scummvm/scumm/dialogs.cpp
Lars Persson 1c69696a9a Patches needed to build for SYMBIAN32 WINS/GCC added.
Test built for Symbian and run on P910i without any major problems.
Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA).

svn-id: r18430
2005-06-21 22:08:21 +00:00

914 lines
23 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#include "stdafx.h"
#include "common/config-manager.h"
#include "common/system.h"
#include "common/scaler.h"
#include "gui/about.h"
#include "gui/chooser.h"
#include "gui/newgui.h"
#include "gui/ListWidget.h"
#include "scumm/dialogs.h"
#include "scumm/sound.h"
#include "scumm/scumm.h"
#include "scumm/imuse.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/player_v2.h"
#include "scumm/verbs.h"
#include "sound/mididrv.h"
#include "sound/mixer.h"
#ifndef DISABLE_HELP
#include "scumm/help.h"
#endif
#ifdef _WIN32_WCE
#include "backends/wince/CEKeysDialog.h"
#endif
using GUI::CommandSender;
using GUI::StaticTextWidget;
using GUI::kButtonWidth;
using GUI::kButtonHeight;
using GUI::kBigButtonWidth;
using GUI::kBigButtonHeight;
using GUI::kCloseCmd;
using GUI::kTextAlignCenter;
using GUI::kTextAlignLeft;
using GUI::WIDGET_ENABLED;
typedef GUI::OptionsDialog GUI_OptionsDialog;
typedef GUI::ChooserDialog GUI_ChooserDialog;
typedef GUI::Dialog GUI_Dialog;
namespace Scumm {
struct ResString {
int num;
char string[80];
};
#ifdef __PALM_OS__
static ResString *string_map_table_v7;
static ResString *string_map_table_v6;
static ResString *string_map_table_v5;
#else
static ResString string_map_table_v7[] = {
{96, "game name and version"}, //that's how it's supposed to be
{77, "Select a game to LOAD"},
{76, "Name your SAVE game"},
{70, "save"}, //boot8
{71, "load"}, //boot9
{72, "play"}, //boot10
{73, "cancel"}, //boot11
{74, "quit"}, //boot12
{75, "ok"}, //boot13
{85, "game paused"}, // boot3
{96, "the dig v1.0"},
/* this is the almost complete string map for v7
{63, "how may I serve you?"},
{64, "the dig v1.0"}, //(game name/version)
{67, "text display only"},
{68, "c:\\dig"}, //boot007 (save path ?)
{69, "the dig"}, //boot21 (game name)
{70, "save"}, //boot8
{71, "load"}, //boot9
{72, "play"}, //boot10
{73, "cancel"}, //boot11
{74, "quit"}, //boot12
{75, "ok"}, //boot13
{76, "name your save game"}, //boot19
{77, "select a game to load"}, //boot20
{78, "you must enter a name"},//boot14
{79, "saving '%s'"}, //boot17
{80, "loading '%s'"}, //boot18
{81, "the game was NOT saved"}, //boot15
{82, "the game was NOT loaded"}, //boot16
{83, "how may I serve you?"},
{84, "how may I serve you?"},
{85, "game paused"}, // boot3
{86, "Are you sure you want to restart"},
{87, "Are you sure you want to quit?"}, //boot05
{89, "how may I serve you?"},
{90, "music"}, //boot22
{91, "voice"}, //boot23
{92, "sfx"}, //boot24
{93, "disabled"}, //boot25
{94, "text speed"}, //boot26
{95, "text display"}, //boot27
{96, "the dig v1.0"},*/
};
static ResString string_map_table_v6[] = {
{117, "How may I serve you?"},
{109, "Select a game to LOAD"},
{108, "Name your SAVE game"},
{96, "Save"},
{97, "Load"},
{98, "Play"},
{99, "Cancel"},
{100, "Quit"},
{101, "OK"},
{93, "Game paused"},
{210, "Game version"}
};
static ResString string_map_table_v5[] = {
{28, "How may I serve you?"},
{20, "Select a game to LOAD"},
{19, "Name your SAVE game"},
{7, "Save"},
{8, "Load"},
{9, "Play"},
{10, "Cancel"},
{11, "Quit"},
{12, "OK"},
{4, "Game paused"}
};
#endif
#pragma mark -
const Common::String ScummDialog::queryResString(int stringno) {
byte buf[256];
byte *result;
if (stringno == 0)
return String();
if (_vm->_version >= 7)
result = _vm->getStringAddressVar(string_map_table_v7[stringno - 1].num);
else if (_vm->_version == 6)
result = _vm->getStringAddressVar(string_map_table_v6[stringno - 1].num);
else if (_vm->_version == 5)
result = _vm->getStringAddress(string_map_table_v5[stringno - 1].num);
else
// TODO: For V8 games, maybe grab the strings from the language file?
