mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-12 22:51:11 +00:00
452 lines
11 KiB
C++
452 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bagel/spacebar/main_window.h"
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#include "bagel/spacebar/main_link_object.h"
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#include "bagel/spacebar/filter.h"
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#include "bagel/baglib/event_sdev.h"
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#include "bagel/bagel.h"
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#include "bagel/boflib/std_keys.h"
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namespace Bagel {
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namespace SpaceBar {
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#define PLAY_MODE_ONLY 1
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SBarThud *CMainWindow::_pThudBmp = nullptr; // Pointer to the WEILD object
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int CMainWindow::_nInstances = 0; // Number of space bar windows
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bool CMainWindow::_bZzazzlVision = false;
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CBofRect *CMainWindow::_xFilterRect;
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bool CMainWindow::chipdisp;
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int CMainWindow::pause;
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static int g_nPDAIncrement = 13;
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void CMainWindow::initialize() {
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_xFilterRect = new CBofRect();
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}
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void CMainWindow::shutdown() {
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delete _xFilterRect;
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}
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CMainWindow::CMainWindow() {
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_cLastLoc.x = 1195;
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_cLastLoc.y = 105;
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_pMenu = nullptr;
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_pGamePalette = nullptr;
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_nInstances++;
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_nGameMode = VRPLAYMODE;
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}
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CMainWindow::~CMainWindow() {
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if (_pMenu != nullptr) {
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_pMenu = nullptr;
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}
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// Delete the filter bitmaps.
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destroyFilters();
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if (--_nInstances) {
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_pPDABmp = nullptr;
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_pWieldBmp = nullptr;
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_pThudBmp = nullptr;
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}
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}
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#define PAN_WIDTH 640
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#define PAN_HEIGHT 480
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ErrorCode CMainWindow::attach() {
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CBofRect tmpRect(0, 0, PAN_WIDTH - 1, PAN_HEIGHT - 1);
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chipdisp = false;
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pause = 0;
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// Have to know if we're being activated from a zoom... if so, then
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// we don't want any foreground objects.
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bool bForegroundObj = true;
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g_allowPaintFl = true;
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CBagStorageDev *pSDev = g_SDevManager->getStorageDevice(getPrevSDev());
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if (pSDev && pSDev->getDeviceType() == SDEV_ZOOMPDA) {
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bForegroundObj = false;
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}
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// Get rid of any extra mouse button clicks
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flushInputEvents();
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// Create the window
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CBofString s = getName();
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create(s.getBuffer(), &tmpRect, CBagel::getBagApp()->getMasterWnd());
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// Associate this window with callbacks so that any public member function can
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// be accessed by objects inserted into this class.
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setAssociateWnd(this);
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// Assume we will use the view we had last time.
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CBofRect rView;
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rView.setRect(_cLastLoc.x, _cLastLoc.y, _cLastLoc.x - 1, _cLastLoc.y - 1);
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if (g_engine->g_bUseInitLoc) {
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rView.setRect(g_engine->g_cInitLoc.x, g_engine->g_cInitLoc.y,
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g_engine->g_cInitLoc.x - 1, g_engine->g_cInitLoc.y - 1);
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g_engine->g_bUseInitLoc = false;
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}
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CBofSound::audioTask();
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CBofPalette *bofpal = setSlideBitmap(getBackgroundName(), rView);
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setPalPtr(bofpal);
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CBagel::getBagApp()->getMasterWnd()->selectPalette(bofpal);
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CBofApp::getApp()->setPalette(bofpal);
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activateView();
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CBofSound::audioTask();
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g_lastWindow = this;
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if (_nGameMode == VRPLAYMODE && bForegroundObj == true) {
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if (!_pThudBmp) {
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pSDev = g_SDevManager->getStorageDevice(THUD_WLD);
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if (pSDev != nullptr) {
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_pThudBmp = (SBarThud *)pSDev;
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_pThudBmp->setAssociateWnd(this);
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if (!_pThudBmp->isAttached())
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_pThudBmp->attach();
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insertFGObjects(_pThudBmp);
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_pThudBmp->setVisible(true);
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}
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}
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if (_pThudBmp && (CBagObject *)nullptr == getFGObjects(CBofString(THUD_WLD))) {
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_pThudBmp->setAssociateWnd(this);
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insertFGObjects(_pThudBmp);
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}
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if (!_pWieldBmp) {
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pSDev = g_SDevManager->getStorageDevice(WIELD_WLD);
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if (pSDev == nullptr)
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fatalError(ERR_UNKNOWN, "No Wield found");
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_pWieldBmp = (CBagWield *)pSDev;
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_pWieldBmp->setAssociateWnd(this);
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if (!_pWieldBmp->isAttached())
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_pWieldBmp->attach();
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if (_pWieldBmp->getRect().isRectEmpty()) {
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CBofRect r(0, 380, 0 + 100 - 1, 380 + 100 - 1);
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_pWieldBmp->setRect(r);
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r = getClientRect();
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}
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insertFGObjects(_pWieldBmp);
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_pWieldBmp->setVisible(true);
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}
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if ((CBagObject *)nullptr == getFGObjects(CBofString(WIELD_WLD))) {
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_pWieldBmp->setAssociateWnd(this);
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insertFGObjects(_pWieldBmp);
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}
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// Create the PDA for the game
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if (!_pPDABmp) {
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pSDev = g_SDevManager->getStorageDevice(PDA_WLD);
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if (pSDev == nullptr)
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fatalError(ERR_UNKNOWN, "No PDA found");
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_pPDABmp = (CBagPDA *)pSDev;
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CBofRect r(0, 0, 300, 200);
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_pPDABmp->setAssociateWnd(this);
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_pPDABmp->setRect(r);
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r = getClientRect();
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if (!_pPDABmp->isAttached())
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_pPDABmp->attach();
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// Allow the script to specify the increment height.
