mirror of
https://github.com/libretro/scummvm.git
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0031c41db8
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
593 lines
19 KiB
C++
593 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/system.h"
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#include "common/file.h"
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#include "graphics/primitives.h" // for Graphics::drawLine
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#include "parallaction/exec.h"
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#include "parallaction/input.h"
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#include "parallaction/parallaction.h"
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#include "parallaction/saveload.h"
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#include "parallaction/sound.h"
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namespace Parallaction {
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/*
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intro callables data members
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*/
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static uint16 _rightHandPositions[684] = {
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0x0064, 0x0046, 0x006c, 0x0046, 0x0074, 0x0046, 0x007c, 0x0046,
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0x0084, 0x0046, 0x008c, 0x0046, 0x0094, 0x0046, 0x009c, 0x0046,
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0x00a4, 0x0046, 0x00ac, 0x0046, 0x00b4, 0x0046, 0x00bc, 0x0046,
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0x00c4, 0x0046, 0x00cc, 0x0046, 0x00d4, 0x0046, 0x00dc, 0x0046,
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0x00e4, 0x0046, 0x00ec, 0x0046, 0x00f4, 0x0046, 0x00fc, 0x0046,
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0x0104, 0x0046, 0x00ff, 0x0042, 0x00ff, 0x004a, 0x00ff, 0x0052,
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0x00ff, 0x005a, 0x00ff, 0x0062, 0x00ff, 0x006a, 0x00ff, 0x0072,
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0x00ff, 0x007a, 0x00ff, 0x0082, 0x00ff, 0x008a, 0x00ff, 0x0092,
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0x00ff, 0x009a, 0x00ff, 0x00a2, 0x0104, 0x0097, 0x00fc, 0x0097,
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0x00f4, 0x0097, 0x00ec, 0x0097, 0x00e4, 0x0097, 0x00dc, 0x0097,
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0x00d4, 0x0097, 0x00cc, 0x0097, 0x00c4, 0x0097, 0x00bc, 0x0097,
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0x00b4, 0x0097, 0x00ac, 0x0097, 0x00a4, 0x0097, 0x009c, 0x0097,
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0x0094, 0x0097, 0x008c, 0x0097, 0x0084, 0x0097, 0x007c, 0x0097,
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0x0074, 0x0097, 0x006c, 0x0097, 0x0064, 0x0097, 0x0066, 0x0042,
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0x0066, 0x004a, 0x0066, 0x0052, 0x0066, 0x005a, 0x0066, 0x0062,
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0x0066, 0x006a, 0x0066, 0x0072, 0x0066, 0x007a, 0x0066, 0x0082,
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0x0066, 0x008a, 0x0066, 0x0092, 0x0066, 0x009a, 0x0066, 0x00a2,
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0x008c, 0x0091, 0x0099, 0x0042, 0x0099, 0x004a, 0x0099, 0x0052,
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0x0099, 0x005a, 0x0099, 0x0062, 0x0099, 0x006a, 0x0099, 0x0072,
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0x0099, 0x007a, 0x0099, 0x0082, 0x0099, 0x008a, 0x0099, 0x0092,
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0x0099, 0x009a, 0x0099, 0x00a2, 0x00a0, 0x004d, 0x00cc, 0x0042,
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0x00cc, 0x004a, 0x00cc, 0x0052, 0x00cc, 0x005a, 0x00cc, 0x0062,
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0x00cc, 0x006a, 0x00cc, 0x0072, 0x00cc, 0x007a, 0x00cc, 0x0082,
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0x00cc, 0x008a, 0x00cc, 0x0092, 0x00cc, 0x009a, 0x00cc, 0x00a2,
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0x00ca, 0x0050, 0x00b1, 0x0050, 0x0081, 0x0052, 0x007e, 0x0052,
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0x007c, 0x0055, 0x007c, 0x005c, 0x007e, 0x005e, 0x0080, 0x005e,
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0x0082, 0x005c, 0x0082, 0x0054, 0x0080, 0x0052, 0x0078, 0x0052,
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0x007c, 0x005e, 0x0077, 0x0061, 0x0074, 0x006e, 0x0074, 0x0078,
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0x0076, 0x007a, 0x0079, 0x0078, 0x0079, 0x0070, 0x0078, 0x0070,
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0x0078, 0x006b, 0x007b, 0x0066, 0x007a, 0x006f, 0x0084, 0x006f,
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0x0085, 0x0066, 0x0086, 0x0070, 0x0085, 0x0070, 0x0085, 0x0079,
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0x0088, 0x0079, 0x008a, 0x0078, 0x008a, 0x006c, 0x0087, 0x0061,
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0x0085, 0x005f, 0x0082, 0x005f, 0x0080, 0x0061, 0x007e, 0x0061,
