scummvm/engines/crab/text/color.cpp
2023-08-10 17:06:59 +02:00

59 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/XMLDoc.h"
#include "crab/text/color.h"
namespace Crab {
using namespace pyrodactyl::text;
void ColorPool::load(const Common::String &filename) {
_pool.clear();
XMLDoc colList(filename);
if (colList.ready()) {
rapidxml::xml_node<char> *node = colList.doc()->first_node("colors");
for (rapidxml::xml_node<char> *n = node->first_node("color"); n != nullptr; n = n->next_sibling("color")) {
Color c;
loadColor(c, n);
_pool.push_back(c);
}
}
}
Color &ColorPool::get(const int &num) {
if (_pool.size() <= static_cast<uint>(num))
return _invalid;
return _pool[num];
}
} // End of namespace Crab