scummvm/saga/sprite.h
Eugene Sandulenko bfd0b42700 o Eliminate all structure _tags.
o Fix RSCFile on MSVC8.
 o Started fixing script opcodes.

svn-id: r14686
2004-08-22 18:28:42 +00:00

84 lines
2.1 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Sprite management module private header file
#ifndef SAGA_SPRITE_H__
#define SAGA_SPRITE_H__
namespace Saga {
#define R_APPENDMAX 4
#define R_SPRITE_ZMAX 16
#define R_SPRITE_ZMASK 0x0F
#define R_DECODE_BUF_LEN 64000
struct R_SPRITELIST_ENTRY {
int x_align;
int y_align;
int width;
int height;
};
struct R_SPRITELIST_OFFSET {
uint16 data_idx;
size_t offset;
};
struct R_SPRITELIST {
int append_count;
int sprite_count;
R_SPRITELIST_OFFSET *offset_list;
int slist_rn;
byte *sprite_data[R_APPENDMAX];
};
class Sprite {
public:
Sprite(SagaEngine *vm);
~Sprite(void);
int loadList(int resource_num, R_SPRITELIST **sprite_list_p);
int appendList(int resource_num, R_SPRITELIST *spritelist);
int getListLen(R_SPRITELIST *spritelist);
int freeSprite(R_SPRITELIST *spritelist);
int draw(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y);
int drawOccluded(R_SURFACE *ds, R_SPRITELIST *sprite_list, int sprite_num, int spr_x, int spr_y);
private:
int decodeRLESprite(const byte *inbuf, size_t inbuf_len, byte *outbuf, size_t outbuf_len);
SagaEngine *_vm;
bool _initialized;
R_RSCFILE_CONTEXT *_spriteContext;
byte *_decodeBuf;
size_t _decodeBufLen;
};
} // End of namespace Saga
#endif