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0x007b, 0x005f, 0x007c, 0x006f, 0x007c, 0x0071, 0x0079, 0x0074,
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0x0079, 0x0089, 0x0076, 0x008c, 0x0076, 0x008e, 0x007a, 0x008e,
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0x007f, 0x0089, 0x007f, 0x0083, 0x007e, 0x0083, 0x007e, 0x0077,
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0x0080, 0x0077, 0x0080, 0x0083, 0x0080, 0x008b, 0x0084, 0x0090,
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0x0088, 0x0090, 0x0088, 0x008e, 0x0085, 0x008b, 0x0085, 0x0074,
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0x0082, 0x0071, 0x00b2, 0x0052, 0x00b0, 0x0054, 0x00b0, 0x0056,
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0x00ae, 0x0058, 0x00af, 0x0059, 0x00af, 0x005e, 0x00b2, 0x0061,
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0x00b5, 0x0061, 0x00b8, 0x005e, 0x00b8, 0x005a, 0x00b9, 0x0059,
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0x00b9, 0x0058, 0x00b7, 0x0056, 0x00b7, 0x0054, 0x00b5, 0x0052,
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0x00b2, 0x0052, 0x00ae, 0x005a, 0x00ab, 0x005b, 0x00ab, 0x006d,
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0x00ae, 0x0072, 0x00b8, 0x0072, 0x00bc, 0x006d, 0x00bc, 0x005b,
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0x00b9, 0x005a, 0x00bc, 0x005c, 0x00be, 0x005c, 0x00c1, 0x005f,
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0x00c4, 0x0067, 0x00c4, 0x006d, 0x00c1, 0x0076, 0x00c0, 0x0077,
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0x00bd, 0x0077, 0x00bb, 0x0075, 0x00bd, 0x0073, 0x00bb, 0x0072,
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0x00be, 0x0070, 0x00be, 0x006a, 0x00a9, 0x006a, 0x00a9, 0x0070,
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0x00ac, 0x0072, 0x00aa, 0x0073, 0x00ac, 0x0075, 0x00aa, 0x0077,
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0x00a7, 0x0077, 0x00a3, 0x006d, 0x00a3, 0x0067, 0x00a6, 0x005f,
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0x00a9, 0x005c, 0x00ab, 0x005c, 0x00ac, 0x0077, 0x00ac, 0x007c,
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0x00ab, 0x007c, 0x00ab, 0x0084, 0x00ac, 0x0084, 0x00ac, 0x008b,
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0x00a9, 0x008e, 0x00a9, 0x0090, 0x00ae, 0x0090, 0x00ae, 0x008d,
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0x00b2, 0x008c, 0x00b2, 0x0087, 0x00b1, 0x0086, 0x00b1, 0x007b,
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0x00b2, 0x0079, 0x00b4, 0x0079, 0x00b4, 0x007d, 0x00b5, 0x007d,
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0x00b5, 0x0087, 0x00b4, 0x0087, 0x00b4, 0x008c, 0x00b6, 0x008c,
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0x00b9, 0x0091, 0x00b4, 0x0091, 0x00bd, 0x008f, 0x00ba, 0x008c,
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0x00ba, 0x0083, 0x00bb, 0x0082, 0x00bb, 0x0075, 0x00cc, 0x006e,
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0x00d4, 0x006c, 0x00db, 0x0069, 0x00d9, 0x0068, 0x00d9, 0x0064,
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0x00dc, 0x0064, 0x00dc, 0x0060, 0x00df, 0x0056, 0x00e5, 0x0052,
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0x00e7, 0x0052, 0x00ec, 0x0056, 0x00ef, 0x005d, 0x00f1, 0x0065,
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0x00f3, 0x0064, 0x00f3, 0x0069, 0x00f0, 0x0069, 0x00ec, 0x0065,
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0x00ec, 0x005e, 0x00e9, 0x005f, 0x00e9, 0x005a, 0x00e7, 0x0058,
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0x00e4, 0x0058, 0x00e3, 0x0054, 0x00e3, 0x0058, 0x00e1, 0x005c,
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0x00e4, 0x0061, 0x00e7, 0x0061, 0x00e9, 0x005f, 0x00eb, 0x005d,
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0x00e4, 0x0062, 0x00e0, 0x0064, 0x00e0, 0x0069, 0x00e2, 0x006b,
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0x00e0, 0x0072, 0x00e0, 0x0077, 0x00ec, 0x0077, 0x00ec, 0x0071,
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0x00ea, 0x006b, 0x00ec, 0x006a, 0x00ec, 0x0063, 0x00e7, 0x0063,
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0x00e7, 0x0065, 0x00e1, 0x0069, 0x00e3, 0x0068, 0x00e6, 0x0069,
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0x00ec, 0x005e, 0x00ea, 0x006b, 0x00e7, 0x006b, 0x00e7, 0x006a,
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0x00e5, 0x006a, 0x00e5, 0x006b, 0x00e2, 0x006b, 0x00df, 0x006c,
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0x00dc, 0x006f, 0x00dc, 0x0071, 0x00da, 0x0073, 0x00d8, 0x0073,
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0x00d8, 0x006f, 0x00dc, 0x006b, 0x00dc, 0x0069, 0x00dd, 0x0068,
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0x00ef, 0x0068, 0x00f0, 0x0069, 0x00f0, 0x006b, 0x00f4, 0x006f,
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0x00f4, 0x0072, 0x00f3, 0x0073, 0x00f2, 0x0073, 0x00f0, 0x0071,
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0x00f0, 0x006f, 0x00ec, 0x006b, 0x00ec, 0x007a, 0x00eb, 0x007b,