return string_map_table_v5[stringno - 1].string;
if (result && *result == '/') {
_vm->translateText(result, buf);
result = buf;
}
if (!result || *result == '\0') { // Gracelessly degrade to english :)
return string_map_table_v5[stringno - 1].string;
}
// Convert to a proper string (take care of FF codes)
byte chr;
String tmp;
while ((chr = *result++)) {
if (chr == 0xFF) {
result += 3;
} else if (chr != '@') {
tmp += chr;
}
}
return tmp;
}
#pragma mark -
enum {
kSaveCmd = 'SAVE',
kLoadCmd = 'LOAD',
kPlayCmd = 'PLAY',
kOptionsCmd = 'OPTN',
kHelpCmd = 'HELP',
kAboutCmd = 'ABOU',
kQuitCmd = 'QUIT'
};
class SaveLoadChooser : public GUI::ChooserDialog, public BaseSaveLoadChooser {
typedef Common::String String;
typedef Common::StringList StringList;
protected:
bool _saveMode;
public:
SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
const String &getResultString() const;
void setList(const StringList& list) { GUI_ChooserDialog::setList(list); }
int runModal() { return GUI_ChooserDialog::runModal(); }
};
SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode)
: GUI::ChooserDialog(title, buttonLabel, 182), _saveMode(saveMode) {
_list->setEditable(saveMode);
_list->setNumberingMode(saveMode ? GUI::kListNumberingOne : GUI::kListNumberingZero);
}
const Common::String &SaveLoadChooser::getResultString() const {
return _list->getSelectedString();
}
void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
int selItem = _list->getSelected();
switch (cmd) {
case GUI::kListItemActivatedCmd:
case GUI::kListItemDoubleClickedCmd:
if (selItem >= 0) {
if (_saveMode || !getResultString().isEmpty()) {
setResult(selItem);
close();
}
}
break;
case GUI::kListSelectionChangedCmd:
if (_saveMode) {
_list->startEditMode();
}
// Disable button if nothing is selected, or (in load mode) if an empty
// list item is selected. We allow choosing an empty item in save mode
// because we then just assign a default name.
_chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().isEmpty()));
_chooseButton->draw();
break;
default:
GUI_ChooserDialog::handleCommand(sender, cmd, data);
}
}
#pragma mark -
enum {
kChooseCmd = 'Chos'
};
// only for use with >= 640x400 resolutions
class SaveLoadChooserEx : public GUI::Dialog, public BaseSaveLoadChooser {
typedef Common::String String;
typedef Common::StringList StringList;
protected:
bool _saveMode;
GUI::ListWidget *_list;
GUI::ButtonWidget *_chooseButton;
GUI::GraphicsWidget *_gfxWidget;
ScummEngine *_scumm;
public:
SaveLoadChooserEx(const String &title, const String &buttonLabel, bool saveMode, ScummEngine *engine);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
const String &getResultString() const;
void setList(const StringList& list);
int runModal();
};
SaveLoadChooserEx::SaveLoadChooserEx(const String &title, const String &buttonLabel, bool saveMode, ScummEngine *engine)
: Dialog(8, 8, engine->_system->getOverlayWidth() - 2 * 8, engine->_system->getOverlayHeight() - 16), _saveMode(saveMode), _list(0), _chooseButton(0), _gfxWidget(0), _scumm(engine) {
new StaticTextWidget(this, 10, 6, _w - 2 * 10, kLineHeight, title, kTextAlignCenter);
// Add choice list
_list = new GUI::ListWidget(this, 10, 18, _w - 2 * 10 - 180, _h - 14 - kBigButtonHeight - 18, GUI::kBigWidgetSize);
_list->setEditable(saveMode);
_list->setNumberingMode(saveMode ? GUI::kListNumberingOne : GUI::kListNumberingZero);
// Add the thumbnail display
_gfxWidget = new GUI::GraphicsWidget(this,
