scummvm/engines/sword2
Bastien Bouclet bb813719b5 ENGINES: Change targets to have an 'engine ID'
The engine ID identifies which engine should be used to launch the target.
Also remove the 'single ID' system. Different games from engines that used
that system now have different game IDs.

Also-By: Matthew Hoops <clone2727@gmail.com>
2019-11-03 11:43:00 +01:00
..
animation.cpp SWORD2: Fix Missing Default Switch Cases 2019-10-20 17:09:58 +01:00
animation.h
anims.cpp
configure.engine
console.cpp
console.h
controls.cpp SWORD2: Fix Missing Default Switch Cases 2019-10-20 17:09:58 +01:00
controls.h
debug.cpp
debug.h
defs.h
events.cpp
function.cpp
header.cpp
header.h
icons.cpp
interpreter.cpp
interpreter.h
layers.cpp
logic.cpp
logic.h
maketext.cpp SWORD2: Fix Missing Default Switch Cases 2019-10-20 17:09:58 +01:00
maketext.h SWORD2: Replace use of strdup with Common::String 2018-08-18 16:30:05 +02:00
memory.cpp
memory.h
menu.cpp
module.mk
mouse.cpp SWORD2: Fix Missing Default Switch Cases 2019-10-20 17:09:58 +01:00
mouse.h
music.cpp
object.h
palette.cpp
POTFILES
protocol.cpp
render.cpp
resman.cpp
resman.h
router.cpp
router.h
saveload.cpp SWORD2: Fix Missing Default Switch Cases 2019-10-20 17:09:58 +01:00
saveload.h
screen.cpp SWORD2: Fix Missing Default Switch Cases 2019-10-20 17:09:58 +01:00
screen.h
scroll.cpp
sound.cpp SWORD2: Fix Missing Default Switch Cases 2019-10-20 17:09:58 +01:00
sound.h
speech.cpp
sprite.cpp
startup.cpp
sword2.cpp ENGINES: Change targets to have an 'engine ID' 2019-11-03 11:43:00 +01:00
sword2.h
sync.cpp
walker.cpp