mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 20:17:49 +00:00
033ff78ae9
svn-id: r12176
172 lines
3.7 KiB
C++
172 lines
3.7 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef SKYSTRUC_H
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#define SKYSTRUC_H
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namespace Sky {
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struct lowTextManager_t {
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byte *textData;
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uint16 compactNum;
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};
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struct displayText_t {
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byte *textData;
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uint32 textWidth;
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};
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struct dataFileHeader {
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uint16 flag; // bit 0: set for colour data, clear for not
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// bit 1: set for compressed, clear for uncompressed
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// bit 2: set for 32 colours, clear for 16 colours
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uint16 s_x;
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uint16 s_y;
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uint16 s_width;
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uint16 s_height;
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uint16 s_sp_size;
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uint16 s_tot_size;
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uint16 s_n_sprites;
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int16 s_offset_x;
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int16 s_offset_y;
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uint16 s_compressed_size;
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};
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struct GrafixPtr { // replacement for old grafixProg pointer. More savegame compatible.
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uint8 ptrType; // ptr to autoroute / to compact / to turntable
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uint16 ptrTarget; // compact / turntable number
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uint16 pos; // position
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};
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struct TurnTable {
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uint16 *turnTableUp[5];
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uint16 *turnTableDown[5];
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uint16 *turnTableLeft[5];
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uint16 *turnTableRight[5];
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uint16 *turnTableTalk[5];
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};
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struct MegaSet {
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uint16 gridWidth;
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uint16 colOffset;
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uint16 colWidth;
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uint16 lastChr;
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uint16 *animUp;
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uint16 *animDown;
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uint16 *animLeft;
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uint16 *animRight;
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uint16 *standUp;
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uint16 *standDown;
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uint16 *standLeft;
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uint16 *standRight;
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uint16 *standTalk;
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TurnTable *turnTable;
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};
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struct ExtCompact {
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uint16 actionSub;
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uint16 actionSub_off;
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uint16 getToSub;
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uint16 getToSub_off;
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uint16 extraSub;
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uint16 extraSub_off;
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uint16 dir;
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uint16 stopScript;
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uint16 miniBump;
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uint16 leaving;
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uint16 atWatch; // pointer to script variable
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uint16 atWas; // pointer to script variable
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uint16 alt; // alternate script
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uint16 request;
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uint16 spWidth_xx;
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uint16 spColour;
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uint16 spTextId;
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uint16 spTime;
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uint16 arAnimIndex;
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uint16 *turnProg;
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uint16 waitingFor;
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uint16 arTargetX;
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uint16 arTargetY;
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uint16 *animScratch; // data area for AR
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uint16 megaSet;
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MegaSet *megaSet0;
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MegaSet *megaSet1;
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MegaSet *megaSet2;
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MegaSet *megaSet3;
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};
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struct Compact {
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uint16 logic; // Entry in logic table to run (byte as <256entries in logic table
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uint16 status;
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uint16 sync; // flag sent to compacts by other things
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uint16 screen; // current screen
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uint16 place; // so's this one
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uint16 *getToTable; // Address of how to get to things table
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uint16 xcood;
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uint16 ycood;
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uint16 frame;
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uint16 cursorText;
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uint16 mouseOn;
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uint16 mouseOff;
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uint16 mouseClick; // dword script
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int16 mouseRelX;
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int16 mouseRelY;
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uint16 mouseSizeX;
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uint16 mouseSizeY;
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uint16 actionScript;
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uint16 upFlag; // usually holds the Action Mode
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uint16 downFlag; // used for passing back
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uint16 getToFlag; // used by action script for get to attempts, also frame store (hence word)
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uint16 flag; // a use any time flag
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uint16 mood; // high level - stood or not
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GrafixPtr grafixProg;
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uint16 offset;
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uint16 mode; // which mcode block
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uint16 baseSub; // 1st mcode block relative to start of compact
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uint16 baseSub_off;
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ExtCompact *extCompact;
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};
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} // End of namespace Sky
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#endif
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