scummvm/image/bmp.cpp
2021-03-30 16:57:06 +02:00

202 lines
5.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "image/bmp.h"
#include "common/stream.h"
#include "common/substream.h"
#include "common/textconsole.h"
#include "graphics/pixelformat.h"
#include "graphics/surface.h"
#include "image/codecs/codec.h"
// NOTE: This decoder understands only so called BMP Win3.x old format
// In order to produce files suitable for it, use ImageMagick:
//
// convert input.file BMP3:output.bmp
//
namespace Image {
BitmapDecoder::BitmapDecoder() {
_surface = 0;
_palette = 0;
_paletteColorCount = 0;
_codec = 0;
}
BitmapDecoder::~BitmapDecoder() {
destroy();
}
void BitmapDecoder::destroy() {
_surface = 0;
delete[] _palette;
_palette = 0;
_paletteColorCount = 0;
delete _codec;
_codec = 0;
}
bool BitmapDecoder::loadStream(Common::SeekableReadStream &stream) {
destroy();
uint16 fileType = stream.readUint16BE();
uint32 imageOffset = 0;
if (fileType == MKTAG16('B', 'M')) {
// The bitmap file header is present
/* uint32 fileSize = */ stream.readUint32LE();
/* uint16 res1 = */ stream.readUint16LE();
/* uint16 res2 = */ stream.readUint16LE();
imageOffset = stream.readUint32LE();
} else {
// Not present, let's try to parse as a headerless one
stream.seek(-2, SEEK_CUR);
}
uint32 infoSize = stream.readUint32LE();
if (infoSize != 40 && infoSize != 108) {
warning("Only Windows v3 & v4 bitmaps are supported");
return false;
}
uint32 width = stream.readUint32LE();
int32 height = stream.readSint32LE();
if (width == 0 || height == 0)
return false;
if (height < 0) {
warning("Right-side up bitmaps not supported");
return false;
}
/* uint16 planes = */ stream.readUint16LE();
uint16 bitsPerPixel = stream.readUint16LE();
if (bitsPerPixel != 8 && bitsPerPixel != 24 && bitsPerPixel != 32) {
warning("%dbpp bitmaps not supported", bitsPerPixel);
return false;
}
uint32 compression = stream.readUint32BE();
uint32 imageSize = stream.readUint32LE();
/* uint32 pixelsPerMeterX = */ stream.readUint32LE();
/* uint32 pixelsPerMeterY = */ stream.readUint32LE();
_paletteColorCount = stream.readUint32LE();
/* uint32 colorsImportant = */ stream.readUint32LE();
if (bitsPerPixel == 8) {
if (_paletteColorCount == 0)
_paletteColorCount = 256;
// Read the palette
_palette = new byte[_paletteColorCount * 3];
for (uint16 i = 0; i < _paletteColorCount; i++) {
_palette[i * 3 + 2] = stream.readByte();
_palette[i * 3 + 1] = stream.readByte();
_palette[i * 3 + 0] = stream.readByte();
stream.readByte();
}
}
// Create the codec (it will warn about unhandled compression)
_codec = createBitmapCodec(compression, 0, width, height, bitsPerPixel);
if (!_codec)
return false;
// If the image offset is zero (like in headerless ones), set it to the current
// position.
if (imageOffset == 0)
imageOffset = stream.pos();
// If the image size is zero, set it to the rest of the stream.
if (imageSize == 0)
imageSize = stream.size() - imageOffset;
// Grab the frame data
Common::SeekableSubReadStream subStream(&stream, imageOffset, imageOffset + imageSize);
// We only support raw bitmaps for now
_surface = _codec->decodeFrame(subStream);
return true;
}
bool writeBMP(Common::WriteStream &out, const Graphics::Surface &input) {
#ifdef SCUMM_LITTLE_ENDIAN
const Graphics::PixelFormat requiredFormat_3byte(3, 8, 8, 8, 0, 16, 8, 0, 0);
#else
const Graphics::PixelFormat requiredFormat_3byte(3, 8, 8, 8, 0, 0, 8, 16, 0);
#endif
Graphics::Surface *tmp = NULL;
const Graphics::Surface *surface;
if (input.format == requiredFormat_3byte) {
surface = &input;
} else {
surface = tmp = input.convertTo(requiredFormat_3byte);
}
int dstPitch = surface->w * 3;
int extraDataLength = (dstPitch % 4) ? 4 - (dstPitch % 4) : 0;
int padding = 0;
out.writeByte('B');
out.writeByte('M');
out.writeUint32LE(surface->h * dstPitch + 54);
out.writeUint32LE(0);
out.writeUint32LE(54);
out.writeUint32LE(40);
out.writeUint32LE(surface->w);
out.writeUint32LE(surface->h);
out.writeUint16LE(1);
out.writeUint16LE(24);
out.writeUint32LE(0);
out.writeUint32LE(0);
out.writeUint32LE(0);
out.writeUint32LE(0);
out.writeUint32LE(0);
out.writeUint32LE(0);
for (uint y = surface->h; y-- > 0;) {
out.write((const void *)surface->getBasePtr(0, y), dstPitch);
out.write(&padding, extraDataLength);
}
// free tmp surface
if (tmp) {
tmp->free();
delete tmp;
}
return true;
}
} // End of namespace Image