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0x00eb, 0x007f, 0x00ec, 0x0080, 0x00ec, 0x0084, 0x00eb, 0x0085,
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0x00eb, 0x008b, 0x00ec, 0x008c, 0x00ec, 0x008f, 0x00ed, 0x0091,
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0x00e9, 0x0091, 0x00e9, 0x008f, 0x00e7, 0x008d, 0x00e7, 0x0090,
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0x00e7, 0x0089, 0x00e8, 0x0088, 0x00e8, 0x0086, 0x00e7, 0x0085,
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0x00e7, 0x007d, 0x00e6, 0x007c, 0x00e6, 0x0078, 0x00e5, 0x007d,
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0x00e5, 0x0085, 0x00e4, 0x0086, 0x00e4, 0x0088, 0x00e5, 0x0089,
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0x00e5, 0x0090, 0x00e5, 0x008b, 0x00e3, 0x0091, 0x00df, 0x0091,
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0x00e0, 0x0090, 0x00e0, 0x008c, 0x00e2, 0x008b, 0x00e1, 0x0085,
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0x00e0, 0x0084, 0x00e0, 0x0080, 0x00e1, 0x007f, 0x00e1, 0x007c,
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0x00e0, 0x007b, 0x00e0, 0x0077
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};
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/*
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game callables
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*/
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void Parallaction_ns::_c_null(void *parm) {
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return;
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}
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void Parallaction_ns::_c_play_boogie(void *parm) {
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static uint16 flag = 1;
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if (flag == 0)
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return;
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flag = 0;
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_soundManI->setMusicFile("boogie2");
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_soundManI->playMusic();
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return;
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}
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void Parallaction_ns::_c_score(void *parm) {
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_score += 5;
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return;
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}
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void Parallaction_ns::_c_fade(void *parm) {
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Palette pal;
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_gfx->setPalette(pal);
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for (uint16 _di = 0; _di < 64; _di++) {
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pal.fadeTo(_gfx->_palette, 1);
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_gfx->setPalette(pal);
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_gfx->updateScreen();
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_system->delayMillis(20);
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}
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return;
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}
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void Parallaction_ns::startMovingSarcophagus(ZonePtr sarc) {
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if (!_moveSarcGetZones[0]) {
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// bind sarcophagi zones
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_moveSarcGetZones[0] = _location.findZone("sarc1");
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_moveSarcGetZones[1] = _location.findZone("sarc2");
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_moveSarcGetZones[2] = _location.findZone("sarc3");
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_moveSarcGetZones[3] = _location.findZone("sarc4");
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_moveSarcGetZones[4] = _location.findZone("sarc5");
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_moveSarcExaZones[0] = _location.findZone("sarc1exa");
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_moveSarcExaZones[1] = _location.findZone("sarc2exa");
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_moveSarcExaZones[2] = _location.findZone("sarc3exa");
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_moveSarcExaZones[3] = _location.findZone("sarc4exa");
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_moveSarcExaZones[4] = _location.findZone("sarc5exa");
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}
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/*
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Each sarcophagus is made of 2 visible zones: one responds to
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'get' actions, the other to 'examine'. We need to find out
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both so they can be moved.
