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523 lines
12 KiB
C++
523 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "lure/decode.h"
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#include "lure/lure.h"
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#include "lure/memory.h"
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#include "lure/luredefs.h"
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#include "common/endian.h"
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namespace Lure {
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/*--------------------------------------------------------------------------*/
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/* PictureDecoder class */
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/* */
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/* Provides the functionality for decoding screens */
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/*--------------------------------------------------------------------------*/
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/**
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* Write a single byte to the output buffer
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*/
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void PictureDecoder::writeByte(MemoryBlock *dest, byte v) {
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if (outputOffset == dest->size())
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error("Decoded data exceeded allocated output buffer size");
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dest->data()[outputOffset++] = v;
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}
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/**
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* Writes out a specified byte a given number of times to the output
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*/
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void PictureDecoder::writeBytes(MemoryBlock *dest, byte v, uint16 numBytes) {
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if (outputOffset + numBytes > dest->size())
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error("Decoded data exceeded allocated output buffer size");
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dest->setBytes(v, outputOffset, numBytes);
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outputOffset += numBytes;
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}
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/**
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* Gets a byte from the compressed source using the first data pointer
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*/
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byte PictureDecoder::DSSI(bool incr) {
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if (dataPos > dataIn->size())
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error("PictureDecoder went beyond end of source data");
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byte result = (dataPos == dataIn->size()) ? 0 :
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dataIn->data()[dataPos];
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if (incr) ++dataPos;
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return result;
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}
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/**
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* Gets a byte from the compressed source using the second data pointer
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*/
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byte PictureDecoder::ESBX(bool incr) {
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if (dataPos2 >= dataIn->size())
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error("PictureDecoder went beyond end of source data");
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byte result = dataIn->data()[dataPos2];
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if (incr) ++dataPos2;
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return result;
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}
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void PictureDecoder::decrCtr() {
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--CL;
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if (CL == 0) {
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CH = ESBX();
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CL = 8;
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}
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}
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bool PictureDecoder::shlCarry() {
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bool result = (CH & 0x80) != 0;
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CH <<= 1;
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return result;
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}
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// decode
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// Decodes a compressed Lure of the Temptress screen
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MemoryBlock *PictureDecoder::decode(MemoryBlock *src, uint32 maxOutputSize) {
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bool isEGA = LureEngine::getReference().isEGA();
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return isEGA ? egaDecode(src, maxOutputSize) : vgaDecode(src, maxOutputSize);
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}
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// egaDecode
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// Takes care of decoding a compressed EGA screen
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#define READ_BIT_DX { bitFlag = (dx & 0x8000) != 0; dx <<= 1; if (--bitCtr == 0) { dx = (dx & 0xff00) | DSSI(); bitCtr = 8; } }
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#define READ_BITS(loops) for (int ctr = 0; ctr < loops; ++ctr) READ_BIT_DX
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MemoryBlock *PictureDecoder::egaDecode(MemoryBlock *src, uint32 maxOutputSize) {
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MemoryBlock *dest = Memory::allocate(maxOutputSize);
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byte popTable[32 + 128];
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uint8 al;
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bool bitFlag;
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// Set up initial states
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dataIn = src;
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dataPos = 6;
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uint16 dx = READ_BE_UINT16(src->data() + dataPos);
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dataPos += sizeof(uint16);
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int bitCtr = 8;
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// Decode the color popularity table
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for (int nibbleCtr = 0; nibbleCtr < 32; ++nibbleCtr) {
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for (int byteCtr = 0; byteCtr < 128; byteCtr += 32) {
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popTable[nibbleCtr + byteCtr] = dx >> 11;
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READ_BITS(5);
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}
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}
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// ok, on to the real thing
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outputOffset = 0;
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al = dx >> 11;
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writeByte(dest, al);
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READ_BITS(5);
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uint16 tableOffset = al;
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uint8 v = 0;
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for (;;) {
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READ_BIT_DX
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if (!bitFlag) {
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// Get the favorite color
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v = popTable[tableOffset];
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} else {
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READ_BIT_DX
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if (bitFlag) {
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// Get another bit
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READ_BIT_DX
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if (bitFlag) {
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// We have no favorite. Could this be a repeat?