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CBagVar *pVar = g_VarManager->getVariable("PDAINCREMENT");
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if (pVar) {
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g_nPDAIncrement = pVar->getNumValue();
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_pPDABmp->setPosInWindow(r.width(), r.height(), g_nPDAIncrement);
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} else {
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g_nPDAIncrement = PDA_INCREMENT;
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_pPDABmp->setPosInWindow(r.width(), r.height(), g_nPDAIncrement);
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}
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insertFGObjects(_pPDABmp);
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deactivatePDA();
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_pPDABmp->setVisible(true);
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}
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if ((CBagObject *)nullptr == getFGObjects(CBofString(PDA_WLD))) {
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_pPDABmp->setAssociateWnd(this);
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// To fix pda not updating problem
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insertFGObjects(_pPDABmp);
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}
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_pPDABmp->attachActiveObjects();
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// If this world file contains an evt_wld
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pSDev = g_SDevManager->getStorageDevice("EVT_WLD");
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if (pSDev != nullptr) {
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// Have we allocated one yet ?
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if (_pEvtSDev == nullptr) {
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_pEvtSDev = (CBagEventSDev *)pSDev;
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_pEvtSDev->setAssociateWnd(this);
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if (!_pEvtSDev->isAttached())
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_pEvtSDev->attach();
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setTimer(EVAL_EXPR, 1000);
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g_pauseTimerFl = false;
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} else {
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killTimer(EVAL_EXPR);
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// We already allocated one
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// we just need to re-associate the parent
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// window and reset the timer
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_pEvtSDev->setAssociateWnd(this);
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setTimer(EVAL_EXPR, 1000);
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g_pauseTimerFl = false;
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}
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}
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// If anyone can tell me why we redo a InsertFG here I'd
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// be interested in knowing since we already did one above...
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//
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// Only do it if we're coming from somewhere other than the zoom
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if ((CBagObject *)nullptr == getFGObjects(CBofString(WIELD_WLD))) {
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_pWieldBmp->setAssociateWnd(this);
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insertFGObjects(_pWieldBmp);
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}
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}
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onSize(0, tmpRect.width() - 1, tmpRect.height() - 1);
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// Set the first paint to true so the objects
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// won't run until the window is ready
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_bFirstPaint = true;
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attachActiveObjects();
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CBofSound::audioTask();
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show();
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onRender(_pBackdrop, nullptr);
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// Perform fade
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if ((_pBackdrop != nullptr) && getFadeId()) {
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int nFade = getFadeId() & 0x0F;
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switch (nFade) {
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case 1:
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_pBackdrop->fadeIn(this);
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break;
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case 2:
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_pBackdrop->curtain(this);
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break;
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case 3:
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_pBackdrop->fadeLines(this);
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break;
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default:
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break;
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}
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}
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if (_pBackdrop != nullptr)
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_pBackdrop->paint(this, 0, 0);
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return _errCode;
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}
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ErrorCode CMainWindow::detach() {
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// If this was a closeup then save the leaving position
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_cLastLoc = getViewPort().topLeft();
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CBagPanWindow::detach();
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unSetSlideBitmap();
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destroy();
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// When we move from room to room, we should delete
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// all our foreground objects (remove from memory).