_w - (kThumbnailWidth + 22),
18,
kThumbnailWidth + 8,
((_scumm->_system->getHeight() % 200 && _scumm->_system->getHeight() != 350) ? kThumbnailHeight2 : kThumbnailHeight1) + 8);
_gfxWidget->setFlags(GUI::WIDGET_BORDER);
// Buttons
addButton(this, _w - 2 * (kBigButtonWidth + 10), _h - kBigButtonHeight - 8, "Cancel", kCloseCmd, 0, GUI::kBigWidgetSize);
_chooseButton = addButton(this, _w - (kBigButtonWidth + 10), _h - kBigButtonHeight - 8, buttonLabel, kChooseCmd, 0, GUI::kBigWidgetSize);
_chooseButton->setEnabled(false);
}
const Common::String &SaveLoadChooserEx::getResultString() const {
return _list->getSelectedString();
}
void SaveLoadChooserEx::setList(const StringList& list) {
_list->setList(list);
}
int SaveLoadChooserEx::runModal() {
_gfxWidget->setGfx(0);
int ret = Dialog::runModal();
return ret;
}
void SaveLoadChooserEx::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
int selItem = _list->getSelected();
switch (cmd) {
case GUI::kListItemActivatedCmd:
case GUI::kListItemDoubleClickedCmd:
if (selItem >= 0) {
if (_saveMode || !getResultString().isEmpty()) {
_list->endEditMode();
setResult(selItem);
close();
}
}
break;
case kChooseCmd:
_list->endEditMode();
setResult(selItem);
close();
break;
case GUI::kListSelectionChangedCmd: {
Graphics::Surface *thumb;
thumb = _scumm->loadThumbnailFromSlot(_saveMode ? selItem + 1 : selItem);
_gfxWidget->setGfx(thumb);
delete thumb;
_gfxWidget->draw();
if (_saveMode) {
_list->startEditMode();
}
// Disable button if nothing is selected, or (in load mode) if an empty
// list item is selected. We allow choosing an empty item in save mode
// because we then just assign a default name.
_chooseButton->setEnabled(selItem >= 0 && (_saveMode || !getResultString().isEmpty()));
_chooseButton->draw();
} break;
case kCloseCmd:
setResult(-1);
default:
Dialog::handleCommand(sender, cmd, data);
}
}
#pragma mark -
Common::StringList generateSavegameList(ScummEngine *scumm, bool saveMode) {
// Get savegame names
Common::StringList l;
char name[32];
uint i = saveMode ? 1 : 0;
bool avail_saves[81];
scumm->listSavegames(avail_saves, ARRAYSIZE(avail_saves));
for (; i < ARRAYSIZE(avail_saves); i++) {
if (avail_saves[i])
scumm->getSavegameName(i, name);
else
name[0] = 0;
l.push_back(name);
}
return l;
}
#define addBigButton(label, cmd, hotkey) \
new GUI::ButtonWidget(this, hOffset, y, buttonWidth, buttonHeight, label, cmd, hotkey, ws); \
y += (buttonHeight + vAddOff)
MainMenuDialog::MainMenuDialog(ScummEngine *scumm)
: ScummDialog(scumm, 0, 0, 0, 0) {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
int hOffset;
int vSpace;
int vAddOff;
GUI::WidgetSize ws;
int buttonWidth;
int buttonHeight;
if (screenW >= 400 && screenH >= 300) {
buttonWidth = 160;
buttonHeight = 28;
ws = GUI::kBigWidgetSize;
hOffset = 12;
vSpace = 7;
vAddOff = 3;
} else {
buttonWidth = 90;
buttonHeight = 16;
ws = GUI::kNormalWidgetSize;
hOffset = 8;
vSpace = 5;
vAddOff = 2;
}
int y = vSpace + vAddOff;
addBigButton("Resume", kPlayCmd, 'P');
y += vSpace;
addBigButton("Load", kLoadCmd, 'L');
addBigButton("Save", kSaveCmd, 'S');
y += vSpace;
addBigButton("Options", kOptionsCmd, 'O');
#ifndef DISABLE_HELP
addBigButton("Help", kHelpCmd, 'H');
#endif
addBigButton("About", kAboutCmd, 'A');
y += vSpace;
addBigButton("Quit", kQuitCmd, 'Q');
_w = buttonWidth + 2 * hOffset;
_h = y + vSpace;
_x = (screenW - _w) / 2;
_y = (screenH - _h) / 2;
//
// Create the sub dialog(s)
//
_aboutDialog = new GUI::AboutDialog();
