scummvm/engines/bagel/spacebar/main_window.cpp

452 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/spacebar/main_window.h"
#include "bagel/spacebar/main_link_object.h"
#include "bagel/spacebar/filter.h"
#include "bagel/baglib/event_sdev.h"
#include "bagel/bagel.h"
#include "bagel/boflib/std_keys.h"
namespace Bagel {
namespace SpaceBar {
#define PLAY_MODE_ONLY 1
SBarThud *CMainWindow::_pThudBmp = nullptr; // Pointer to the WEILD object
int CMainWindow::_nInstances = 0; // Number of space bar windows
bool CMainWindow::_bZzazzlVision = false;
CBofRect *CMainWindow::_xFilterRect;
bool CMainWindow::chipdisp;
int CMainWindow::pause;
static int g_nPDAIncrement = 13;
void CMainWindow::initialize() {
_xFilterRect = new CBofRect();
}
void CMainWindow::shutdown() {
delete _xFilterRect;
}
CMainWindow::CMainWindow() {
_cLastLoc.x = 1195;
_cLastLoc.y = 105;
_pMenu = nullptr;
_pGamePalette = nullptr;
_nInstances++;
_nGameMode = VRPLAYMODE;
}
CMainWindow::~CMainWindow() {
if (_pMenu != nullptr) {
_pMenu = nullptr;
}
// Delete the filter bitmaps.
destroyFilters();
if (--_nInstances) {
_pPDABmp = nullptr;
_pWieldBmp = nullptr;
_pThudBmp = nullptr;
}
}
#define PAN_WIDTH 640
#define PAN_HEIGHT 480
ErrorCode CMainWindow::attach() {
CBofRect tmpRect(0, 0, PAN_WIDTH - 1, PAN_HEIGHT - 1);
chipdisp = false;
pause = 0;
// Have to know if we're being activated from a zoom... if so, then
// we don't want any foreground objects.
bool bForegroundObj = true;
g_allowPaintFl = true;
CBagStorageDev *pSDev = g_SDevManager->getStorageDevice(getPrevSDev());
if (pSDev && pSDev->getDeviceType() == SDEV_ZOOMPDA) {
bForegroundObj = false;
}
// Get rid of any extra mouse button clicks
flushInputEvents();
// Create the window
CBofString s = getName();
create(s.getBuffer(), &tmpRect, CBagel::getBagApp()->getMasterWnd());
// Associate this window with callbacks so that any public member function can
// be accessed by objects inserted into this class.
setAssociateWnd(this);
// Assume we will use the view we had last time.
CBofRect rView;
rView.setRect(_cLastLoc.x, _cLastLoc.y, _cLastLoc.x - 1, _cLastLoc.y - 1);
if (g_engine->g_bUseInitLoc) {
rView.setRect(g_engine->g_cInitLoc.x, g_engine->g_cInitLoc.y,
g_engine->g_cInitLoc.x - 1, g_engine->g_cInitLoc.y - 1);
g_engine->g_bUseInitLoc = false;
}
CBofSound::audioTask();
CBofPalette *bofpal = setSlideBitmap(getBackgroundName(), rView);
setPalPtr(bofpal);
CBagel::getBagApp()->getMasterWnd()->selectPalette(bofpal);
CBofApp::getApp()->setPalette(bofpal);
activateView();
CBofSound::audioTask();
g_lastWindow = this;
if (_nGameMode == VRPLAYMODE && bForegroundObj == true) {
if (!_pThudBmp) {
pSDev = g_SDevManager->getStorageDevice(THUD_WLD);
if (pSDev != nullptr) {
_pThudBmp = (SBarThud *)pSDev;
_pThudBmp->setAssociateWnd(this);
if (!_pThudBmp->isAttached())
_pThudBmp->attach();
insertFGObjects(_pThudBmp);
_pThudBmp->setVisible(true);
}
}
if (_pThudBmp && (CBagObject *)nullptr == getFGObjects(CBofString(THUD_WLD))) {
_pThudBmp->setAssociateWnd(this);
insertFGObjects(_pThudBmp);
}
if (!_pWieldBmp) {
pSDev = g_SDevManager->getStorageDevice(WIELD_WLD);
if (pSDev == nullptr)
fatalError(ERR_UNKNOWN, "No Wield found");
_pWieldBmp = (CBagWield *)pSDev;
_pWieldBmp->setAssociateWnd(this);
if (!_pWieldBmp->isAttached())
_pWieldBmp->attach();
if (_pWieldBmp->getRect().isRectEmpty()) {
CBofRect r(0, 380, 0 + 100 - 1, 380 + 100 - 1);
_pWieldBmp->setRect(r);
r = getClientRect();
}
insertFGObjects(_pWieldBmp);
_pWieldBmp->setVisible(true);
}
if ((CBagObject *)nullptr == getFGObjects(CBofString(WIELD_WLD))) {
_pWieldBmp->setAssociateWnd(this);
insertFGObjects(_pWieldBmp);
}
// Create the PDA for the game
if (!_pPDABmp) {
pSDev = g_SDevManager->getStorageDevice(PDA_WLD);
if (pSDev == nullptr)
fatalError(ERR_UNKNOWN, "No PDA found");
_pPDABmp = (CBagPDA *)pSDev;
CBofRect r(0, 0, 300, 200);
_pPDABmp->setAssociateWnd(this);
_pPDABmp->setRect(r);
r = getClientRect();
if (!_pPDABmp->isAttached())
_pPDABmp->attach();
// Allow the script to specify the increment height.
