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52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#ifndef MATERIAL_H
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#define MATERIAL_H
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#include "resource.h"
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#include <SDL.h>
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#include <SDL_opengl.h>
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#include <cstring>
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class CMap;
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class Material : public Resource {
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public:
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// Load a texture from the given data.
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Material(const char *filename, const char *data, int len,
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const CMap &cmap);
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// Load this texture into the GL context
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void select() const;
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// Set which image in an animated texture to use
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void setNumber(int n) { curr_image_ = n; }
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int numImages() const { return num_images_; }
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int currentImage() const { return curr_image_; }
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~Material();
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private:
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int num_images_, curr_image_;
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int width_, height_;
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GLuint *textures_;
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};
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#endif
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