_optionsDialog = new ConfigDialog(scumm);
#ifndef DISABLE_HELP
_helpDialog = new HelpDialog(scumm);
#endif
if (scumm->_system->getOverlayWidth() <= 320) {
_saveDialog = new SaveLoadChooser("Save game:", "Save", true);
_loadDialog = new SaveLoadChooser("Load game:", "Load", false);
} else {
_saveDialog = new SaveLoadChooserEx("Save game:", "Save", true, scumm);
_loadDialog = new SaveLoadChooserEx("Load game:", "Load", false, scumm);
}
}
MainMenuDialog::~MainMenuDialog() {
delete _aboutDialog;
delete _optionsDialog;
#ifndef DISABLE_HELP
delete _helpDialog;
#endif
delete _saveDialog;
delete _loadDialog;
}
void MainMenuDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kSaveCmd:
save();
break;
case kLoadCmd:
load();
break;
case kPlayCmd:
close();
break;
case kOptionsCmd:
_optionsDialog->runModal();
break;
case kAboutCmd:
_aboutDialog->runModal();
break;
#ifndef DISABLE_HELP
case kHelpCmd:
_helpDialog->runModal();
break;
#endif
case kQuitCmd:
_vm->_quit = true;
close();
break;
default:
ScummDialog::handleCommand(sender, cmd, data);
}
}
void MainMenuDialog::save() {
int idx;
_saveDialog->setList(generateSavegameList(_vm, true));
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
idx = _saveDialog->runModal();
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
if (idx >= 0) {
const String &result = _saveDialog->getResultString();
char buffer[20];
const char *str;
if (result.isEmpty()) {
// If the user was lazy and entered no save name, come up with a default name.
sprintf(buffer, "Save %d", idx + 1);
str = buffer;
} else
str = result.c_str();
_vm->requestSave(idx + 1, str);
close();
}
}
void MainMenuDialog::load() {
int idx;
_loadDialog->setList(generateSavegameList(_vm, false));
idx = _loadDialog->runModal();
if (idx >= 0) {
_vm->requestLoad(idx);
close();
}
}
#pragma mark -
enum {
kOKCmd = 'ok '
};
enum {
kKeysCmd = 'KEYS'
};
ConfigDialog::ConfigDialog(ScummEngine *scumm)
: GUI::OptionsDialog("", 40, 30, 240, 124), _vm(scumm) {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
_w = screenW - 2 * 40;
GUI::WidgetSize ws;
int buttonWidth;
int buttonHeight;
if (screenW >= 400 && screenH >= 300) {
ws = GUI::kBigWidgetSize;
buttonWidth = kBigButtonWidth;
buttonHeight = kBigButtonHeight;
} else {
ws = GUI::kNormalWidgetSize;
buttonWidth = kButtonWidth;
buttonHeight = kButtonHeight;
}
int yoffset = 8;
//
// Sound controllers
//
yoffset = addVolumeControls(this, yoffset, ws) + 4;
//
// Some misc options
//
_subtitlesCheckbox = addCheckbox(this, 15, yoffset, "Show subtitles", 0, 'S', ws);
yoffset += _subtitlesCheckbox->getHeight();
_speechCheckbox = addCheckbox(this, 15, yoffset, "Enable speech", 0, 'E', ws);
yoffset += _speechCheckbox->getHeight() + 4;
//
// Add the buttons
//
_w = 8 + 3 * (buttonWidth + 4); // FIXME/TODO
addButton(this, _w - (buttonWidth + 4) - 4, yoffset, "OK", GUI::OptionsDialog::kOKCmd, 'O', ws);
addButton(this, _w - 2 * (buttonWidth + 4) - 4, yoffset, "Cancel", kCloseCmd, 'C', ws);
#ifdef _WIN32_WCE
addButton(this, _w - 3 * (buttonWidth + 4) - 4, yoffset, "Keys", kKeysCmd, 'K', ws);
#endif
yoffset += buttonHeight;
_h = yoffset + 8;
_x = (screenW - _w) / 2;
_y = (screenH - _h) / 2;
#ifdef _WIN32_WCE
//
// Create the sub dialog(s)
//
_keysDialog = new CEKeysDialog();
#endif
}
ConfigDialog::~ConfigDialog() {
#ifdef _WIN32_WCE
delete _keysDialog;
#endif
}
void ConfigDialog::open() {
GUI_OptionsDialog::open();
// update checkboxes, too
_subtitlesCheckbox->setState(ConfMan.getBool("subtitles"));
