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412f7105f0
command, would close the global script variables and player object resources, without reopening them again. This made them fair game for the resource expiration mechanism. The player object is probably referenced often enough to stay alive, but the variables died on me pretty quickly, causing ScummVM to crash. I've also added a "reslist" debug command to make this sort of things easier to spot. By default it only lists resources with refCount > 0. Use "reslist 0" to see all the cached resources as well. svn-id: r14958 |
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.. | ||
driver | ||
.cvsignore | ||
anims.cpp | ||
build_display.cpp | ||
build_display.h | ||
console.cpp | ||
console.h | ||
controls.cpp | ||
controls.h | ||
debug.cpp | ||
debug.h | ||
defs.h | ||
events.cpp | ||
function.cpp | ||
header.h | ||
icons.cpp | ||
icons.h | ||
interpreter.cpp | ||
interpreter.h | ||
layers.cpp | ||
layers.h | ||
logic.cpp | ||
logic.h | ||
maketext.cpp | ||
maketext.h | ||
memory.cpp | ||
memory.h | ||
module.mk | ||
mouse.cpp | ||
mouse.h | ||
object.h | ||
protocol.cpp | ||
resman.cpp | ||
resman.h | ||
router.cpp | ||
router.h | ||
save_rest.cpp | ||
save_rest.h | ||
scroll.cpp | ||
sound.cpp | ||
sound.h | ||
speech.cpp | ||
speech.h | ||
startup.cpp | ||
startup.h | ||
sword2.cpp | ||
sword2.h | ||
sync.cpp | ||
walker.cpp |