mirror of
https://github.com/libretro/scummvm.git
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1cee8439e7
This in fact slightly changes the priority order of added archives. Formerly, all archives in SearchMan were preferred to the customly added ones in ArchiveMan. All standard paths (i.e. path and extrapath) will be still be searched before the custom ones (which are all priority 0 right now) but system specific paths will be searched after (due to their priority being -1). Since system specific paths shouldn't contain any game data files this should hopefully be harmless. This wasn't tested for games with CAB archives. |
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.. | ||
agos.cpp | ||
agos.h | ||
animation.cpp | ||
animation.h | ||
charset-fontdata.cpp | ||
charset.cpp | ||
configure.engine | ||
contain.cpp | ||
cursor.cpp | ||
debug.cpp | ||
debug.h | ||
debugger.cpp | ||
debugger.h | ||
detection_tables.h | ||
detection.cpp | ||
draw.cpp | ||
event.cpp | ||
feeble.cpp | ||
gfx.cpp | ||
icons.cpp | ||
input_pn.cpp | ||
input.cpp | ||
intern.h | ||
items.cpp | ||
menus.cpp | ||
midi.cpp | ||
midi.h | ||
midiparser_s1d.cpp | ||
module.mk | ||
oracle.cpp | ||
pn.cpp | ||
POTFILES | ||
res_ami.cpp | ||
res_snd.cpp | ||
res.cpp | ||
rooms.cpp | ||
saveload.cpp | ||
script_dp.cpp | ||
script_e1.cpp | ||
script_e2.cpp | ||
script_ff.cpp | ||
script_pn.cpp | ||
script_pp.cpp | ||
script_s1.cpp | ||
script_s2.cpp | ||
script_ww.cpp | ||
script.cpp | ||
sound.cpp | ||
sound.h | ||
string_pn.cpp | ||
string.cpp | ||
subroutine.cpp | ||
verb_pn.cpp | ||
verb.cpp | ||
vga_e2.cpp | ||
vga_ff.cpp | ||
vga_pn.cpp | ||
vga_s1.cpp | ||
vga_s2.cpp | ||
vga_ww.cpp | ||
vga.cpp | ||
vga.h | ||
window.cpp | ||
zones.cpp |