scummvm/engines/twp/objectanimation.h
Eugene Sandulenko ecbec954d9
Revert "TWP: Pull the engine by request"
This reverts commit 16e260685366bdb173441a8ed270f1786382fe62.
2024-03-16 22:12:44 +01:00

46 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef TWP_OBJECT_ANIM_H
#define TWP_OBJECT_ANIM_H
#include "common/str.h"
#include "common/str-array.h"
#include "common/array.h"
#include "math/vector2d.h"
namespace Twp {
struct ObjectAnimation {
Common::String name;
Common::String sheet;
Common::StringArray frames;
Common::Array<ObjectAnimation> layers;
Common::StringArray triggers;
Common::Array<Math::Vector2d> offsets;
bool loop = false;
float fps = 0.f;
int flags = 0;
int frameIndex = 0;
};
} // namespace Twp
#endif