scummvm/engines/queen/input.cpp
2019-12-08 23:33:06 +02:00

218 lines
5.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/events.h"
#include "common/system.h"
#include "common/textconsole.h"
#include "queen/queen.h"
#include "queen/input.h"
namespace Queen {
const char *const Input::_commandKeys[] = {
"ocmglptu", // English
"osbgpnre", // German
"ofdnepau", // French
"acsdgpqu", // Italian
"ocmglptu", // Hebrew
"acodmthu" // Spanish
};
const Verb Input::_verbKeys[] = {
VERB_OPEN,
VERB_CLOSE,
VERB_MOVE,
VERB_GIVE,
VERB_LOOK_AT,
VERB_PICK_UP,
VERB_TALK_TO,
VERB_USE
};
Input::Input(Common::Language language, OSystem *system) :
_system(system), _eventMan(system->getEventManager()), _fastMode(false),
_keyVerb(VERB_NONE), _cutawayRunning(false), _canQuit(false),
_cutawayQuit(false), _dialogueRunning(false), _talkQuit(false),
_quickSave(false), _quickLoad(false), _debugger(false), _inKey(Common::KEYCODE_INVALID),
_mouseButton(0), _idleTime(0) {
switch (language) {
case Common::EN_ANY:
case Common::GR_GRE:
case Common::RU_RUS:
_currentCommandKeys = _commandKeys[0];
break;
case Common::DE_DEU:
_currentCommandKeys = _commandKeys[1];
break;
case Common::FR_FRA:
_currentCommandKeys = _commandKeys[2];
break;
case Common::IT_ITA:
_currentCommandKeys = _commandKeys[3];
break;
case Common::HE_ISR:
_currentCommandKeys = _commandKeys[4];
break;
case Common::ES_ESP:
_currentCommandKeys = _commandKeys[5];
break;
default:
error("Unknown language");
break;
}
}
void Input::delay(uint amount) {
if (_fastMode && amount > DELAY_SHORT) {
amount = DELAY_SHORT;
}
if (_idleTime < DELAY_SCREEN_BLANKER) {
_idleTime += amount;
}
uint32 end = _system->getMillis() + amount;
do {
Common::Event event;
while (_eventMan->pollEvent(event)) {
_idleTime = 0;
switch (event.type) {
case Common::EVENT_KEYDOWN:
if (event.kbd.hasFlags(Common::KBD_CTRL)) {
if (event.kbd.keycode == Common::KEYCODE_d) {
_debugger = true;
} else if (event.kbd.keycode == Common::KEYCODE_f) {
_fastMode = !_fastMode;
}
} else {
_inKey = event.kbd.keycode;
}
break;
case Common::EVENT_LBUTTONDOWN:
_mouseButton |= MOUSE_LBUTTON;
break;
case Common::EVENT_RBUTTONDOWN:
_mouseButton |= MOUSE_RBUTTON;
if (_dialogueRunning)
_talkQuit = true;
break;
case Common::EVENT_RTL:
case Common::EVENT_QUIT:
if (_cutawayRunning)
_cutawayQuit = true;
// Allow using close button while dialogue is running
if (_dialogueRunning)
_talkQuit = true;
return;
default:
break;
}
}
_system->updateScreen();
if (amount == 0)
break;
_system->delayMillis((amount > 10) ? 10 : amount);
} while (_system->getMillis() < end);
}
void Input::checkKeys() {
if (_inKey)
debug(6, "[Input::checkKeys] _inKey = %i", _inKey);
switch (_inKey) {
case Common::KEYCODE_SPACE:
_keyVerb = VERB_SKIP_TEXT;
break;
case Common::KEYCODE_COMMA:
_keyVerb = VERB_SCROLL_UP;
break;
case Common::KEYCODE_PERIOD:
_keyVerb = VERB_SCROLL_DOWN;
break;
case Common::KEYCODE_1:
_keyVerb = VERB_DIGIT_1;
break;
case Common::KEYCODE_2:
_keyVerb = VERB_DIGIT_2;
break;
case Common::KEYCODE_3:
_keyVerb = VERB_DIGIT_3;
break;
case Common::KEYCODE_4:
_keyVerb = VERB_DIGIT_4;
break;
case Common::KEYCODE_ESCAPE: // skip cutaway / dialogue
if (_canQuit) {
if (_cutawayRunning) {
debug(6, "[Input::checkKeys] Setting _cutawayQuit to true");
_cutawayQuit = true;
}
if (_dialogueRunning)
_talkQuit = true;
}
break;
case Common::KEYCODE_F1: // use Journal
case Common::KEYCODE_F5:
if (_cutawayRunning) {
if (_canQuit) {
_keyVerb = VERB_USE_JOURNAL;
_cutawayQuit = _talkQuit = true;
}
} else {
_keyVerb = VERB_USE_JOURNAL;
if (_canQuit)
_talkQuit = true;
}
break;
case Common::KEYCODE_F11: // quicksave
_quickSave = true;
break;
case Common::KEYCODE_F12: // quickload
_quickLoad = true;
break;
default:
for (int i = 0; i < ARRAYSIZE(_verbKeys); ++i) {
if (_inKey == _currentCommandKeys[i]) {
_keyVerb = _verbKeys[i];
break;
}
}
break;
}
_inKey = Common::KEYCODE_INVALID; // reset
}
Common::Point Input::getMousePos() const {
return _eventMan->getMousePos();
}
} // End of namespace Queen