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*/
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for (uint16 i = 0; i < 5; i++) {
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if (_moveSarcGetZones[i] == sarc) {
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_moveSarcExaZone = _moveSarcExaZones[i];
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_moveSarcGetZone = _moveSarcGetZones[i];
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}
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}
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// calculate destination for the sarcophagus
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int16 destX = _freeSarcophagusSlotX;
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_sarcophagusDeltaX = destX - _moveSarcGetZone->getX(); // x movement delta
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int16 destY = _moveSarcGetZone->getY() - (_sarcophagusDeltaX / 20); // gently degrade y when moving sideways
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// set the new empty position (maybe this should be done on stopMovingSarcophagus?)
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_freeSarcophagusSlotX = _moveSarcGetZone->getX();
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// calculate which way and how many steps the character should move
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int16 numSteps = _sarcophagusDeltaX / 2; // default to right
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int16 delta = 2; // default to right
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if (_sarcophagusDeltaX < 0) {
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// move left
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numSteps = -numSteps; // keep numSteps positive
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delta = -delta; // make delta negative if moving to left
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}
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// GROSS HACK: since there is no obvious way to provide additional parameters to a script,
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// the game packs the data needed to calculate the position of the 'sposta' animation in
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// the coordinate fields of the animation itself, which are accessible from the scripts.
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// In detail: the sarcophagus destination coords are stored into Z and F, while the number
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// of calculated steps and step length in X and Y. See any of the sarc#.script files in
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// disk2 for details about unpacking.
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AnimationPtr a = _location.findAnimation("sposta");
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a->forceXYZF(numSteps, delta, destX, destY);
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// start moving
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_movingSarcophagus = true;
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}
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void Parallaction_ns::stopMovingSarcophagus() {
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// moves both sarcophagus zones at the destination, so that the user
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// can interact with them
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_moveSarcGetZone->translate(_sarcophagusDeltaX, -_sarcophagusDeltaX / 20);
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_moveSarcExaZone->translate(_sarcophagusDeltaX, -_sarcophagusDeltaX / 20);
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// check if the puzzle has been completed, by verifying the position of
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// the sarcophagi
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if (_moveSarcGetZones[0]->getX() == 35 &&
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_moveSarcGetZones[1]->getX() == 68 &&
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_moveSarcGetZones[2]->getX() == 101 &&
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_moveSarcGetZones[3]->getX() == 134 &&
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_moveSarcGetZones[4]->getX() == 167) {
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AnimationPtr a = _location.findAnimation("finito");
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a->_flags |= (kFlagsActive | kFlagsActing);
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setLocationFlags(0x20); // GROSS HACK: activates 'finito' flag in dinoit_museo.loc
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}
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// stop moving
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_movingSarcophagus = false;
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}
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void Parallaction_ns::_c_moveSarc(void *parm) {
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if (!_movingSarcophagus) {
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startMovingSarcophagus(*(ZonePtr *)parm);
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} else {
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stopMovingSarcophagus();
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}
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}
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void Parallaction_ns::_c_contaFoglie(void *parm) {
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num_foglie++;
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if (num_foglie != 6)
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return;
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g_globalFlags |= 0x1000;
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return;
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}
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void Parallaction_ns::_c_zeroFoglie(void *parm) {
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num_foglie = 0;
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return;
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}
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void Parallaction_ns::_c_trasformata(void *parm) {
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g_engineFlags ^= kEngineTransformedDonna;
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// No need to invoke changeCharacter here, as
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// transformation happens on a location switch
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// and character change is automatically triggered.