CBagVar *pVar = g_VarManager->getVariable("PDAINCREMENT");
if (pVar) {
g_nPDAIncrement = pVar->getNumValue();
_pPDABmp->setPosInWindow(r.width(), r.height(), g_nPDAIncrement);
} else {
g_nPDAIncrement = PDA_INCREMENT;
_pPDABmp->setPosInWindow(r.width(), r.height(), g_nPDAIncrement);
}
insertFGObjects(_pPDABmp);
deactivatePDA();
_pPDABmp->setVisible(true);
}
if ((CBagObject *)nullptr == getFGObjects(CBofString(PDA_WLD))) {
_pPDABmp->setAssociateWnd(this);
// To fix pda not updating problem
insertFGObjects(_pPDABmp);
}
_pPDABmp->attachActiveObjects();
// If this world file contains an evt_wld
pSDev = g_SDevManager->getStorageDevice("EVT_WLD");
if (pSDev != nullptr) {
// Have we allocated one yet ?
if (_pEvtSDev == nullptr) {
_pEvtSDev = (CBagEventSDev *)pSDev;
_pEvtSDev->setAssociateWnd(this);
if (!_pEvtSDev->isAttached())
_pEvtSDev->attach();
setTimer(EVAL_EXPR, 1000);
g_pauseTimerFl = false;
} else {
killTimer(EVAL_EXPR);
// We already allocated one
// we just need to re-associate the parent
// window and reset the timer
_pEvtSDev->setAssociateWnd(this);
setTimer(EVAL_EXPR, 1000);
g_pauseTimerFl = false;
}
}
// If anyone can tell me why we redo a InsertFG here I'd
// be interested in knowing since we already did one above...
//
// Only do it if we're coming from somewhere other than the zoom
if ((CBagObject *)nullptr == getFGObjects(CBofString(WIELD_WLD))) {
_pWieldBmp->setAssociateWnd(this);
insertFGObjects(_pWieldBmp);
}
}
onSize(0, tmpRect.width() - 1, tmpRect.height() - 1);
// Set the first paint to true so the objects
// won't run until the window is ready
_bFirstPaint = true;
attachActiveObjects();
CBofSound::audioTask();
show();
onRender(_pBackdrop, nullptr);
// Perform fade
if ((_pBackdrop != nullptr) && getFadeId()) {
int nFade = getFadeId() & 0x0F;
switch (nFade) {
case 1:
_pBackdrop->fadeIn(this);
break;
case 2:
_pBackdrop->curtain(this);
break;
case 3:
_pBackdrop->fadeLines(this);
break;
default:
break;
}
}
if (_pBackdrop != nullptr)
_pBackdrop->paint(this, 0, 0);
return _errCode;
}
ErrorCode CMainWindow::detach() {
// If this was a closeup then save the leaving position
_cLastLoc = getViewPort().topLeft();
CBagPanWindow::detach();
unSetSlideBitmap();
destroy();
// When we move from room to room, we should delete
// all our foreground objects (remove from memory).
