mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 03:37:53 +00:00
108 lines
2.9 KiB
C++
108 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef FULLPIPE_SCENE_H
|
|
#define FULLPIPE_SCENE_H
|
|
|
|
#include "fullpipe/gfx.h"
|
|
|
|
namespace Fullpipe {
|
|
|
|
class MessageQueue;
|
|
|
|
class Scene : public Background {
|
|
public:
|
|
PtrList _staticANIObjectList1;
|
|
PtrList _staticANIObjectList2;
|
|
PtrList _messageQueueList;
|
|
PtrList _faObjectList;
|
|
Shadows *_shadows;
|
|
SoundList *_soundList;
|
|
int16 _sceneId;
|
|
char *_sceneName;
|
|
int _field_BC;
|
|
NGIArchive *_libHandle;
|
|
|
|
public:
|
|
Scene();
|
|
|
|
virtual bool load(MfcArchive &file);
|
|
|
|
void initStaticANIObjects();
|
|
void init();
|
|
void draw();
|
|
void drawContent(int minPri, int maxPri, bool drawBG);
|
|
void updateScrolling();
|
|
void updateScrolling2();
|
|
|
|
void update(int counterdiff);
|
|
|
|
StaticANIObject *getAniMan();
|
|
StaticANIObject *getStaticANIObject1ById(int obj, int a3);
|
|
StaticANIObject *getStaticANIObject1ByName(char *name, int a3);
|
|
MessageQueue *getMessageQueueById(int messageId);
|
|
MessageQueue *getMessageQueueByName(char *name);
|
|
|
|
void deleteStaticANIObject(StaticANIObject *obj);
|
|
void addStaticANIObject(StaticANIObject *obj, bool addList2);
|
|
|
|
void setPictureObjectsFlag4();
|
|
PictureObject *getPictureObjectById(int objId, int flags);
|
|
PictureObject *getPictureObjectByName(const char *name, int keyCode);
|
|
void deletePictureObject(PictureObject *obj);
|
|
void preloadMovements(GameVar *var);
|
|
|
|
StaticANIObject *getStaticANIObjectAtPos(int x, int y);
|
|
PictureObject *getPictureObjectAtPos(int x, int y);
|
|
int getPictureObjectIdAtPos(int x, int y);
|
|
|
|
void initObjectCursors(const char *name);
|
|
|
|
private:
|
|
static bool compareObjPriority(const void *p1, const void *p2);
|
|
void objectList_sortByPriority(PtrList &list);
|
|
};
|
|
|
|
class SceneTag : public CObject {
|
|
public:
|
|
int _field_4;
|
|
char *_tag;
|
|
Scene *_scene;
|
|
int16 _sceneId;
|
|
|
|
public:
|
|
SceneTag();
|
|
~SceneTag();
|
|
|
|
virtual bool load(MfcArchive &file);
|
|
void loadScene();
|
|
};
|
|
|
|
class SceneTagList : public Common::List<SceneTag>, public CObject {
|
|
public:
|
|
virtual bool load(MfcArchive &file);
|
|
};
|
|
|
|
} // End of namespace Fullpipe
|
|
|
|
#endif /* FULLPIPE_SCENE_H */
|