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46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TWP_OBJECT_ANIM_H
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#define TWP_OBJECT_ANIM_H
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#include "common/str.h"
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#include "common/str-array.h"
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#include "common/array.h"
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#include "math/vector2d.h"
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namespace Twp {
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struct ObjectAnimation {
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Common::String name;
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Common::String sheet;
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Common::StringArray frames;
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Common::Array<ObjectAnimation> layers;
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Common::StringArray triggers;
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Common::Array<Math::Vector2d> offsets;
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bool loop = false;
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float fps = 0.f;
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int flags = 0;
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int frameIndex = 0;
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};
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} // namespace Twp
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#endif
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