scummvm/material.h

52 lines
1.5 KiB
C++

// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef MATERIAL_H
#define MATERIAL_H
#include "resource.h"
#include <SDL.h>
#include <SDL_opengl.h>
#include <cstring>
class CMap;
class Material : public Resource {
public:
// Load a texture from the given data.
Material(const char *filename, const char *data, int len,
const CMap &cmap);
// Load this texture into the GL context
void select() const;
// Set which image in an animated texture to use
void setNumber(int n) { curr_image_ = n; }
int numImages() const { return num_images_; }
int currentImage() const { return curr_image_; }
~Material();
private:
int num_images_, curr_image_;
int width_, height_;
GLuint *textures_;
};
#endif