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57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#ifndef BLOCKY16_H
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#define BLOCKY16_H
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#include "bits.h"
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class Blocky16 {
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private:
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int32 _deltaSize;
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byte *_deltaBufs[2];
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byte *_deltaBuf;
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byte *_curBuf;
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int32 _prevSeqNb;
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int _lastTableWidth;
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const byte *_d_src, *_paramPtr, *_param6_7Ptr;
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int _d_pitch;
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int32 _offset1, _offset2;
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byte *_tableBig;
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byte *_tableSmall;
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int16 _table[256];
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int32 _frameSize;
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int _width, _height;
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void makeTablesInterpolation(int param);
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void makeTables47(int width);
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void level1(byte *d_dst);
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void level2(byte *d_dst);
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void level3(byte *d_dst);
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void decode2(byte *dst, const byte *src, int width, int height, const byte *param_ptr, const byte *param6_7_ptr);
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public:
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Blocky16();
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~Blocky16();
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void init(int width, int height);
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void deinit();
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void decode(byte *dst, const byte *src);
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};
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#endif
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