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41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#ifndef COLORMAP_H
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#define COLORMAP_H
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#include "debug.h"
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#include "resource.h"
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#include <cstring>
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class CMap : public Resource {
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public:
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// Load a colormap from the given data.
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CMap(const char *filename, const char *data, int len) :
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Resource(filename)
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{
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if (len < 4 || std::memcmp(data, "CMP ", 4) != 0)
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error("Invalid magic loading colormap\n");
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std::memcpy(colors, data + 64, sizeof(colors));
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}
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// The color data, in RGB format
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char colors[256 * 3];
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};
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#endif
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