scummvm/engines/playground3d/detection.cpp
2024-06-30 18:39:06 +02:00

65 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/advancedDetector.h"
#include "base/plugins.h"
#include "playground3d/playground3d.h"
static const PlainGameDescriptor playground3d_setting[] = {
{ "playground3d", "Playground 3d: the testing and playground environment for 3d renderers" },
{ nullptr, nullptr }
};
static const ADGameDescription playground3dDescriptions[] = {
{
"playground3d",
"",
AD_ENTRY1("PLAYGROUND3D", nullptr),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GUIO_NOLAUNCHLOAD)
},
AD_TABLE_END_MARKER
};
class Playground3dMetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
public:
Playground3dMetaEngineDetection() : AdvancedMetaEngineDetection(playground3dDescriptions, playground3d_setting) {
_md5Bytes = 512;
}
const char *getName() const override {
return "playground3d";
}
const char *getEngineName() const override {
return "Playground 3d: the testing and playground environment for 3d renderers";
}
const char *getOriginalCopyright() const override {
return "Copyright (C) ScummVM";
}
};
REGISTER_PLUGIN_STATIC(PLAYGROUND3D_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, Playground3dMetaEngineDetection);