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return;
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}
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void Parallaction_ns::_c_offMouse(void *parm) {
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_input->setMouseState(MOUSE_DISABLED);
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g_engineFlags |= kEngineBlockInput;
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}
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void Parallaction_ns::_c_onMouse(void *parm) {
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g_engineFlags &= ~kEngineBlockInput;
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_input->setMouseState(MOUSE_ENABLED_SHOW);
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}
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void Parallaction_ns::_c_setMask(void *parm) {
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if (!_gfx->_backgroundInfo->hasMask())
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return;
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memset(_gfx->_backgroundInfo->_mask->data + 3600, 0, 3600);
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_gfx->_backgroundInfo->layers[1] = 500;
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return;
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}
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void Parallaction_ns::_c_endComment(void *param) {
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/*
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NOTE: this routine is only run when the full game
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is over. The following command in the scripts is
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QUIT, which causes the engine to exit and return
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to system.
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Since this routine is still *blocking*, QUIT is
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not executed until the user presses a mouse
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button. If the input is reconciled with the main
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loop then the command sequence must be suspended
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to avoid executing QUIT before this actual
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routine gets a chance to be run. See bug #2619824
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for a similar situation.
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*/
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showLocationComment(_location._endComment, true);
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Palette pal(_gfx->_palette);
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|
pal.makeGrayscale();
|
|
|
|
for (uint di = 0; di < 64; di++) {
|
|
_gfx->_palette.fadeTo(pal, 1);
|
|
_gfx->setPalette(_gfx->_palette);
|
|
|
|
_gfx->updateScreen();
|
|
_system->delayMillis(20);
|
|
}
|
|
|
|
_input->waitForButtonEvent(kMouseLeftUp);
|
|
_gfx->freeDialogueObjects();
|
|
}
|
|
|
|
void Parallaction_ns::_c_frankenstein(void *parm) {
|
|
|
|
Palette pal0(_gfx->_palette);
|
|
Palette pal1;
|
|
|
|
for (uint16 i = 0; i < 32; i++) {
|
|
pal0.setEntry(i, -1, 0, 0); // leaves reds unchanged while zeroing other components
|
|
}
|
|
|
|
for (uint16 _di = 0; _di < 30; _di++) {
|
|
_system->delayMillis(20);
|
|
_gfx->setPalette(pal0);
|
|
_gfx->updateScreen();
|
|
_system->delayMillis(20);
|
|
_gfx->setPalette(pal1);
|
|
_gfx->updateScreen();
|
|
}
|
|
|
|
_gfx->setPalette(_gfx->_palette);
|
|
_gfx->updateScreen();
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
void Parallaction_ns::_c_finito(void *parm) {
|
|
|
|
_saveLoad->setPartComplete(_char.getBaseName());
|
|
|
|
cleanInventory();
|
|
cleanupGame();
|
|
|
|
_gfx->setPalette(_gfx->_palette);
|
|
|
|
startEndPartSequence();
|
|
|
|
|
|
return;
|
|
}
|
|
|
|
void Parallaction_ns::_c_ridux(void *parm) {
|
|
changeCharacter(g_minidinoName);
|
|
return;
|
|
}
|
|
|
|
void Parallaction_ns::_c_testResult(void *parm) {
|
|
if (_inTestResult) { // NOTE: _inTestResult has been added because the scripts call _c_testResult multiple times to cope with
|
|
// the multiple buffering that was used in the original engine. _inTestResult now prevents the engine
|
|
// from crashing when the scripts are executed.
