mirror of
https://github.com/libretro/scummvm.git
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eda317924e
- Replaces multiple identical MT-32-to-General MIDI mapping tables with a common one in MidiDriver. - Changes Sky's GmChannel class to allow NULL instrument and velocity mapping tables, giving a 1-to-1 mapping without creating a dummy table. svn-id: r17361
344 lines
8.5 KiB
C++
344 lines
8.5 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "queen/music.h"
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#include "queen/queen.h"
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#include "queen/resource.h"
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#include "queen/sound.h"
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#include "sound/midiparser.h"
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namespace Queen {
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MusicPlayer::MusicPlayer(MidiDriver *driver, byte *data, uint32 size) : _driver(driver), _isPlaying(false), _looping(false), _randomLoop(false), _masterVolume(192), _queuePos(0), _musicData(data), _musicDataSize(size), _passThrough(false), _buf(0) {
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memset(_channel, 0, sizeof(_channel));
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queueClear();
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_lastSong = _currentSong = 0;
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_parser = MidiParser::createParser_SMF();
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_parser->setMidiDriver(this);
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_parser->setTimerRate(_driver->getBaseTempo());
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_numSongs = READ_LE_UINT16(_musicData);
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this->open();
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}
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MusicPlayer::~MusicPlayer() {
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_parser->unloadMusic();
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delete _parser;
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this->close();
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delete[] _buf;
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}
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void MusicPlayer::setVolume(int volume) {
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if (volume < 0)
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volume = 0;
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else if (volume > 255)
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volume = 255;
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if (_masterVolume == volume)
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return;
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_masterVolume = volume;
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for (int i = 0; i < 16; ++i) {
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if (_channel[i])
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_channel[i]->volume(_channelVolume[i] * _masterVolume / 255);
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}
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}
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bool MusicPlayer::queueSong(uint16 songNum) {
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if (songNum >= _numSongs && songNum < 1000) {
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// this happens at the end of the car chase, where we try to play song 176,
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// see Sound::_tune[], entry 39
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debug(3, "Trying to queue an invalid song number %d, max %d", songNum, _numSongs);
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return false;
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}
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uint8 emptySlots = 0;
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for (int i = 0; i < MUSIC_QUEUE_SIZE; i++)
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if (!_songQueue[i])
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emptySlots++;
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if (!emptySlots)
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return false;
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// Work around bug in Roland music, note that these numbers are 'one-off'
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// from the original code
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if (/*isRoland && */ songNum == 88 || songNum == 89)
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songNum = 62;
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_songQueue[MUSIC_QUEUE_SIZE - emptySlots] = songNum;
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return true;
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}
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void MusicPlayer::queueClear() {
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_lastSong = _songQueue[0];
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_queuePos = 0;
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_looping = _randomLoop = false;
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memset(_songQueue, 0, sizeof(_songQueue));
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}
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int MusicPlayer::open() {
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// Don't ever call open without first setting the output driver!
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if (!_driver)
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return 255;
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int ret = _driver->open();
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if (ret)
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return ret;
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_driver->setTimerCallback(this, &onTimer);
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return 0;
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}
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void MusicPlayer::close() {
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_driver->setTimerCallback(NULL, NULL);
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if (_driver)
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_driver->close();
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_driver = 0;
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}
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void MusicPlayer::send(uint32 b) {
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if (_passThrough) {
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_driver->send(b);
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return;
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}
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byte channel = (byte)(b & 0x0F);
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if ((b & 0xFFF0) == 0x07B0) {
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// Adjust volume changes by master volume
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byte volume = (byte)((b >> 16) & 0x7F);
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_channelVolume[channel] = volume;
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volume = volume * _masterVolume / 255;
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b = (b & 0xFF00FFFF) | (volume << 16);
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} else if ((b & 0xF0) == 0xC0 && !_nativeMT32) {
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b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8;
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}
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else if ((b & 0xFFF0) == 0x007BB0) {
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//Only respond to All Notes Off if this channel
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//has currently been allocated
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if (_channel[b & 0x0F])
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return;
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}
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//Work around annoying loud notes in certain Roland Floda tunes
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if (channel == 3 && _currentSong == 90)
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return;
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if (channel == 4 && _currentSong == 27)
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return;
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if (channel == 5 && _currentSong == 38)
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return;
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if (!_channel[channel])
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_channel[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
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if (_channel[channel])
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_channel[channel]->send(b);
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}
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void MusicPlayer::metaEvent(byte type, byte *data, uint16 length) {
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//Only thing we care about is End of Track.
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if (type != 0x2F)
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return;
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if (_looping || _songQueue[1])
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playMusic();
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else
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stopMusic();
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}
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void MusicPlayer::onTimer(void *refCon) {
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MusicPlayer *music = (MusicPlayer *)refCon;
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if (music->_isPlaying)
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music->_parser->onTimer();
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}
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void MusicPlayer::queueTuneList(int16 tuneList) {
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queueClear();
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//Jungle is the only part of the game that uses multiple tunelists.
