scummvm/sword2
Torbjörn Andersson 412f7105f0 Fixed evil regression #2. Restarting the game, or using the "start" debug
command, would close the global script variables and player object
resources, without reopening them again. This made them fair game for the
resource expiration mechanism. The player object is probably referenced
often enough to stay alive, but the variables died on me pretty quickly,
causing ScummVM to crash.

I've also added a "reslist" debug command to make this sort of things
easier to spot. By default it only lists resources with refCount > 0. Use
"reslist 0" to see all the cached resources as well.

svn-id: r14958
2004-09-08 07:10:54 +00:00
..
driver Fix compile 2004-09-04 23:05:34 +00:00
.cvsignore
anims.cpp Experimental (i.e. slightly broken) code for handling compressed speech. 2004-08-22 14:28:11 +00:00
build_display.cpp Hopefully fixed the displayMsg() fade-up glitch I accidentally introduced 2004-06-11 06:38:45 +00:00
build_display.h
console.cpp Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
console.h Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
controls.cpp Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
controls.h
debug.cpp
debug.h
defs.h
events.cpp
function.cpp Rewrote the code that loads credits.clu into memory. The new code is 2004-09-04 21:17:27 +00:00
header.h
icons.cpp
icons.h
interpreter.cpp
interpreter.h
layers.cpp Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
layers.h
logic.cpp Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
logic.h Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
maketext.cpp Itsy-bitsy cleanup. 2004-06-17 06:46:18 +00:00
maketext.h Added a destructor to the FontRenderer class to free any remaining text 2004-08-25 05:57:17 +00:00
memory.cpp Fixed debug output. 2004-09-07 17:52:03 +00:00
memory.h
module.mk
mouse.cpp Some more work on the - still disabled - "right click to clear luggage" 2004-06-10 06:41:08 +00:00
mouse.h
object.h
protocol.cpp
resman.cpp Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
resman.h Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
router.cpp
router.h
save_rest.cpp Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again 2004-06-25 22:39:21 +00:00
save_rest.h
scroll.cpp
sound.cpp Use the same code for opening the music clusters as for opening the speech 2004-08-27 08:31:33 +00:00
sound.h
speech.cpp Experimental (i.e. slightly broken) code for handling compressed speech. 2004-08-22 14:28:11 +00:00
speech.h
startup.cpp Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
startup.h
sword2.cpp Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
sword2.h Fixed evil regression #2. Restarting the game, or using the "start" debug 2004-09-08 07:10:54 +00:00
sync.cpp
walker.cpp