|
|
return;
|
|
}
|
|
_inTestResult = true;
|
|
|
|
_gfx->freeLabels();
|
|
_gfx->updateScreen();
|
|
|
|
parseLocation("common");
|
|
|
|
destroyTestResultLabels();
|
|
|
|
_testResultLabels[0] = _gfx->createLabel(_menuFont, _location._slideText[0].c_str(), 1);
|
|
_testResultLabels[1] = _gfx->createLabel(_menuFont, _location._slideText[1].c_str(), 1);
|
|
|
|
_gfx->showLabel(_testResultLabels[0], CENTER_LABEL_HORIZONTAL, 38);
|
|
_gfx->showLabel(_testResultLabels[1], CENTER_LABEL_HORIZONTAL, 58);
|
|
|
|
return;
|
|
}
|
|
|
|
void Parallaction_ns::_c_offSound(void *) {
|
|
_soundManI->stopSfx(0);
|
|
_soundManI->stopSfx(1);
|
|
_soundManI->stopSfx(2);
|
|
_soundManI->stopSfx(3);
|
|
}
|
|
|
|
void Parallaction_ns::_c_startMusic(void *) {
|
|
_soundManI->playMusic();
|
|
}
|
|
|
|
void Parallaction_ns::_c_closeMusic(void *) {
|
|
_soundManI->stopMusic();
|
|
}
|
|
|
|
/*
|
|
intro callables
|
|
*/
|
|
|
|
void Parallaction_ns::_c_startIntro(void *parm) {
|
|
_rightHandAnim = _location.findAnimation("righthand");
|
|
|
|
if (getPlatform() == Common::kPlatformDOS) {
|
|
_soundManI->setMusicFile("intro");
|
|
_soundManI->playMusic();
|
|
}
|
|
|
|
g_engineFlags |= kEngineBlockInput;
|
|
_input->setMouseState(MOUSE_DISABLED);
|
|
_intro = true;
|
|
}
|
|
|
|
void Parallaction_ns::_c_endIntro(void *parm) {
|
|
if (getFeatures() & GF_DEMO) {
|
|
// NOTE: suspend command execution queue, to
|
|
// avoid running the QUIT command before
|
|
// credits are displayed. This solves bug
|
|
// #2619824.
|
|
// Execution of the command list will resume
|
|
// as soon as runGameFrame is run.
|
|
_cmdExec->suspend();
|
|
}
|
|
startCreditSequence();
|
|
_intro = false;
|
|
}
|
|
|
|
void Parallaction_ns::_c_moveSheet(void *parm) {
|
|
|
|
static uint16 x = 319;
|
|
|
|
if (x > 66)
|
|
x -= 16;
|
|
|
|
Common::Rect r;
|
|
|
|
r.left = x;
|
|
r.top = 47;
|
|
r.right = (x + 32 > 319) ? 319 : (x + 32);
|
|
r.bottom = 199;
|
|
_gfx->fillBackground(r, 1);
|
|
|
|
if (x >= 104) return;
|
|
|
|
r.left = x+215;
|
|
r.top = 47;
|
|
r.right = (x + 247 > 319) ? 319 : (x + 247);
|
|
r.bottom = 199;
|
|
_gfx->fillBackground(r, 12);
|
|
|
|
return;
|
|
}
|
|
|
|
void zeroMask(int x, int y, int color, void *data) {
|
|
BackgroundInfo *info = (BackgroundInfo *)data;
|
|
|
|
uint16 _ax = x + y * info->_mask->w;
|
|
info->_mask->data[_ax >> 2] &= ~(3 << ((_ax & 3) << 1));
|
|
}
|
|
|
|
void Parallaction_ns::_c_sketch(void *parm) {
|
|
|
|
static uint16 index = 1;
|
|
|
|
uint16 newx;
|
|
uint16 newy;
|
|
|
|
uint16 oldy = _rightHandPositions[2*(index-1)+1];
|
|
uint16 oldx = _rightHandPositions[2*(index-1)];
|
|
|
|
// WORKAROUND: original code overflowed _rightHandPositions by trying
|
|
// to access elements at positions 684 and 685. That used to happen
|
|
// when index == 342. Code now checks for this possibility and assigns
|
|
// the last valid value to the new coordinates for drawing without
|
|
// accessing the array.