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al = dx >> 11;
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READ_BITS(5);
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if (al == popTable[tableOffset]) {
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// Repeat 16 bits
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uint16 numLoops = dx & 0xff00;
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READ_BITS(8);
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numLoops |= (dx >> 8);
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READ_BITS(8);
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if (numLoops == 0)
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// Finished decoding
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break;
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writeBytes(dest, al, numLoops);
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continue;
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} else if (al == popTable[tableOffset + 32]) {
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// Repeat 8 bits
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writeBytes(dest, tableOffset, dx >> 8);
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READ_BITS(8);
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continue;
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} else if (al == popTable[tableOffset + 64]) {
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// Repeat 6 bits
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writeBytes(dest, tableOffset, dx >> 10);
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READ_BITS(6);
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continue;
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} else if (al == popTable[tableOffset + 96]) {
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// Repeat 5 bits
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writeBytes(dest, tableOffset, dx >> 11);
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READ_BITS(5);
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continue;
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} else {
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// It's a new color
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v = al;
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}
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} else {
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// Fourth favorite
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v = popTable[tableOffset + 96];
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}
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} else {
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// Get another bit
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READ_BIT_DX
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if (bitFlag) {
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// Third favorite
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v = popTable[tableOffset + 64];
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} else {
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// Second favorite
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v = popTable[tableOffset + 32];
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}
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}
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}
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tableOffset = v;
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writeByte(dest, v);
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}
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// Resize the output to be the number of outputed bytes and return it
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if (outputOffset < dest->size()) dest->reallocate(outputOffset);
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return dest;
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}
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// vgaDecode
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// Takes care of decoding a compressed vga screen
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MemoryBlock *PictureDecoder::vgaDecode(MemoryBlock *src, uint32 maxOutputSize) {
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MemoryBlock *dest = Memory::allocate(maxOutputSize);
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// Set up initial states
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dataIn = src;
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outputOffset = 0;
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dataPos = READ_LE_UINT32(dataIn->data() + 0x400);
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dataPos2 = 0x404;
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CH = ESBX();
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CL = 9;
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// Main decoding loop
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bool loopFlag = true;
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while (loopFlag) {
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AL = DSSI();
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writeByte(dest, AL);
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BP = ((uint16) AL) << 2;
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// Inner loop
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for (;;) {
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decrCtr();
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if (shlCarry()) {
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decrCtr();
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if (shlCarry()) {
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decrCtr();
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if (shlCarry())
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break;
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AL = dataIn->data()[BP + 3];
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} else {
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decrCtr();
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if (shlCarry())
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AL = dataIn->data()[BP + 2];
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else
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AL = dataIn->data()[BP + 1];
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}
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} else {
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decrCtr();
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if (shlCarry()) {
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AL = (byte) (BP >> 2);
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AH = DSSI();
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if (AH == 0) {
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AL = DSSI();
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if (AL == 0) {
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// Finally done
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loopFlag = false;
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break;
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} else {
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// Keep going
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continue;
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}
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} else {
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// Write out byte sequence
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writeBytes(dest, AL, AH);
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continue;
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}
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} else {
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AL = dataIn->data()[BP];
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}
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}
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// Write out the next byte
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writeByte(dest, AL);
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BP = ((uint16) AL) << 2;
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}
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}
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// Resize the output to be the number of outputed bytes and return it
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if (outputOffset < dest->size()) dest->reallocate(outputOffset);
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return dest;
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}
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/*--------------------------------------------------------------------------*/
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/* AnimationDecoder class */
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/* */
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/* Provides the functionality for decoding animations */
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/*--------------------------------------------------------------------------*/
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// The code below is responsible for decompressing the pixel data
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// for an animation. I'm not currently sure of the of the exact details
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// of the compression format - for now I've simply copied the code
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// from the executable
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void AnimationDecoder::rcl(uint16 &value, bool &carry) {
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bool result = (value & 0x8000) != 0;
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value = (value << 1) + (carry ? 1 : 0);
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carry = result;
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}
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#define GET_BYTE currData = (currData & 0xff00) | *pSrc++
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#define BX_VAL(x) *((byte *) (dest->data() + tableOffset + x))
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#define SET_HI_BYTE(x,v) x = (x & 0xff) | ((v) << 8);
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#define SET_LO_BYTE(x,v) x = (x & 0xff00) | (v);
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void AnimationDecoder::decode_data_2(MemoryBlock *src, byte *&pSrc, uint16 &currData,
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uint16 &bitCtr, uint16 &dx, bool &carry) {
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SET_HI_BYTE(dx, currData >> 8);
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for (int v = 0; v < 8; ++v) {
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rcl(currData, carry);
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if (--bitCtr == 0) {
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uint32 offset = (uint32) (pSrc - src->data());
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if (offset >= src->size())
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// Beyond end of source, so read in a 0 value
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currData &= 0xff00;