_speechCheckbox->setState(!ConfMan.getBool("speech_mute"));
}
void ConfigDialog::close() {
if (getResult()) {
// Subtitles
ConfMan.set("subtitles", _subtitlesCheckbox->getState(), _domain);
ConfMan.set("speech_mute", !_speechCheckbox->getState(), _domain);
// Sync with current setting
if (ConfMan.getBool("speech_mute"))
_vm->_voiceMode = 2;
else
_vm->_voiceMode = ConfMan.getBool("subtitles");
if (_vm->_version >= 7)
_vm->VAR(_vm->VAR_VOICE_MODE) = _vm->_voiceMode;
}
GUI_OptionsDialog::close();
_vm->setupVolumes();
}
void ConfigDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kKeysCmd:
#ifdef _WIN32_WCE
_keysDialog->runModal();
#endif
break;
default:
GUI_OptionsDialog::handleCommand (sender, cmd, data);
}
}
#ifndef DISABLE_HELP
#pragma mark -
enum {
kNextCmd = 'NEXT',
kPrevCmd = 'PREV'
};
HelpDialog::HelpDialog(ScummEngine *scumm)
: ScummDialog(scumm, 5, 5, 310, 190) {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
GUI::WidgetSize ws;
int buttonHeight;
int buttonWidth;
if (screenW >= 400 && screenH >= 300) {
ws = GUI::kBigWidgetSize;
buttonHeight = kBigButtonHeight;
buttonWidth = kBigButtonWidth;
_w = 370;
_x = (screenW - _w) / 2;
} else {
ws = GUI::kNormalWidgetSize;
buttonHeight = kButtonHeight;
buttonWidth = kButtonWidth;
_x = 5;
_w = screenW - 2 * 5;
}
int lineHeight = g_gui.getFontHeight();
_h = 5 + (2 + HELP_NUM_LINES) * lineHeight + buttonHeight + 7;
_y = (screenH - _h) / 2;
_title = new StaticTextWidget(this, 10, 5, _w, lineHeight, "", kTextAlignCenter, ws);
for (int i = 0; i < HELP_NUM_LINES; i++) {
_key[i] = new StaticTextWidget(this, 10, 5 + lineHeight * (i + 2), 80, lineHeight, "", kTextAlignLeft, ws);
_dsc[i] = new StaticTextWidget(this, 90, 5 + lineHeight * (i + 2), _w - 10 - 90, lineHeight, "", kTextAlignLeft, ws);
}
_page = 1;
_numPages = ScummHelp::numPages(scumm->_gameId);
int y = 5 + lineHeight * (HELP_NUM_LINES + 2) + 2;
_prevButton = addButton(this, 10, y, "Previous", kPrevCmd, 'P', ws);
_nextButton = addButton(this, 10 + buttonWidth + 8, y, "Next", kNextCmd, 'N', ws);
addButton(this, _w - 8 - buttonWidth, y, "Close", kCloseCmd, 'C', ws);
_prevButton->clearFlags(WIDGET_ENABLED);
displayKeyBindings();
}
void HelpDialog::displayKeyBindings() {
String titleStr, *keyStr, *dscStr;
ScummHelp::updateStrings(_vm->_gameId, _vm->_version, _page, titleStr, keyStr, dscStr);
_title->setLabel(titleStr);
for (int i = 0; i < HELP_NUM_LINES; i++) {
_key[i]->setLabel(keyStr[i]);
_dsc[i]->setLabel(dscStr[i]);
}
delete [] keyStr;
delete [] dscStr;
}
void HelpDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kNextCmd:
_page++;
if (_page >= _numPages) {
_nextButton->clearFlags(WIDGET_ENABLED);
}
if (_page >= 2) {
_prevButton->setFlags(WIDGET_ENABLED);
}
displayKeyBindings();
draw();
break;
case kPrevCmd:
_page--;
if (_page <= _numPages) {
_nextButton->setFlags(WIDGET_ENABLED);
}
if (_page <= 1) {
_prevButton->clearFlags(WIDGET_ENABLED);
}
displayKeyBindings();
draw();
break;
default:
ScummDialog::handleCommand(sender, cmd, data);
}
}
#endif
#pragma mark -
InfoDialog::InfoDialog(ScummEngine *scumm, int res)
: ScummDialog(scumm, 0, 80, 0, 16) { // dummy x and w
setInfoText(queryResString (res));
}
InfoDialog::InfoDialog(ScummEngine *scumm, const String& message)
: ScummDialog(scumm, 0, 80, 0, 16) { // dummy x and w
setInfoText(message);
}
void InfoDialog::setInfoText(const String& message) {
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