deleteFGObjects();
return _errCode;
}
void CMainWindow::onSize(uint32 nType, int cx, int cy) {
if (_pPDABmp) {
if (getStretchToScreen()) {
_pPDABmp->setPosInWindow(500, 370, g_nPDAIncrement);
} else
_pPDABmp->setPosInWindow(cx, cy, g_nPDAIncrement);
}
CBagPanWindow::onSize(nType, cx, cy);
}
ErrorCode CMainWindow::onCursorUpdate(int nCurrObj) {
return CBagPanWindow::onCursorUpdate(nCurrObj);
}
void CMainWindow::onKeyHit(uint32 lKey, uint32 lRepCount) {
// Terminate app on ALT_Q
if ((lKey == BKEY_ALT_q) || (lKey == BKEY_ALT_F4)) {
close();
g_engine->quitGame();
}
if (lKey == BKEY_SCRL_LOCK) { // Get a scroll lock hit
if (getFilterId() == 0x08) { // If we're in zzazzl filter
_bZzazzlVision = !_bZzazzlVision; // toggle the paint zzazzl flag
CBagVar *pVar = g_VarManager->getVariable("ZZAZZLVISION");
if (pVar != nullptr) {
pVar->setValue(_bZzazzlVision ? 1 : 0);
}
}
} else {
// Default action
CBagPanWindow::onKeyHit(lKey, lRepCount);
}
}
void CMainWindow::correctZzazzlePoint(CBofPoint *p) {
// Don't correct this boy if he's inside the PDA.
CBagPDA *pPDA = (CBagPDA *)g_SDevManager->getStorageDevice("BPDA_WLD");
if (pPDA && pPDA->isInside(*p)) {
return;
}
if (!getMovementRect().ptInRect(*p))
return;
int dx = _xFilterRect->width();
int dy = _xFilterRect->height();
int x = _xFilterRect->left;
int y = _xFilterRect->top;
CBofRect r(x + dx, y + dy, x + dx + dx, y + dy + dy);
// Attempt to make all squares active in zzazzlvision
int j;
for (int i = 0; i < 3; ++i) {
if (i == 1) {
// Center row
x = _xFilterRect->left;
j = 0;
} else {
// Only two squares in top & bottom rows, start 1/2 a square to the left
x = _xFilterRect->left + (dx >> 1);
j = 1;
}
for (; j < 3; ++j) {
r.setRect(x, y, x + dx, y + dy);
if (r.ptInRect(*p)) {
p->x = _xFilterRect->left + (p->x - r.left) * 3;
p->y = _xFilterRect->top + (p->y - r.top) * 3;
return;
}
x += dx;
}
y += dy;
}
}
void CMainWindow::onMouseMove(uint32 nFlags, CBofPoint *pPoint, void *) {
assert(isValidObject(this));
assert(pPoint != nullptr);
if (_cLastPos != *pPoint) {
_cLastPos = *pPoint;
if (getFilterId() & 0x08) {
if (_bZzazzlVision) // If zzazzl paint is toggled on
correctZzazzlePoint(pPoint);
}
CBagPanWindow::onMouseMove(nFlags, pPoint);
}
}
void CMainWindow::onLButtonUp(uint32 nFlags, CBofPoint *xPoint, void *) {
if (getFilterId() & 0x08) {
if (_bZzazzlVision) // If zzazzl paint is toggled on
correctZzazzlePoint(xPoint);
}
CBagPanWindow::onLButtonUp(nFlags, xPoint);
}
void CMainWindow::onLButtonDown(uint32 nFlags, CBofPoint *xPoint, void *) {
if (getFilterId() & 0x08) {
if (_bZzazzlVision) // If zzazzl paint is toggled on
correctZzazzlePoint(xPoint);
}
CBagPanWindow::onLButtonDown(nFlags, xPoint);
}
void CMainWindow::onClose() {
CBagPanWindow::onClose(); // Destruct the main window
}
CBagObject *CMainWindow::onNewLinkObject(const CBofString &) {
return new CMainLinkObject();
}
ErrorCode CMainWindow::setloadFilePos(const CBofPoint dstLoc) {
if (dstLoc.x != 0 || dstLoc.y != 0) {
_cLastLoc = dstLoc;
}
return _errCode;
}
// Set the ZzazzlVision variable.
void CMainWindow::setZzazzlVision(bool newValue) {
_bZzazzlVision = newValue;
}
} // namespace SpaceBar
} // namespace Bagel