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else
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GET_BYTE;
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bitCtr = 8;
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}
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}
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}
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uint32 AnimationDecoder::decode_data(MemoryBlock *src, MemoryBlock *dest, uint32 srcPos) {
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byte *pSrc = src->data() + srcPos;
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byte *pDest = dest->data();
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uint16 v;
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bool carry = false;
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uint16 currData, bitCtr, dx;
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byte tableOffset;
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uint16 tempReg1, tempReg2;
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// Handle splitting up 16 bytes into individual nibbles
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for (int numBytes = 0; numBytes < 16; ++numBytes, ++pDest) {
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// Split up next byte to pDest and pDest+0x10
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currData = *pSrc++;
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*(pDest + 0x10) = currData & 0xf;
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*pDest = (currData >> 4) & 0xf;
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// Split up next byte to pDest+0x20 and pDest+0x30
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currData = *pSrc++;
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*(pDest + 0x30) = currData & 0xf;
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*(pDest + 0x20) = (currData >> 4) & 0xf;
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}
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pDest = (byte *) (dest->data() + 0x40);
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currData = READ_BE_UINT16(pSrc);
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pSrc += sizeof(uint16);
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bitCtr = 4;
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*pDest = (currData >> 8) & 0xf0;
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tableOffset = currData >> 12;
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currData <<= 4;
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dx = 1;
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// Main loop
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bool loopFlag = true;
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while (loopFlag) {
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for (;;) {
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carry = false;
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rcl(currData, carry);
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if (--bitCtr == 0) {
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GET_BYTE;
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bitCtr = 8;
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}
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if (!carry) {
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tableOffset = BX_VAL(0);
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break;
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}
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rcl(currData, carry);
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if (--bitCtr == 0) {
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GET_BYTE;
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bitCtr = 8;
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}
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if (!carry) {
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rcl(currData, carry);
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if (--bitCtr == 0) {
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GET_BYTE;
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bitCtr = 8;
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}
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if (!carry) {
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tableOffset = BX_VAL(0x10);
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} else {
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tableOffset = BX_VAL(0x20);
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}
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break;
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}
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rcl(currData, carry);
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if (--bitCtr == 0) {
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GET_BYTE;
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bitCtr = 8;
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}
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if (!carry) {
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tableOffset = BX_VAL(0x30);
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break;
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}
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SET_HI_BYTE(dx, currData >> 12);
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carry = false;
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for (int ctr = 0; ctr < 4; ++ctr) {
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rcl(currData, carry);
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if (--bitCtr == 0) {
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GET_BYTE;
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bitCtr = 8;
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}
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}
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byte dxHigh = dx >> 8;
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if (dxHigh == BX_VAL(0)) {
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tempReg1 = bitCtr;
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tempReg2 = dx;
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decode_data_2(src, pSrc, currData, bitCtr, dx, carry);
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SET_LO_BYTE(dx, dx >> 8);
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decode_data_2(src, pSrc, currData, bitCtr, dx, carry);
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SET_HI_BYTE(bitCtr, dx & 0xff);
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SET_LO_BYTE(bitCtr, dx >> 8);
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dx = tempReg2;
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if (bitCtr == 0) {
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// End of decompression
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loopFlag = false;
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break;
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}
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} else if (dxHigh == BX_VAL(0x10)) {
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tempReg1 = bitCtr;
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decode_data_2(src, pSrc, currData, bitCtr, dx, carry);
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bitCtr = dx >> 8;
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} else if (dxHigh == BX_VAL(0x20)) {
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SET_HI_BYTE(dx, currData >> 10);
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for (v = 0; v < 6; ++v) {
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rcl(currData, carry);
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if (--bitCtr == 0) {
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GET_BYTE;
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bitCtr = 8;
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}
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}
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tempReg1 = bitCtr;
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bitCtr = dx >> 8;
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} else if (dxHigh == BX_VAL(0x30)) {
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SET_HI_BYTE(dx, currData >> 11);
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for (v = 0; v < 5; ++v) {
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rcl(currData, carry);
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if (--bitCtr == 0) {
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GET_BYTE;
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bitCtr = 8;
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}
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}
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tempReg1 = bitCtr;
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bitCtr = dx >> 8;
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} else {
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tableOffset = dx >> 8;
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break;
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}
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if ((dx & 1) == 1) {
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*pDest++ |= tableOffset;
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--bitCtr;
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dx &= 0xfffe;
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}
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SET_HI_BYTE(dx, tableOffset << 4);
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tableOffset |= dx >> 8;
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v = bitCtr >> 1;
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while (v-- > 0) *pDest++ = tableOffset;
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bitCtr &= 1;
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if (bitCtr != 0) {
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*pDest = tableOffset & 0xf0;
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dx |= 1; //dx.l
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}
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bitCtr = tempReg1;
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tableOffset &= 0x0f;
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}
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if (loopFlag) {
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dx ^= 1;
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if ((dx & 1) != 0) {
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SET_HI_BYTE(dx, tableOffset << 4);
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*pDest = dx >> 8;
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} else {
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*pDest++ |= tableOffset;
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}
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}
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}
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// Return number of bytes written
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return pDest - dest->data();
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}
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} // End of namespace Lure
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