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deleteFGObjects();
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return _errCode;
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}
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void CMainWindow::onSize(uint32 nType, int cx, int cy) {
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if (_pPDABmp) {
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if (getStretchToScreen()) {
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_pPDABmp->setPosInWindow(500, 370, g_nPDAIncrement);
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} else
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_pPDABmp->setPosInWindow(cx, cy, g_nPDAIncrement);
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}
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CBagPanWindow::onSize(nType, cx, cy);
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}
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ErrorCode CMainWindow::onCursorUpdate(int nCurrObj) {
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return CBagPanWindow::onCursorUpdate(nCurrObj);
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}
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void CMainWindow::onKeyHit(uint32 lKey, uint32 lRepCount) {
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// Terminate app on ALT_Q
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if ((lKey == BKEY_ALT_q) || (lKey == BKEY_ALT_F4)) {
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close();
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g_engine->quitGame();
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}
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if (lKey == BKEY_SCRL_LOCK) { // Get a scroll lock hit
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if (getFilterId() == 0x08) { // If we're in zzazzl filter
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_bZzazzlVision = !_bZzazzlVision; // toggle the paint zzazzl flag
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CBagVar *pVar = g_VarManager->getVariable("ZZAZZLVISION");
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if (pVar != nullptr) {
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pVar->setValue(_bZzazzlVision ? 1 : 0);
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}
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}
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} else {
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// Default action
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CBagPanWindow::onKeyHit(lKey, lRepCount);
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}
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}
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void CMainWindow::correctZzazzlePoint(CBofPoint *p) {
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// Don't correct this boy if he's inside the PDA.
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CBagPDA *pPDA = (CBagPDA *)g_SDevManager->getStorageDevice("BPDA_WLD");
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if (pPDA && pPDA->isInside(*p)) {
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return;
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}
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if (!getMovementRect().ptInRect(*p))
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return;
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int dx = _xFilterRect->width();
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int dy = _xFilterRect->height();
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int x = _xFilterRect->left;
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int y = _xFilterRect->top;
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CBofRect r(x + dx, y + dy, x + dx + dx, y + dy + dy);
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// Attempt to make all squares active in zzazzlvision
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int j;
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for (int i = 0; i < 3; ++i) {
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if (i == 1) {
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// Center row
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x = _xFilterRect->left;
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j = 0;
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} else {
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// Only two squares in top & bottom rows, start 1/2 a square to the left
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x = _xFilterRect->left + (dx >> 1);
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j = 1;
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}
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for (; j < 3; ++j) {
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r.setRect(x, y, x + dx, y + dy);
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if (r.ptInRect(*p)) {
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p->x = _xFilterRect->left + (p->x - r.left) * 3;
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p->y = _xFilterRect->top + (p->y - r.top) * 3;
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return;
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}
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x += dx;
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}
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y += dy;
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}
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}
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void CMainWindow::onMouseMove(uint32 nFlags, CBofPoint *pPoint, void *) {
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assert(isValidObject(this));
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assert(pPoint != nullptr);
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if (_cLastPos != *pPoint) {
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_cLastPos = *pPoint;
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if (getFilterId() & 0x08) {
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if (_bZzazzlVision) // If zzazzl paint is toggled on
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correctZzazzlePoint(pPoint);
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}
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CBagPanWindow::onMouseMove(nFlags, pPoint);
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}
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}
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void CMainWindow::onLButtonUp(uint32 nFlags, CBofPoint *xPoint, void *) {
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if (getFilterId() & 0x08) {
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if (_bZzazzlVision) // If zzazzl paint is toggled on
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correctZzazzlePoint(xPoint);
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}
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CBagPanWindow::onLButtonUp(nFlags, xPoint);
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}
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void CMainWindow::onLButtonDown(uint32 nFlags, CBofPoint *xPoint, void *) {
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if (getFilterId() & 0x08) {
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if (_bZzazzlVision) // If zzazzl paint is toggled on
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correctZzazzlePoint(xPoint);
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}
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CBagPanWindow::onLButtonDown(nFlags, xPoint);
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}
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void CMainWindow::onClose() {
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CBagPanWindow::onClose(); // Destruct the main window
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}
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CBagObject *CMainWindow::onNewLinkObject(const CBofString &) {
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return new CMainLinkObject();
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}
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ErrorCode CMainWindow::setloadFilePos(const CBofPoint dstLoc) {
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if (dstLoc.x != 0 || dstLoc.y != 0) {
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_cLastLoc = dstLoc;
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}
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return _errCode;
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}
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// Set the ZzazzlVision variable.
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void CMainWindow::setZzazzlVision(bool newValue) {
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_bZzazzlVision = newValue;
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}
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} // namespace SpaceBar
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} // namespace Bagel
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