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//For the sake of code simplification we just hardcode the extended list ourselves
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if ((tuneList + 1) == 3) {
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_randomLoop = true;
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int i = 0;
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while (Sound::_jungleList[i])
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queueSong(Sound::_jungleList[i++] - 1);
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return;
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}
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int mode = (_numSongs == 40) ? Sound::_tuneDemo[tuneList].mode : Sound::_tune[tuneList].mode;
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switch (mode) {
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case 0: // random loop
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_randomLoop = true;
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setLoop(false);
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break;
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case 1: // sequential loop
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setLoop(_songQueue[1] == 0);
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break;
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case 2: // play once
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default:
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setLoop(false);
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break;
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}
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int i = 0;
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if (_numSongs == 40) {
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while (Sound::_tuneDemo[tuneList].tuneNum[i])
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queueSong(Sound::_tuneDemo[tuneList].tuneNum[i++] - 1);
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} else {
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while (Sound::_tune[tuneList].tuneNum[i])
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queueSong(Sound::_tune[tuneList].tuneNum[i++] - 1);
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}
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if (_randomLoop)
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_queuePos = randomQueuePos();
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}
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void MusicPlayer::playMusic() {
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if (!_songQueue[0]) {
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debug(5, "MusicPlayer::playMusic - Music queue is empty!");
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return;
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}
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uint16 songNum = _songQueue[_queuePos];
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//Special type
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// > 1000 && < 2000 -> queue different tunelist
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// 2000 -> repeat music from previous queue
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if (songNum > 999) {
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if ((songNum + 1) == 2000) {
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songNum = _lastSong;
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queueClear();
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queueSong(songNum);
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} else {
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queueTuneList(songNum - 1000);
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_queuePos = _randomLoop ? randomQueuePos() : 0;
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songNum = _songQueue[_queuePos];
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}
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}
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byte *prevSong = _musicData + songOffset(_currentSong);
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if (*prevSong == 0x43 || *prevSong == 0x63) {
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if (_buf) {
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delete[] _buf;
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_buf = 0;
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}
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}
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_currentSong = songNum;
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if (!songNum) {
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stopMusic();
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return;
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}
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byte *musicPtr = _musicData + songOffset(songNum);
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uint32 size = songLength(songNum);
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if (*musicPtr == 0x43 || *musicPtr == 0x63) {
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uint32 packedSize = songLength(songNum) - 0x200;
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_buf = new uint16[packedSize];
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uint16 *data = (uint16 *)(musicPtr + 1);
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byte *idx = ((byte *)data) + 0x200;
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for (uint i = 0; i < packedSize; i++)
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#if defined(SCUMM_NEED_ALIGNMENT)
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memcpy(&_buf[i], (byte*)((byte*)data + *(idx + i) * sizeof(uint16)), sizeof(uint16));
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#else
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_buf[i] = data[*(idx + i)];
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#endif
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musicPtr = ((byte *)_buf) + ((*musicPtr == 0x63) ? 1 : 0);
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size = packedSize * 2;
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}
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_parser->loadMusic(musicPtr, size);
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_parser->setTrack(0);
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debug(8, "Playing song %d [queue position: %d]", songNum, _queuePos);
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_isPlaying = true;
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queueUpdatePos();
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}
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void MusicPlayer::queueUpdatePos() {
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if (_randomLoop) {
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_queuePos = randomQueuePos();
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} else {
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if (_queuePos < (MUSIC_QUEUE_SIZE - 1) && _songQueue[_queuePos + 1])
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_queuePos++;
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else if (_looping)
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_queuePos = 0;
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}
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}
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uint8 MusicPlayer::randomQueuePos() {
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int queueSize = 0;
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for (int i = 0; i < MUSIC_QUEUE_SIZE; i++)
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if (_songQueue[i])
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queueSize++;
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if (!queueSize)
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return 0;
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return (uint8) _rnd.getRandomNumber(queueSize - 1) & 0xFF;
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}
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void MusicPlayer::stopMusic() {
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_isPlaying = false;
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_parser->unloadMusic();
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}
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uint32 MusicPlayer::songOffset(uint16 songNum) const {
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uint16 offsLo = READ_LE_UINT16(_musicData + (songNum * 4) + 2);
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uint16 offsHi = READ_LE_UINT16(_musicData + (songNum * 4) + 4);
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return (offsHi << 4) | offsLo;
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}
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uint32 MusicPlayer::songLength(uint16 songNum) const {
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if (songNum < _numSongs)
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return (songOffset(songNum + 1) - songOffset(songNum));
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return (_musicDataSize - songOffset(songNum));
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}
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Music::Music(MidiDriver *driver, QueenEngine *vm) : _vToggle(false) {
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if (vm->resource()->isDemo()) {
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_musicData = vm->resource()->loadFile("AQ8.RL", 0, &_musicDataSize);
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} else {
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_musicData = vm->resource()->loadFile("AQ.RL", 0, &_musicDataSize);
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}
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_player = new MusicPlayer(driver, _musicData, _musicDataSize);
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}
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Music::~Music() {
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delete _player;
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delete[] _musicData;
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}
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void Music::playSong(uint16 songNum) {
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_player->queueClear();
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_player->queueSong(songNum);
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_player->playMusic();
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}
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void Music::toggleVChange() {
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setVolume(_vToggle ? (volume() * 2) : (volume() / 2));
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_vToggle ^= true;
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}
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} // End of namespace Queen
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