mirror of
https://github.com/libretro/scummvm.git
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109 lines
2.7 KiB
C++
109 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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namespace Fullpipe {
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int FullpipeEngine::lift_getButtonIdP(int objid) {
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switch (objid) {
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case ST_LBN_0N:
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return ST_LBN_0P;
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break;
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case ST_LBN_1N:
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return ST_LBN_1P;
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break;
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case ST_LBN_2N:
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return ST_LBN_2P;
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break;
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case ST_LBN_3N:
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return ST_LBN_3P;
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break;
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case ST_LBN_4N:
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return ST_LBN_4P;
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break;
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case ST_LBN_5N:
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return ST_LBN_5P;
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break;
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case ST_LBN_6N:
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return ST_LBN_6P;
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break;
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case ST_LBN_7N:
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return ST_LBN_7P;
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break;
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case ST_LBN_8N:
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return ST_LBN_8P;
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break;
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case ST_LBN_9N:
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return ST_LBN_9P;
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break;
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default:
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return 0;
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break;
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}
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}
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void FullpipeEngine::lift_setButton(const char *name, int state) {
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GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons);
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if (var)
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var->setSubVarAsInt(name, state);
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}
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void FullpipeEngine::lift_sub5(Scene *sc, int qu1, int qu2) {
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warning("STUB: FullpipeEngine::lift_sub5()");
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}
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void FullpipeEngine::lift_exitSeq(ExCommand *ex) {
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warning("STUB: FullpipeEngine::lift_exitSeq()");
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}
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void FullpipeEngine::lift_closedoorSeq() {
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warning("STUB: FullpipeEngine::lift_closedoorSeq()");
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}
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void FullpipeEngine::lift_animation3() {
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warning("STUB: FullpipeEngine::lift_animation3()");
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}
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void FullpipeEngine::lift_goAnimation() {
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warning("STUB: FullpipeEngine::lift_goAnimation()");
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}
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void FullpipeEngine::lift_sub1(StaticANIObject *ani) {
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warning("STUB: FullpipeEngine::lift_sub1()");
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}
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void FullpipeEngine::lift_startExitQueue() {
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warning("STUB: FullpipeEngine::lift_startExitQueue()");
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}
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void FullpipeEngine::lift_sub05(ExCommand *ex) {
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warning("STUB: FullpipeEngine::lift_sub05()");
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}
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} // End of namespace Fullpipe
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