},
{160, 135, 0, CREDIT_DURATION1,
"Allison Hershey", MEDIUM_FONT_ID}
};
int n_credits = ARRAYSIZE(credits);
int event_delay = 0;
switch (param) {
case SCENE_BEGIN:
// Start 'dissolve' transition to new scene background
event.type = R_CONTINUOUS_EVENT;
event.code = R_TRANSITION_EVENT;
event.op = EVENT_DISSOLVE;
event.time = 0;
event.duration = DISSOLVE_DURATION;
q_event = _vm->_events->queue(&event);
event_delay = DISSOLVE_DURATION;
// Begin title screen background animation
_vm->_anim->setFrameTime(0, 100);
_vm->_anim->play(0, event_delay);
// Queue game credits list
text_entry.color = 255;
text_entry.effect_color = 0;
text_entry.flags = FONT_OUTLINE | FONT_CENTERED;
for (i = 0; i < n_credits; i++) {
text_entry.string = credits[i].string;
text_entry.font_id = credits[i].font_id;
text_entry.text_x = credits[i].text_x;
text_entry.text_y = credits[i].text_y;
entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);
// Display text
event.type = R_ONESHOT_EVENT;
event.code = R_TEXT_EVENT;
event.op = EVENT_DISPLAY;
event.data = entry_p;
event.time = event_delay += credits[i].delta_time;
q_event = _vm->_events->queue(&event);
// Remove text
event.type = R_ONESHOT_EVENT;
event.code = R_TEXT_EVENT;
event.op = EVENT_REMOVE;
event.data = entry_p;
event.time = credits[i].duration;
q_event = _vm->_events->chain(q_event, &event);
}
// End scene after credit display
event.type = R_ONESHOT_EVENT;
event.code = R_SCENE_EVENT;
event.op = EVENT_END;
event.time = 1000;
q_event = _vm->_events->chain(q_event, &event);
break;
case SCENE_END:
break;
default:
warning("Illegal scene procedure parameter");
break;
}
return 0;
}
int Scene::SC_ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroFairePathProc(param, scene_info);
}
// Handles third intro credit screen (path to puzzle tent)
int Scene::ITEIntroFairePathProc(int param, R_SCENE_INFO *scene_info) {
R_TEXTLIST_ENTRY text_entry;
R_TEXTLIST_ENTRY *entry_p;
R_EVENT event;
R_EVENT *q_event;
long event_delay = 0;
int i;
INTRO_CREDIT credits[] = {
{160, 58, 2000, CREDIT_DURATION1,
"Original Game Engine Programming", SMALL_FONT_ID},
{160, 70, 0, CREDIT_DURATION1,
"Talin, Walter Hochbrueckner,", MEDIUM_FONT_ID},
{160, 80, 0, CREDIT_DURATION1,
"Joe Burks and Robert Wiggins", MEDIUM_FONT_ID},
{160, 119, 0, CREDIT_DURATION1,
"Music and Sound", SMALL_FONT_ID},
{160, 131, 0, CREDIT_DURATION1,
"Matt Nathan", MEDIUM_FONT_ID},
{160, 58, 5000, CREDIT_DURATION1,
"Directed by", SMALL_FONT_ID},
{160, 70, 0, CREDIT_DURATION1,
"Talin", MEDIUM_FONT_ID},
{160, 119, 0, CREDIT_DURATION1,
"Game Engine Reconstruction", SMALL_FONT_ID},
{160, 131, 0, CREDIT_DURATION1,
"Alpha software - Use at your own risk.",
MEDIUM_FONT_ID}
};
int n_credits = sizeof credits / sizeof credits[0];
switch (param) {
case SCENE_BEGIN:
// Start 'dissolve' transition to new scene background
event.type = R_CONTINUOUS_EVENT;
event.code = R_TRANSITION_EVENT;
event.op = EVENT_DISSOLVE;
event.time = 0;
event.duration = DISSOLVE_DURATION;
q_event = _vm->_events->queue(&event);
event_delay = DISSOLVE_DURATION;
// Begin title screen background animation
_vm->_anim->setFlag(0, ANIM_LOOP);
_vm->_anim->play(0, event_delay);
// Queue game credits list
text_entry.color = 255;
text_entry.effect_color = 0;
text_entry.flags = FONT_OUTLINE | FONT_CENTERED;
for (i = 0; i < n_credits; i++) {
text_entry.string = credits[i].string;
text_entry.font_id = credits[i].font_id;
text_entry.text_x = credits[i].text_x;
text_entry.text_y = credits[i].text_y;
entry_p = _vm->textAddEntry(scene_info->text_list, &text_entry);
// Display text
event.type = R_ONESHOT_EVENT;
event.code = R_TEXT_EVENT;
event.op = EVENT_DISPLAY;
event.data = entry_p;
event.time = event_delay += credits[i].delta_time;
q_event = _vm->_events->queue(&event);
// Remove text
event.type = R_ONESHOT_EVENT;
event.code = R_TEXT_EVENT;
event.op = EVENT_REMOVE;
event.data = entry_p;
event.time = credits[i].duration;
q_event = _vm->_events->chain(q_event, &event);
}
// End scene after credit display
event.type = R_ONESHOT_EVENT;
event.code = R_SCENE_EVENT;
event.op = EVENT_END;
event.time = 1000;
q_event = _vm->_events->chain(q_event, &event);
break;
case SCENE_END:
break;
default:
warning("Illegal scene procedure parameter");
break;
}
return 0;
}
int Scene::SC_ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info, void *refCon) {
return ((Scene *)refCon)->ITEIntroFaireTentProc(param, scene_info);
}
// Handles fourth intro credit screen (treehouse view)
int Scene::ITEIntroFaireTentProc(int param, R_SCENE_INFO *scene_info) {
R_EVENT event;
R_EVENT *q_event;
R_EVENT *q_event_start;
switch (param) {
case SCENE_BEGIN:
// Start 'dissolve' transition to new scene background
event.type = R_CONTINUOUS_EVENT;
event.code = R_TRANSITION_EVENT;
event.op = EVENT_DISSOLVE;
event.time = 0;
event.duration = DISSOLVE_DURATION;
q_event_start = _vm->_events->queue(&event);
// End scene after momentary pause
event.type = R_ONESHOT_EVENT;
event.code = R_SCENE_EVENT;
event.op = EVENT_END;
event.time = 5000;
q_event = _vm->_events->chain(q_event_start, &event);
break;
case SCENE_END:
break;
default:
warning("Illegal scene procedure parameter");
break;
}
return 0;
}
} // End of namespace Saga