|
|
if (index == 342) {
|
|
newy = oldy;
|
|
newx = oldx;
|
|
} else {
|
|
newy = _rightHandPositions[2*index+1];
|
|
newx = _rightHandPositions[2*index];
|
|
}
|
|
|
|
if (_gfx->_backgroundInfo->hasMask()) {
|
|
Graphics::drawLine(oldx, oldy, newx, newy, 0, zeroMask, _gfx->_backgroundInfo);
|
|
}
|
|
|
|
_rightHandAnim->setX(newx);
|
|
_rightHandAnim->setY(newy - 20);
|
|
|
|
index++;
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
|
|
|
|
void Parallaction_ns::_c_shade(void *parm) {
|
|
|
|
Common::Rect r(
|
|
_rightHandAnim->getX() - 36,
|
|
_rightHandAnim->getY() - 36,
|
|
_rightHandAnim->getX(),
|
|
_rightHandAnim->getY()
|
|
);
|
|
|
|
uint16 _di = r.left/4 + r.top * _gfx->_backgroundInfo->_mask->internalWidth;
|
|
|
|
for (uint16 _si = r.top; _si < r.bottom; _si++) {
|
|
memset(_gfx->_backgroundInfo->_mask->data + _di, 0, r.width()/4+1);
|
|
_di += _gfx->_backgroundInfo->_mask->internalWidth;
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
int16 projectorProgram[] = {
|
|
0, 50, 1, 50, 2, 49, 3, 49, 4, 48, 5, 48, 6, 47, 7, 47, 8, 46, 9, 46, 10, 45, 11, 45,
|
|
12, 44, 13, 44, 14, 43, 15, 43, 16, 42, 17, 42, 18, 41, 19, 41, 20, 40, 21, 40, 22, 39,
|
|
23, 39, 24, 38, 25, 38, 26, 37, 27, 37, 28, 36, 29, 36, 30, 35, 31, 35, 32, 34, 33, 34,
|
|
34, 33, 35, 33, 36, 32, 37, 32, 38, 31, 39, 31, 40, 30, 41, 30, 42, 29, 43, 29, 44, 28,
|
|
45, 28, 46, 27, 47, 27, 48, 26, 49, 26, 50, 25, 51, 25, 52, 24, 53, 24, 54, 23, 55, 23,
|
|
56, 22, 57, 22, 58, 21, 59, 21, 60, 20, 61, 20, 62, 19, 63, 19, 64, 18, 65, 18, 66, 17,
|
|
67, 17, 68, 16, 69, 16, 70, 15, 71, 15, 72, 14, 73, 14, 74, 13, 75, 13, 76, 12, 77, 12,
|
|
78, 11, 79, 11, 80, 10, 81, 10, 82, 9, 83, 9, 84, 8, 85, 8, 86, 7, 87, 7, 88, 6, 89, 6,
|
|
90, 5, 91, 5, 92, 4, 93, 4, 94, 3, 95, 3, 96, 2, 97, 2, 98, 1, 99, 1, 100, 0, 101, 0,
|
|
102, 1, 103, 1, 104, 2, 105, 2, 106, 3, 107, 3, 108, 4, 109, 4, 110, 5, 111, 5, 112, 6,
|
|
113, 6, 114, 7, 115, 7, 116, 8, 117, 8, 118, 9, 119, 9, 120, 10, 121, 10, 122, 11, 123,
|
|
11, 124, 12, 125, 12, 126, 13, 127, 13, 128, 14, 129, 14, 130, 15, 131, 15, 132, 16, 133,
|
|
16, 134, 17, 135, 17, 136, 18, 137, 18, 138, 19, 139, 19, 140, 20, 141, 20, 142, 21, 143,
|
|
21, 144, 22, 145, 22, 146, 23, 147, 23, 148, 24, 149, 24, 150, 25, 149, 25, 148, 25, 147,
|
|
25, 146, 25, 145, 25, 144, 25, 143, 25, 142, 25, 141, 25, 140, 25, 139, 25, 138, 25, 137,
|
|
25, 136, 25, 135, 25, 134, 25, 133, 25, 132, 25, 131, 25, 130, 25, 129, 25, 128, 25, 127,
|
|
25, 126, 25, 125, 25, 124, 25, 123, 25, 122, 25, 121, 25, 120, 25, 119, 25, 118, 25, 117,
|
|
25, 116, 25, 115, 25, 114, 25, 113, 25, 112, 25, 111, 25, 110, 25, -1, -1
|
|
};
|
|
|
|
void Parallaction_ns::_c_projector(void *) {
|
|
_gfx->setHalfbriteMode(true);
|
|
_gfx->setProjectorProgram(projectorProgram);
|
|
}
|
|
|
|
void Parallaction_ns::_c_HBOff(void *) {
|
|
_gfx->setHalfbriteMode(false);
|
|
}
|
|
|
|
void Parallaction_ns::_c_HBOn(void *) {
|
|
_gfx->setHalfbriteMode(true);
|
|
}
|
|
|
|
|
|
} // namespace Parallaction
|