GUI::WidgetSize ws;
if (screenW >= 400 && screenH >= 300) {
ws = GUI::kBigWidgetSize;
} else {
ws = GUI::kNormalWidgetSize;
}
int width = g_gui.getStringWidth(message) + 16;
int height = g_gui.getFontHeight() + 8;
_w = width;
_h = height;
_x = (screenW - width) / 2;
_y = (screenH - height) / 2;
new StaticTextWidget(this, 4, 4, _w - 8, _h, message, kTextAlignCenter, ws);
}
#pragma mark -
PauseDialog::PauseDialog(ScummEngine *scumm, int res)
: InfoDialog(scumm, res) {
}
void PauseDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
if (ascii == ' ') // Close pause dialog if space key is pressed
close();
else
ScummDialog::handleKeyDown(ascii, keycode, modifiers);
}
ConfirmDialog::ConfirmDialog(ScummEngine *scumm, const String& message)
: InfoDialog(scumm, message) {
}
void ConfirmDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
if (tolower(ascii) == 'n') {
setResult(0);
close();
} else if (tolower(ascii) == 'y') {
setResult(1);
close();
} else
ScummDialog::handleKeyDown(ascii, keycode, modifiers);
}
#pragma mark -
ValueDisplayDialog::ValueDisplayDialog(const Common::String& label, int minVal, int maxVal, int val, uint16 incKey, uint16 decKey)
: GUI::Dialog(0, 80, 0, 16), _label(label), _min(minVal), _max(maxVal), _value(val), _incKey(incKey), _decKey(decKey) {
assert(_min <= _value && _value <= _max);
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();
if (screenW >= 400 && screenH >= 300) {
_percentBarWidth = kBigPercentBarWidth;
} else {
_percentBarWidth = kPercentBarWidth;
}
int width = g_gui.getStringWidth(label) + 16 + _percentBarWidth;
int height = g_gui.getFontHeight() + 4 * 2;
_x = (screenW - width) / 2;
_y = (screenH - height) / 2;
_w = width;
_h = height;
}
void ValueDisplayDialog::drawDialog() {
g_gui.blendRect(_x, _y, _w, _h, g_gui._bgcolor);
g_gui.box(_x, _y, _w, _h, g_gui._color, g_gui._shadowcolor);
const int labelWidth = _w - 8 - _percentBarWidth;
// Draw the label
g_gui.drawString(_label, _x + 4, _y + 4, labelWidth, g_gui._textcolor);
// Draw the percentage bar
g_gui.fillRect(_x + 4 + labelWidth, _y + 4, _percentBarWidth * (_value - _min) / (_max - _min), _h - 8, g_gui._textcolorhi);
g_gui.frameRect(_x + 4 + labelWidth, _y + 4, _percentBarWidth, _h - 8, g_gui._textcolor);
// Flag the draw area as dirty
g_gui.addDirtyRect(_x, _y, _w, _h);
}
void ValueDisplayDialog::handleTickle() {
if (getMillis() > _timer)
close();
}
void ValueDisplayDialog::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
if (ascii == _incKey || ascii == _decKey) {
if (ascii == _incKey && _value < _max)
_value++;
else if (ascii == _decKey && _value > _min)
_value--;
setResult(_value);
_timer = getMillis() + kDisplayDelay;
draw();
} else {
close();
}
}
void ValueDisplayDialog::open() {
GUI_Dialog::open();
setResult(_value);
_timer = getMillis() + kDisplayDelay;
}
} // End of namespace Scumm
#ifdef __PALM_OS__
#include "scumm_globals.h"
_GINIT(Dialogs)
_GSETPTR(Scumm::string_map_table_v7, GBVARS_STRINGMAPTABLEV7_INDEX, Scumm::ResString, GBVARS_SCUMM)
_GSETPTR(Scumm::string_map_table_v6, GBVARS_STRINGMAPTABLEV6_INDEX, Scumm::ResString, GBVARS_SCUMM)
_GSETPTR(Scumm::string_map_table_v5, GBVARS_STRINGMAPTABLEV5_INDEX, Scumm::ResString, GBVARS_SCUMM)
_GEND
_GRELEASE(Dialogs)
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV7_INDEX, GBVARS_SCUMM)
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV6_INDEX, GBVARS_SCUMM)
_GRELEASEPTR(GBVARS_STRINGMAPTABLEV5_INDEX, GBVARS_SCUMM)
_GEND
#endif